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 Person launcher 
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Joined: Fri Dec 29, 2006 7:42 pm
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Location: UK
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Post Re: Person launcher
That's the AI, not you controlling them.


Fri Nov 30, 2007 10:57 pm
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Joined: Wed Mar 28, 2007 9:02 pm
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Location: Somewhere. Nowhere.
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Post Re: Person launcher
Well in that case it shall launch some random people who shall fly through the air while shooting enemies then hit the floor and be slaughtered by the greens.


Fri Nov 30, 2007 11:02 pm
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Joined: Sun Aug 05, 2007 7:31 pm
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Post Re: Person launcher
Honestly - if you have more than a handfull of actors in play - actually control every one? Just set the launched clones to patrol (That IS possible, right?) and you'd have a guard-in-a-can ... or ... uh ... gun. Do ya'all think the launcher should outright shoot out clones, or shoot out a pod-thing that gibs into clones? (Obviously, the latter would allow for launching farther.)

Hehe ... or maybe it should shoot REAAALLY big cakes, which "conveniently distracting" clones can pop out of! Think about for a minute ...


Fri Nov 30, 2007 11:48 pm
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Joined: Sat May 05, 2007 6:04 pm
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Post Re: Person launcher
I don't think it's possible to shoot actors that you control.
You can, however, produce ones that have AI and are on your team.
And by AI, I meant they'll shoot at enemies.
If you replace their walkpath with their walkpath or jumppath they'll move too.


Fri Nov 30, 2007 11:51 pm
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Post Re: Person launcher
Right, but is there not a way to set there status (Mine for gold/Hunt enemy brain/Patrol etc) when the *UNCONTROLLABLE* friendly AI is spawned? Kinda like when you start 2 player game in the current build, one team automatically is set to "hunt enemy brain".

EDIT: I think I'll just play around a bit and find out ... maybe even MAKE this stupid gun.


Sat Dec 01, 2007 12:16 am
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Joined: Sat May 05, 2007 6:04 pm
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Post Re: Person launcher
No, probably not.
The most you can get them to do, in my experience, is walk to the right (ONLY THE RIGHT) and shoot at things.
It's an improvement to the previous walking to the right and that's it, though.


Sat Dec 01, 2007 12:19 am
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Joined: Mon Nov 26, 2007 10:08 pm
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Location: I'z in your baffrum eatin all ur doo doo
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Post Re: Person launcher
Guys im almost done, I used the coding with sprites I already had to test the people launcher out well and they can walk and shoot enemies (not the best shots though) They are not controlable but they are set to patrol when fired. Right now I am working on sprites and fixing the glitch when they come out sometimes they just die


Sat Dec 01, 2007 3:41 am
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Joined: Sun Aug 05, 2007 7:31 pm
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Post Re: Person launcher
Nice, are you able to release sson? I got the launcher to work nicely (Using a MSRotating to gib into the AK-47 Clone.), but how'd ya get them to patrol? I can't find a variable that'd work. If you play 2 player, mine DO brain hunt, though. If I can help at all, PM me. Sprites, coding, testing, I'm at you service!


Sat Dec 01, 2007 5:31 pm
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Joined: Wed Apr 04, 2007 5:59 pm
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Location: In that can of sprite on your desk.
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Post Re: Person launcher
eternjc wrote:
Honestly - if you have more than a handfull of actors in play - actually control every one? Just set the launched clones to patrol (That IS possible, right?) and you'd have a guard-in-a-can ... or ... uh ... gun. Do ya'all think the launcher should outright shoot out clones, or shoot out a pod-thing that gibs into clones? (Obviously, the latter would allow for launching farther.)

Hehe ... or maybe it should shoot REAAALLY big cakes, which "conveniently distracting" clones can pop out of! Think about for a minute ...

As in girls in those odd bunny costume things?
The enemy AI would shoot them to death,earning your mod a 18+ rating.
as if cortex command didn't have enough people being shot to pieces by simple pistols.

Why not have this gun shoot out clones that look like dummies?
It would make sense,If the clone looked like a stuffed dummy that looks like a blue clone(or data :P ) then it would make sense for the enemy to suddenly go "HOLYCRAP IT'S A ENEMY!"
Think of enemy clones as stupid,easily fooled people(as if they weren't already)

There must also be a explosive version.


Sat Dec 01, 2007 5:41 pm
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