View unanswered posts | View active topics It is currently Fri Dec 27, 2024 6:50 am



Reply to topic  [ 29 posts ]  Go to page Previous  1, 2
 Possible Gravity Gun Concept 

You Like?
Indeed. 58%  58%  [ 11 ]
Sadly not. 42%  42%  [ 8 ]
Total votes : 19

 Possible Gravity Gun Concept 
Author Message
User avatar

Joined: Thu Jan 18, 2007 5:16 am
Posts: 397
Location: Back at DRL for a while?
Reply with quote
Post Re: Possible Gravity Gun Concept
Miles_T3hR4t wrote:
CherryT wrote:
Why this will not work:
You fail to take into account gravity. Sure, you can push and pull an object around, but the object will ultimately fall to the ground. Make a vertical particle pusher and then bring this topic back. Also, pretty MSPaint diagram.


for the projectile, Mass = 0
for the 'pull' insane amounts of pull
if it goes UNDER the explosion, it gets pulled back up.
if it goes to high, it gets pulled back down,
if its to far towards the guy with the gun, its pulled away.

1) TDExplosive
2) offset = where you want it to suck things TO, not the place a bullet comes out of.
3) TDExplosive, Lifetime = 0, mass = 0
4) ????
5) Profit (a 1 way Gravity Gun)

now if only we could make it hold the object, then shoot it.
perhaps if we make the gun take wounds that have emitters to reverse the pull... >_>


Have you tried to accelerate a particle with 0 mass? It's not possible.
And even if the particle did accelerate in this game, nothing would happen. It would be the equivalent of me hitting you with the lightest feather in the world. Prove me wrong though. See what happens.


Tue Oct 30, 2007 3:29 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Possible Gravity Gun Concept
Look off of the Q35 Manipulators (Pull & Push guns)
Thank the Creator


Tue Oct 30, 2007 5:45 am
Profile
User avatar

Joined: Thu Jan 18, 2007 5:16 am
Posts: 397
Location: Back at DRL for a while?
Reply with quote
Post Re: Possible Gravity Gun Concept
Those guns never really worked correctly.


Tue Oct 30, 2007 6:34 am
Profile

Joined: Tue Oct 16, 2007 12:20 am
Posts: 54
Reply with quote
Post Re: Possible Gravity Gun Concept
dude even though people say that this WONT work
just play around with it.

Many of the greatest things people have acomplished were supposibly impossible.
Plus modding a game makes anything possible.(if your 1337 at coding)


Thu Nov 01, 2007 12:46 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Possible Gravity Gun Concept
The Q35's do work its just the actor is too light and thats why it includes METAL DUDE (aka Mr. McAwesomez)who can use it as a weapon, NOT AS TRANSPORTATION
"MIY little peons fly" excuse is just dumb and "It DOESN'T WORK" excuse is dumber just point, shoot, wait for 5 seconds or moar!


Thu Nov 01, 2007 1:39 am
Profile
User avatar

Joined: Thu Jan 18, 2007 5:16 am
Posts: 397
Location: Back at DRL for a while?
Reply with quote
Post Re: Possible Gravity Gun Concept
Foa wrote:
The Q35's do work its just the actor is too light and thats why it includes METAL DUDE (aka Mr. McAwesomez)who can use it as a weapon, NOT AS TRANSPORTATION
"MIY little peons fly" excuse is just dumb and "It DOESN'T WORK" excuse is dumber just point, shoot, wait for 5 seconds or moar!

If these are the guns I am thinking of, they did NOT work. One just fired out a shotgun like spread which pushed actors around (without much success), and the other just slightly pulled the actor towards it. Even taken to the extremes (See: DeathVac), pulling around stuff is extremely hard to do, if even possible. The gravity gun is just not possible at this point with the current Cortex Command engine. If we were to get guns that had multiple muzzles, then we could say it's a different story, but that doesn't seem to be happening any time soon. And if these aren't the guns we're talking about, the other ones were highly inefficient, taking things WAAY too far. And actors should be able to use the weapons without exploding. I shouldn't have to use some exclusive actor to fire a weapon (once again, see DeathVac).

