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 De-existence-ifier 
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Joined: Wed Mar 28, 2007 9:02 pm
Posts: 1639
Location: Somewhere. Nowhere.
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Post Re: De-existence-ifier
I'm not really experienced with grenades..

*Looks at code anyway*


Wed Oct 17, 2007 10:10 pm
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Joined: Tue Oct 16, 2007 6:22 am
Posts: 28
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Post Re: De-existence-ifier
Hmm, yes, I've used that minigeddon grenade, but I wnated a gravity well that would last indefinitly or until something disrupted it.
Originally I wanted to make a gravity gunthat actually lets you lift junk up and hurl it around at will, but I thought someting that could erase everything within a certain radius would be cooler.


Thu Oct 18, 2007 12:30 am
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Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
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Post Re: De-existence-ifier
Since when could we make gravity guns.

Also, the lack of CC knowledge in this thread is amusing.


Thu Oct 18, 2007 1:22 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
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Post Re: De-existence-ifier
Deathvac + all gravity guns =
negative mass particles
win at pulling, fail hard at actual, y'know, particle launching.


Thu Oct 18, 2007 2:47 am
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Joined: Tue Oct 16, 2007 6:22 am
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Post Re: De-existence-ifier
Alenth Eneil wrote:
Since when could we make gravity guns.

Also, the lack of CC knowledge in this thread is amusing.


Hey, I'm new here, so dont give crap 'bout that, ya dig?

Anywho, this is a physics based game, so there has to be SOMEWAY to actually manipulate the actual gravity code instead of using neg particles. I doubt HL2 uses negs for their grav gun, do they?


Thu Oct 18, 2007 5:13 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: De-existence-ifier
There is none.

Honestly, while your ideas are unique, they're almost all impossible.

Every CC mod that can be made well, HAS been made. Well.

Build Eighteen is modded out.


Thu Oct 18, 2007 5:16 am
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Joined: Tue Oct 16, 2007 6:22 am
Posts: 28
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Post Re: De-existence-ifier
Hmm, I suppose without the actual source code for the games engine making a REAL gravity manipulation device would be impossible...

Well, maybe in a later build or the final version Data will have given us full scripting engine access, or at least added his own gravity manipulators.


Thu Oct 18, 2007 7:43 am
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