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 Bioshock weapons/plasmids? 
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Joined: Sun Jun 10, 2007 2:05 am
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Post Re: Bioshock weapons/plasmids?
So it's basically a heat seeking missile with a 360 degree seeking range... real missiles work like that too, they're usually just fired with one applicable target in their field of view.


Sat Sep 22, 2007 5:19 pm
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Post Re: Bioshock weapons/plasmids?
Solace wrote:
So it's basically a heat seeking missile with a 360 degree seeking range... real missiles work like that too, they're usually just fired with one applicable target in their field of view.



I was talking more in the area of plasmids, and that was REALLY off-topic.


Sat Sep 22, 2007 8:28 pm
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Post Re: Bioshock weapons/plasmids?
If anyone needs any screenshots I can get them for you.


Sat Sep 22, 2007 8:29 pm
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Post Re: Bioshock weapons/plasmids?
I reckon most of these ARE possible if you use a little bit of lateral thinking. This would make a nice pack for someone.


Sat Sep 22, 2007 9:13 pm
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Post Re: Bioshock weapons/plasmids?
blipflip wrote:
I reckon most of these ARE possible if you use a little bit of lateral thinking. This would make a nice pack for someone.

Working on a front cover and all, I'll do the base art for a TC if someone wants.


Sat Sep 22, 2007 9:15 pm
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Post Re: Bioshock weapons/plasmids?
HOMING WEAPONS != SOMETHING THAT WILL CONTINUOSLY CIRCLE AROUND AN ENEMY, GRADUALLY HURTING IT

MUZZLEFLASH != TRUE LIGHTNING

CREATING PARTICLES AROUND AN ENEMY TO HOLD IT IN PLACE != ACTUALLY FREEZING IT OR MAKING IT BRITTLE AT ALL

THANK YOU, THAT WILL BE ALL.


Sat Sep 22, 2007 9:31 pm
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Post Re: Bioshock weapons/plasmids?
Grif, what's with you lately? You've been typing in capitals and being an asshat... snap out of it!


Sat Sep 22, 2007 9:46 pm
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Post Re: Bioshock weapons/plasmids?
blipflip wrote:
Grif, what's with you lately? You've been typing in capitals and being an asshat... snap out of it!

Thank you, I think he needs to be demodded, and maybe a 12 hour ban to clean out his systems.


Sat Sep 22, 2007 9:47 pm
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Post Re: Bioshock weapons/plasmids?
Father Venn wrote:
blipflip wrote:
Grif, what's with you lately? You've been typing in capitals and being an asshat... snap out of it!

Thank you, I think he needs to be demodded, and maybe a 12 hour ban to clean out his systems.


They never did this on my other forums...talking back and swearing at moderators...


Sat Sep 22, 2007 9:50 pm
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Post Re: Bioshock weapons/plasmids?
Lol that we have to moderate the moderaters.

And we know grif from before he was a mod, and I can't think of many forums where the mods act like that.

Back on topic now please.


Last edited by blipflip on Sat Sep 22, 2007 9:53 pm, edited 1 time in total.



Sat Sep 22, 2007 9:52 pm
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Post Re: Bioshock weapons/plasmids?
J23 wrote:
Father Venn wrote:
blipflip wrote:
Grif, what's with you lately? You've been typing in capitals and being an asshat... snap out of it!

Thank you, I think he needs to be demodded, and maybe a 12 hour ban to clean out his systems.


They never did this on my other forums...talking back and swearing at moderators...

Well when the mod is being a complete ass, we, as a democracy, vote to get rid of him until he acts normal again.


Sat Sep 22, 2007 9:52 pm
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Post Re: Bioshock weapons/plasmids?
Grif wrote:
HOMING WEAPONS != SOMETHING THAT WILL CONTINUOSLY CIRCLE AROUND AN ENEMY, GRADUALLY HURTING IT

Hmm... just an idea, but if you made something similar to blipflip's homing missile... could you make it insubstantial, just pass through everything? If so, then just make it spit out some very small range damage particles, and you've got a passable bee. It'll pass through something, turn around, probably a bit of circling, and with randomness thrown in when the victim moves.


Sat Sep 22, 2007 9:56 pm
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Post Re: Bioshock weapons/plasmids?
Yeah you could do that..feel free to use my code anybody who wants to work on bees. Although it would still hit the ground.


Sat Sep 22, 2007 9:57 pm
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Post Re: Bioshock weapons/plasmids?
blipflip wrote:
Yeah you could do that..feel free to use my code anybody who wants to work on bees. Although it would still hit the ground.

The last time I checked, if a bee ran face first into the ground it would die.


Sat Sep 22, 2007 10:00 pm
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Post Re: Bioshock weapons/plasmids?
Solace wrote:
Grif wrote:
HOMING WEAPONS != SOMETHING THAT WILL CONTINUOSLY CIRCLE AROUND AN ENEMY, GRADUALLY HURTING IT

Hmm... just an idea, but if you made something similar to blipflip's homing missile... could you make it insubstantial, just pass through everything? If so, then just make it spit out some very small range damage particles, and you've got a passable bee. It'll pass through something, turn around, probably a bit of circling, and with randomness thrown in when the victim moves.


It probably still wouldn't turn around.

Also, LERN2RESPONDTOTROLLSEVERY1

Also, Venn, suck a cock.


Sat Sep 22, 2007 10:11 pm
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