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blipflip
Joined: Fri Dec 22, 2006 12:47 pm Posts: 181 Location: I am the monkey. I can go ANYWHERE.
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Re: ZOMBIE SURVIVAL
For upgrading your base, you could do that to a certain degree with either tools that spawn bunkermodules or just have craft that look like said bunkermodules fall from the sky. But I agree, this will only work properly with the truce function.
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Sat Nov 03, 2007 6:31 pm |
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Wraith-Lord-666
Joined: Thu Feb 01, 2007 5:13 pm Posts: 15 Location: U.K
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Re: ZOMBIE SURVIVAL
just thinkin should we redo the bunker modules so they look more like a house or should we keep the old ones.
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Sat Nov 03, 2007 6:32 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: ZOMBIE SURVIVAL
Houses aren't really fun. Keep the old ones, just place bloodsprayed walls and such.
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Sat Nov 03, 2007 6:34 pm |
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Wraith-Lord-666
Joined: Thu Feb 01, 2007 5:13 pm Posts: 15 Location: U.K
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Re: ZOMBIE SURVIVAL
blipflip wrote: For upgrading your base, you could do that to a certain degree with either tools that spawn bunkermodules or just have craft that look like said bunkermodules fall from the sky. But I agree, this will only work properly with the truce function. you try making a truce with a zombie but maybe we could have grenades that inflate to make barricades
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Sat Nov 03, 2007 6:34 pm |
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Wraith-Lord-666
Joined: Thu Feb 01, 2007 5:13 pm Posts: 15 Location: U.K
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Re: ZOMBIE SURVIVAL
Kallemort wrote: Houses aren't really fun. Keep the old ones, just place bloodsprayed walls and such. good idea thanks for that
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Sat Nov 03, 2007 6:35 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: ZOMBIE SURVIVAL
No double post is bad. Bad bad. Use edit pl0x.
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Sat Nov 03, 2007 6:36 pm |
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Wraith-Lord-666
Joined: Thu Feb 01, 2007 5:13 pm Posts: 15 Location: U.K
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Re: ZOMBIE SURVIVAL
Kallemort wrote: No double post is bad. Bad bad. Use edit pl0x. what
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Sat Nov 03, 2007 6:38 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: ZOMBIE SURVIVAL
Double post is bad. Please use edit instead. Back to topic now, please?
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Sat Nov 03, 2007 6:40 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: ZOMBIE SURVIVAL
Can't wait till this actually is implemented into Cortex, thus enabling me to kill clones or zombies.
Okay to the top right corner there's an edit button, which I use alot to get a satisfactory post.
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Sat Nov 03, 2007 6:41 pm |
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Wraith-Lord-666
Joined: Thu Feb 01, 2007 5:13 pm Posts: 15 Location: U.K
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Re: ZOMBIE SURVIVAL
Ive started the project so any one helping check back at the main thread for thing to do thanks.
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Sun Nov 04, 2007 11:34 am |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Re: ZOMBIE SURVIVAL TEAM NEEDED
Lol, I will try to get some freaking musics
Try "Convicted in Life"- Sepultura, or some Avanged Sevenfold =D
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Sun Nov 04, 2007 3:19 pm |
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Wraith-Lord-666
Joined: Thu Feb 01, 2007 5:13 pm Posts: 15 Location: U.K
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Re: ZOMBIE SURVIVAL TEAM NEEDED
Jox =3 wrote: Lol, I will try to get some freaking musics
Try "Convicted in Life"- Sepultura, or some Avanged Sevenfold =D that would be sweet. so im guessing your going to help too if you can get more ople to help.
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Sun Nov 04, 2007 3:30 pm |
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striker121
Joined: Tue Jul 03, 2007 10:24 pm Posts: 253 Location: In the house next door, eating your neighbors.
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Re: ZOMBIE SURVIVAL TEAM NEEDED
You going to need a flamethrower for sure since it's a zombie game. I think you should use this one it's awesome. http://216.40.254.131/forum/download/file.php?id=15204 It's called the Spitfire V4.2. (It wasn't made by me.)
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Sun Nov 04, 2007 3:39 pm |
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Wraith-Lord-666
Joined: Thu Feb 01, 2007 5:13 pm Posts: 15 Location: U.K
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Re: ZOMBIE SURVIVAL TEAM NEEDED
hell yea thats bloody awsome
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Sun Nov 04, 2007 3:44 pm |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Re: ZOMBIE SURVIVAL TEAM NEEDED
Did you ever read the Zombie Survival Guide? Is BLOODY USEFUL for those things. I will get some music
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Sun Nov 04, 2007 8:40 pm |
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