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 Crippling Error in First Mod 
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Joined: Wed Aug 10, 2011 9:27 pm
Posts: 11
Location: Kansas
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Post Re: Crippling Error in First Mod
Guess I was crediting the game with more realism than I should have. It's just that the goal of the limit is performance and memory usage,so in most games it simply makes the offencing objects cease to appear. That's why I didn't even think about it in this case because if the goal were to save memory it would be a better idea to set a limit on the gibs as well so they don't lock up the pc with all the physics calculations.


Thu Aug 11, 2011 2:57 am
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Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
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Post Re: Crippling Error in First Mod
I liked that idea, maybe limiting the amount of in-game particles.

But some nukes and terrain-wiping devices probably wouldn't be as cool as they are meant to be.


Fri Aug 12, 2011 1:12 am
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