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 Experimental gamemode- Zombie survival! (FIXED) 
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Joined: Fri Sep 21, 2007 4:45 am
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Post Re: Experimental gamemode- Zombie survival! (Not what you think)
OH IM SOOOO SORRY ITS ONLY 12:37 WHERE I LIVE!!!

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HERE.zip


Sun Nov 11, 2007 7:11 am
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Joined: Sat Oct 20, 2007 11:17 pm
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Post Re: Experimental gamemode- Zombie survival! (Not what you think)
I managed to fix the unknown file now and this zombie thing is great!


Sun Nov 11, 2007 7:39 am
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Post Re: Experimental gamemode- Zombie survival! (Not what you think)
Oshit, I'm really sorry, I left in external dependecies from another project. I thought I fixed that ages ago.

This version should be fine, sorry for not fixing it sooner.

EDIT : Fixed version up on front page. No need to download tosty's thing.

And for the record tosty, it took me a day.

Although I'm confused by the first error that got posted. I don't recognise that code at all.


Sun Nov 11, 2007 3:48 pm
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Post Re: Experimental gamemode- Zombie survival! (Not what you think)
I haven't tried it yet, but I like the idea.
Keep it up.


Sun Nov 11, 2007 5:38 pm
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Post Re: Experimental gamemode- Zombie survival! (Not what you think)
tosty wrote:
OH IM SOOOO SORRY ITS ONLY 12:37 WHERE I LIVE!!!

Attachment:
HERE.zip



pissed me off :sad:


Sun Nov 11, 2007 6:40 pm
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Post Re: Experimental gamemode- Zombie survival! (FIXED)
So, now that the bugs have been fixed (I did post this in mod MAKING after all), can you guys tell me what you think of it and what you think I should add?

BTW I might be teaming up with the other zombie mod so we can play both sides :)


Sun Nov 11, 2007 7:07 pm
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Post Re: Experimental gamemode- Zombie survival! (FIXED)
blipflip wrote:
So, now that the bugs have been fixed (I did post this in mod MAKING after all), can you guys tell me what you think of it and what you think I should add?

BTW I might be teaming up with the other zombie mod so we can play both sides :)


heres a list of what I don't like and what should be implemented.

1. The jetpack sucks. Its very hard to move around while clones, robots, and skellies, are shooting the crap out of you. make a better jetpack cause I get stuck all the time.
2. make a selection of zombies to choose from. (poison zombie, fast zombie, a zombie that throws grenades[zombine!], etc.)
3.its sooo easy to die by getting gibbed. set the gibwoundlimit(or w/e) higher so you won't die as easy.
4.instead of the zombie using a invisi digger, try something else.


Thats it!


Sun Nov 11, 2007 7:25 pm
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Post Re: Experimental gamemode- Zombie survival! (FIXED)
How about a liturally bloody shotgun?


Sun Nov 11, 2007 7:31 pm
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Post Re: Experimental gamemode- Zombie survival! (FIXED)
Either I'm not being careful enough, or I just can't get a brain out without bursting it at all.

Which, of course, isn't good for my survival time.


Sun Nov 11, 2007 10:20 pm
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Post Re: Experimental gamemode- Zombie survival! (FIXED)
3 solid wrote:
Either I'm not being careful enough, or I just can't get a brain out without bursting it at all.

Which, of course, isn't good for my survival time.



Same here. This is definitely not fixed. if you download tostys fix brains should come out. :smile:

(If you get an error, search in victim.ini for hpdispenser.rte and change it to zombie.rte)



Another thing from the list.

you sometimes don't blow up the clones head and brains don't come out. and also, you need to make the brains invincible because the zombies weapon blows it up -_-


Sun Nov 11, 2007 11:37 pm
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Post Re: Experimental gamemode- Zombie survival! (FIXED)
I can't make the brains invincible because then you wouldn't be able to eat them..

IT IS FIXED! TEH BRAINZORS, THEY COME OUT! FROM EVERY CLONE IF YOU REPLACE INDEX AND ACTIVITIES!

They do tend to get mushed, I'll work on making them less mushable, but they ARE there.

I'm gonna remove the WoundLimits because it does run against the whole idea of the mode.

Tosty's fix is not any different from the latest version.

I'm gonna change the weapon so that it isn't so mindlessly desructive. Think shot, sharp swipes not automatic.


Mon Nov 12, 2007 6:19 pm
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Post Re: Experimental gamemode- Zombie survival! (FIXED)
blipflip wrote:
I can't make the brains invincible because then you wouldn't be able to eat them..

IT IS FIXED! TEH BRAINZORS, THEY COME OUT! FROM EVERY CLONE IF YOU REPLACE INDEX AND ACTIVITIES!

They do tend to get mushed, I'll work on making them less mushable, but they ARE there.

I'm gonna remove the WoundLimits because it does run against the whole idea of the mode.

Tosty's fix is not any different from the latest version.

I'm gonna change the weapon so that it isn't so mindlessly desructive. Think shot, sharp swipes not automatic.



Thanks for the Feedback of my ideas :]


Tue Nov 13, 2007 9:11 pm
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Post Re: Experimental gamemode- Zombie survival! (FIXED)
Why don't brains work I can get them but not eat them!
Why, doesn't it feed?


Wed Nov 14, 2007 5:19 pm
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Post Re: Experimental gamemode- Zombie survival! (FIXED)
I don't know, It works for everyone else. Try re-downloading, and next time you don't also have to send me threee identical PMS.


Wed Nov 14, 2007 5:43 pm
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Post Re: Experimental gamemode- Zombie survival! (FIXED)
Okay re'DL and it still don't work, WTF IS GOING ON!!!


Thu Nov 15, 2007 1:45 am
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