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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Requesting Modders for a Mod and Mission
Too mainstream.
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Sat Jun 18, 2011 8:25 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Requesting Modders for a Mod and Mission
Have them disappear when they touch the actor, but give him extra ammo anyway.
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Sun Jun 19, 2011 6:58 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Requesting Modders for a Mod and Mission
I'm not pretty sure if you can, but I have thought that maybe adding some velocity when the movement keys are pressed could help to move faster, like Code: if self:GetController():IsState(Controller.MOVE_LEFT) then if self.Vel.X >= -25 then self.Vel.X = self.Vel.X - 1; end elseif self:GetController():IsState(Controller.MOVE_RIGHT) then if self.Vel.X <= 25 then self.Vel.X = self.Vel.X + 1; end end But that's just the base idea, and just the idea. Maybe you can think of something with that.
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Fri Jun 24, 2011 8:49 pm |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: Requesting Modders for a Mod and Mission
Why don't you have a script where you have an ammo satchel HeldDevice, and that stores the ammo info, then when you pick up a magazine, have a script on the actor that detects the inventory items, removes the mags, and adds the bullets to the ammo satchel.
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Sat Jun 25, 2011 6:03 am |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: Requesting Modders for a Mod and Mission
Ahhh. That would be cool. Good luck.
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Sat Jun 25, 2011 11:57 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Requesting Modders for a Mod and Mission
Non and I are currently discussing whether to use modified coalition (for a more Cortex-y feel) or to graciously ask coops to borrow his metro police.
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Sat Sep 10, 2011 5:37 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Requesting Modders for a Mod and Mission
Uh...
Do I help coding minor stuff like guns and thingies?
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Sat Sep 10, 2011 10:55 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Requesting Modders for a Mod and Mission
If there's something you want to be doing, ask and we'll tell you if it's already been done. If not, you're at liberty to make itt as you please.
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Sat Sep 10, 2011 11:11 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Requesting Modders for a Mod and Mission
Well, I'd rather ask what needs to be done and I'll do it, as long as it's not beyond my skills.
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Sat Sep 10, 2011 11:33 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Requesting Modders for a Mod and Mission
Well right now you can help us decide which to choose.
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Sat Sep 10, 2011 11:47 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Requesting Modders for a Mod and Mission
The one in the right, all the way.
It looks really good and it's new. People like to see fresh stuff.
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Sat Sep 10, 2011 11:48 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Requesting Modders for a Mod and Mission
If you need some lua I'm willing to help.
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Mon Sep 12, 2011 5:05 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Requesting Modders for a Mod and Mission
I'll bear that in mind if I run out of ideas.
Also I think Non has the new .rte set up now, and is working pretty heavy on testing the actor. We've given it our (mostly non's) extra-specially-clever AI script, and when Non lets me I'll bug him to ask if I can start on the mission itself.
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Mon Sep 12, 2011 5:11 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Requesting Modders for a Mod and Mission
I might be late but I can hand out some help with coding and spriting.
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Tue Sep 13, 2011 1:58 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Requesting Modders for a Mod and Mission
Make them weaker? Jeeze. I would help with sprites but I kind of can't compare to everyone else who's helping.
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Tue Sep 13, 2011 2:45 am |
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