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 Transmogrifier 
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Joined: Thu Sep 27, 2007 8:43 pm
Posts: 31
Location: At my PC, playing Cortex Command
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Post Re: Transmogrifier
Grif wrote:
[tab]AddGib = Gib
[tab][tab]GibParticle = AHuman
[tab][tab][tab]CopyOf = Skeleton
[tab][tab]Count = 1
[tab][tab]Spread = 0
[tab][tab]MaxVelocity = 0
[tab][tab]MinVelocity = 0
[tab]GibImpulseLimit = 15


Wait, so the above is impossible? It seemed feasible to me, which is why I posted...


Tue Nov 06, 2007 6:29 pm
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Joined: Sat May 05, 2007 6:04 pm
Posts: 2901
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Post Re: Transmogrifier
All that is is a grenade/object that gibs into actors.

Granted, there are many applications this could be used for that it isn't...


Tue Nov 06, 2007 9:26 pm
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Joined: Thu Jan 18, 2007 5:16 am
Posts: 397
Location: Back at DRL for a while?
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Post Re: Transmogrifier
PointlessSoldier wrote:
Grif wrote:
[tab]AddGib = Gib
[tab][tab]GibParticle = AHuman
[tab][tab][tab]CopyOf = Skeleton
[tab][tab]Count = 1
[tab][tab]Spread = 0
[tab][tab]MaxVelocity = 0
[tab][tab]MinVelocity = 0
[tab]GibImpulseLimit = 15


Wait, so the above is impossible? It seemed feasible to me, which is why I posted...

See: Original post
Quote:
Seeing as once a character dies its code gets erased from that body. what if someone coded a weapon that would instead replace the code of the target with, say, the code for a skelly. That way, upon getting hit with the weapon, the target would instantly gib and in its place would stand a skelly, appearing hopefully the exact moment the previous body gibbed.

My idea was a suggestion on HOW he could get the desired effect, but his original idea is impossible.
Also see: Not possible to control gibbed actors yet. It's been tried. Search the archives for "Binary Fission Clone". And what modder hasn't tried the classic "Literal Rocket Launcher", but frowned upon the lack of being able to control his creation?


Thu Nov 08, 2007 3:36 am
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