The closest we could get to having two muzzles is using the casings as "rounds" to manipulate the item from below, in which case this idea could work. The only problem is getting the item off the ground and making it stable. Get that done, and you'll have yourself a working gravity gun (as far as grabbing things goes). To launch things, we could use the magazine as a force that pushes the item. But I do not know if you can continue firing a gun and reload quickly enough to get the desired effect. See MSPaint for more infos.

Whoever wants to try my idea is free to do so.

Also, I've been around for about a year now. If a mod looks interesting, I've tried it.


Thu Nov 01, 2007 4:40 am
Profile
User avatar

Joined: Wed Mar 28, 2007 9:02 pm
Posts: 1639
Location: Somewhere. Nowhere.
Reply with quote
Post Re: Possible Gravity Gun Concept
Why does everyone ignore a perfectly plausible idea?

*sigh*

I'll say it again.

GRENADE LAUNCHER - FIRES GRAVITY GRENADES

GRAVITY GRENADES - TIMED - LAUNCHES NEGATIVE MASS PARTICLES

GRAVITY GRENADES MAGAZINE - 9999 AMMO

RATE OF FIRE- 9999

TRY IT AND SEE IF IT WORKS


Thu Nov 01, 2007 5:38 pm
Profile
User avatar

Joined: Mon Jun 04, 2007 5:55 am
Posts: 1627
Location: Ohio
Reply with quote
Post Re: Possible Gravity Gun Concept
CherryT wrote:
Miles_T3hR4t wrote:
CherryT wrote:
Why this will not work:
You fail to take into account gravity. Sure, you can push and pull an object around, but the object will ultimately fall to the ground. Make a vertical particle pusher and then bring this topic back. Also, pretty MSPaint diagram.


for the projectile, Mass = 0
for the 'pull' insane amounts of pull
if it goes UNDER the explosion, it gets pulled back up.
if it goes to high, it gets pulled back down,
if its to far towards the guy with the gun, its pulled away.

1) TDExplosive
2) offset = where you want it to suck things TO, not the place a bullet comes out of.
3) TDExplosive, Lifetime = 0, mass = 0
4) ????
5) Profit (a 1 way Gravity Gun)

now if only we could make it hold the object, then shoot it.
perhaps if we make the gun take wounds that have emitters to reverse the pull... >_>


Have you tried to accelerate a particle with 0 mass? It's not possible.
And even if the particle did accelerate in this game, nothing would happen. It would be the equivalent of me hitting you with the lightest feather in the world. Prove me wrong though. See what happens.


I didn't say make the SHRAPNEL mass = 0
i said TDExplosive: mass = 0

the explosive appears where you want the target sucked to,
THEN it explodes INSTANTLY (without moving)
the shrapnell PULLS the target (mass = -x)
the shrapnell made to only go in one direction.

(when you make a gun shoot anything, its always oriented the same way, not that hard. though you couldnt pull something down, up, or at an angle that well. i figure 45* spread)


Thu Nov 01, 2007 11:27 pm
Profile YIM WWW

Joined: Tue Oct 16, 2007 12:20 am
Posts: 54
Reply with quote
Post Re: Possible Gravity Gun Concept
3 solid wrote:
Why does everyone ignore a perfectly plausible idea?

*sigh*

I'll say it again.

GRENADE LAUNCHER - FIRES GRAVITY GRENADES

GRAVITY GRENADES - TIMED - LAUNCHES NEGATIVE MASS PARTICLES

GRAVITY GRENADES MAGAZINE - 9999 AMMO

RATE OF FIRE- 9999

TRY IT AND SEE IF IT WORKS

Damn it see if it works


Fri Nov 02, 2007 2:57 am
Profile
User avatar

Joined: Thu Jan 18, 2007 5:16 am
Posts: 397
Location: Back at DRL for a while?
Reply with quote
Post Re: Possible Gravity Gun Concept
3 solid wrote:
Why does everyone ignore a perfectly plausible idea?

