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 Base.rte mod 
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Joined: Wed Mar 21, 2007 10:15 pm
Posts: 440
Location: Dublin, Ireland
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Post Re: Base.rte mod
Looks nice. Not wonderful, Not new, But nice. I made a mod like this once, And it FLAMED TO ASH. A very fine ash, Mind you. But release it, Since in the end, Who cares but you? And I for one would Dl it, Since I find the normal CC stuff out of charecter.


Sun Dec 16, 2007 12:12 am
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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Post Re: Base.rte mod
I think it's a bad idea, if you want to repalce stuff like this, i recommend that you make it repalce the activities ini only, so you can revert back much more easily.
and I like skellies, they add an interesting aspect to the game, and they are (finally) balanced in build 19. in earlier builds, had they had a jetpack, they would have been BETTER than green clones, they could live longer.


Sun Dec 16, 2007 8:19 am
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Joined: Sun Dec 09, 2007 3:08 pm
Posts: 481
Location: Islamic Republic of Bradistan, Yorkshire, England
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Post Re: Base.rte mod
Exalion wrote:
I think it's a bad idea, if you want to repalce stuff like this, i recommend that you make it repalce the activities ini only, so you can revert back much more easily.

What? You seem to have missed the part where i mentioned resprites. I don't think the default weapons fit in, nor do the skeletons.


Sun Dec 16, 2007 11:17 am
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Joined: Sun Jun 24, 2007 5:45 pm
Posts: 36
Location: UK
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Post Re: Base.rte mod
Despite the fact I completely disagree with the view that modding base.rte should be locked out as a security risk, it is rather messy and I personally wouldn't use it. But without some sort of overrides, I suppose it is the only way to actually replace things.

It might be helpful to those who want those modifications but aren't adept enough (or too lazy) to do it themselves. So go for it, I guess.


Mon Dec 17, 2007 7:42 pm
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Joined: Sat Oct 20, 2007 11:17 pm
Posts: 199
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Post Re: Base.rte mod
When is this going to be released, I want to use them. :smile:


Fri Dec 21, 2007 2:03 pm
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Joined: Sat Sep 22, 2007 7:28 pm
Posts: 298
Location: Right here.
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Post Re: Base.rte mod
metal chao wrote:
I prefer it as it is, from how that sounds.
You need screenshots though.


...
And why does everyone replace skeletons with "conscripts"?
Skeletons are awesome!


They're ok, but we like CC: Modern Warfare better. Has a nice "ring" to it.


Tue Dec 25, 2007 8:33 pm
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