*sigh*

I'll say it again.

GRENADE LAUNCHER - FIRES GRAVITY GRENADES

GRAVITY GRENADES - TIMED - LAUNCHES NEGATIVE MASS PARTICLES

GRAVITY GRENADES MAGAZINE - 9999 AMMO

RATE OF FIRE- 9999

TRY IT AND SEE IF IT WORKS

3 solid, that's because this has been done (can't remember what its called, but I think the author is rereleasing for the latest build soonish) and it's not the effect people are looking for. The gravity gun in Half Life 2 is able to lift and hold things in position for extended amounts of time. With this gun, crap would be flying all over the place in some sort of Cell Factor type fashion (not that that wouldn't be cool, but not the effect we're looking for). Plus, anus load of lag. Gun should be lag-less. But be my guest and try it...


Fri Nov 02, 2007 5:36 am
Profile
User avatar

Joined: Thu Jan 18, 2007 5:16 am
Posts: 397
Location: Back at DRL for a while?
Reply with quote
Post Re: Possible Gravity Gun Concept
Miles_T3hR4t wrote:
various ascii symbols

This Guy wrote:
The closest we could get to having two muzzles is using the casings as "rounds" to manipulate the item from below, in which case this idea could work. The only problem is getting the item off the ground and making it stable. Get that done, and you'll have yourself a working gravity gun (as far as grabbing things goes). To launch things, we could use the magazine as a force that pushes the item. But I do not know if you can continue firing a gun and reload quickly enough to get the desired effect. See MSPaint for more infos.

Whoever wants to try my idea is free to do so.

Also, I've been around for about a year now. If a mod looks interesting, I've tried it.

Possible gravity gun that works exactly like the gravity gun in HL2. Utilizing the idea from the topic post. Will try on weekend.
Why wouldn't this work? I've criticized all your guys' idea, now give me feedback on mine :P.


Fri Nov 02, 2007 5:39 am
Profile
User avatar

Joined: Wed Oct 31, 2007 3:53 am
Posts: 1
Reply with quote
Post Re: Possible Gravity Gun Concept
Pretty good idea, i like it. But from what everyone else's point, seems difficult. :???:


Fri Nov 02, 2007 6:04 am
Profile
User avatar

Joined: Wed Mar 28, 2007 9:02 pm
Posts: 1639
Location: Somewhere. Nowhere.
Reply with quote
Post Re: Possible Gravity Gun Concept
CherryT wrote:
3 solid, that's because this has been done (can't remember what its called, but I think the author is rereleasing for the latest build soonish) and it's not the effect people are looking for. The gravity gun in Half Life 2 is able to lift and hold things in position for extended amounts of time. With this gun, crap would be flying all over the place in some sort of Cell Factor type fashion (not that that wouldn't be cool, but not the effect we're looking for). Plus, anus load of lag. Gun should be lag-less. But be my guest and try it...

Well mess with the lifetime of the sucking particles. I know how the gravity gun works, I've seen enough videos with it.


Fri Nov 02, 2007 9:25 am
Profile
User avatar

Joined: Fri Jul 06, 2007 2:37 pm
Posts: 54
Location: Under your bed!
Reply with quote
Post Re: Possible Gravity Gun Concept
hmm I remember posting this idea some while ago.

although you could make a pseudo gravity gun by making the sprite of a grav gun,
adding on a generic object as the clip ,(but put it on the front of the gun) say a urinal, and make the gun shoot a copy of the clip and make the clip disappear.
Make the projectile kinda light, so theres low recoil.


Sat Nov 03, 2007 3:34 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 29 posts ]  Go to page Previous  1, 2

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.040s | 14 Queries | GZIP : Off ]