View unanswered posts | View active topics It is currently Sun Dec 29, 2024 6:12 am



Reply to topic  [ 57 posts ]  Go to page Previous  1, 2, 3, 4  Next
 Tank project (5th prototype) 
Author Message
User avatar

Joined: Sun Jun 13, 2010 5:40 am
Posts: 1059
Location: I chose my fate, do not pity me.
Reply with quote
Post Re: Tank project (1st prototype)
oooooh, i like the shorter barrel, reminds me of metal slug .


Fri May 06, 2011 9:32 am
Profile
User avatar

Joined: Tue Nov 17, 2009 7:38 pm
Posts: 909
Location: France
Reply with quote
Post Re: Tank project (2nd prototype)
Here comes the second prototype: it is now equipped with a self regenerating energy shield, an automatic self repair system, and a defensive anti infantry grenade launcher(press 0 or num 0, can stock up to three grenades, reloads over time), I also improved the effects and balanced it a bit.

Download here: download/file.php?id=37104

Thanks for this great new sprite Kettenkrad, I'll include it in the next version.

Asklar wrote:
I'm just curious, is this tank going to form part of the Triclon Empire or it is a separate project?
Because I read in the description that it is a medium tank, so does that mean that there will be heavy and light variants?

Excuse me, but it is really an interesting project.


It is separate from the Triclon Empire, but I'll reuse everything that I learned by making them in this project.
When I am satisfied with this one, and if I have the time, I may make a light and/or heavy variant(s).

Kettenkrad wrote:
May I also suggest that the main gun use a variable velocity system, so that HE rounds are fired at a low velocity, as a bombardment weapon, as apposed to the super-sonic AP rounds?

This is a good idea, I'll try to code it.
Kettenkrad wrote:
The gun seems a tad big for the rounds that it fires, are you planning to make the rounds bigger or should I do the barrel shorter / thinner?

The sprite used for the rounds is a placeholder, I'll replace it by the ones you made.


Fri May 06, 2011 8:12 pm
Profile
User avatar

Joined: Mon Oct 25, 2010 5:51 am
Posts: 1198
Location: Sydney
Reply with quote
Post Re: Tank project (2nd prototype)
FINISHED! :D I'm quite happy with how it turned out! Anything that it needs? Any requests?
Image
Attachment:
TankBulky.bmp [28.63 KiB]
Not downloaded yet


Sat May 07, 2011 2:40 am
Profile
User avatar

Joined: Mon Jan 25, 2010 11:35 pm
Posts: 675
Reply with quote
Post Re: Tank project (2nd prototype)
That is a really great sprite, bro.


Sat May 07, 2011 3:30 am
Profile
User avatar

Joined: Mon Oct 25, 2010 5:51 am
Posts: 1198
Location: Sydney
Reply with quote
Post Re: Tank project (2nd prototype)
lolthx


Sat May 07, 2011 6:00 am
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Tank project (2nd prototype)
You could probably integrate the outlines better, but yes, it looks good.


Sat May 07, 2011 6:16 am
Profile WWW
User avatar

Joined: Sun Jun 13, 2010 5:40 am
Posts: 1059
Location: I chose my fate, do not pity me.
Reply with quote
Post Re: Tank project (2nd prototype)
I like the really defined lines, it makes everything more... defined? (theres a better word for what i think, im sure of it)
Bah, regardless, i like it.


Sat May 07, 2011 11:50 am
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Tank project (2nd prototype)
Looks a bit too much like shapes just slapped together atm, might want to make it flow a bit better.


Sat May 07, 2011 11:55 am
Profile
User avatar

Joined: Mon Oct 25, 2010 5:51 am
Posts: 1198
Location: Sydney
Reply with quote
Post Re: Tank project (2nd prototype)
Ok, I'll come back to it when I've learnt more.


Sat May 07, 2011 1:42 pm
Profile

Joined: Tue Apr 26, 2011 8:15 pm
Posts: 7
Reply with quote
Post Re: Tank project (2nd prototype)
I really liked the first sprite you made, if you were to make it that shape but a bit shorter (Not truncated and boxy) and combine it with the detail on the latest one, it'd look awesome.


Sat May 07, 2011 1:54 pm
Profile

Joined: Tue Apr 26, 2011 8:15 pm
Posts: 7
Reply with quote
Post Re: Tank project (2nd prototype)
I cannibalised parts of the latest sprite and used them to modify the first one you did. Couldn't be bothered texturing the whole thing but I think it just looks more realistic this way. The generator slots in between the engine with the wing covering, both as attachables


Attachments:
Tank (1).bmp [58.15 KiB]
Not downloaded yet
Sat May 07, 2011 2:46 pm
Profile
User avatar

Joined: Tue Jun 01, 2010 6:01 pm
Posts: 13
Reply with quote
Post Re: Tank project (2nd prototype)
The tank shells don't hit people.


Sat May 07, 2011 9:00 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: Tank project (2nd prototype)
Xron wrote:
The tank shells don't hit people.


I was just about to say that.

I've had another problem with the tank like twice, but it's very wierd.
Sometimes when I use the grenade, the main cannon doesn't fire, it just makes the muzzle flash and the sounds, and decreases the ammo on the clip, but it doesn't fire. And when I throw a grenade again, it works.

But it was really wierd.
I wasn't doing anything strange, anyway, I just ordered the tank on Zombie Cave to complete the mission with the tank.


Sat May 07, 2011 9:04 pm
Profile
User avatar

Joined: Sat Feb 26, 2011 10:29 am
Posts: 163
Reply with quote
Post Re: Tank project (2nd prototype)
Xron wrote:
The tank shells don't hit people.


viewtopic.php?f=1&t=22561
Let's sovle this problem together...or I need some more detailed explanations why this happens and how to fix the AtomGroup.


Sun May 08, 2011 6:56 am
Profile
User avatar

Joined: Tue Nov 17, 2009 7:38 pm
Posts: 909
Location: France
Reply with quote
Post Re: Tank project (2nd prototype)
I just finished the code, now I just need to include the new sprite and maybe make some minor adjustments and it will be ok, I'll do that tomorrow.

Btw this is the longest non-mission lua code I've ever written:

379 lines in only one script


Edit: and I corrected the non-hitting shells, I did it by setting the atomgroup resolution to 1 and the depth to 0.

Edit-2:This is my third prototype, everything is now functionnal, please report any bug you find, if they aren't any I'll release it.
Download: download/file.php?id=37113


Mon May 09, 2011 9:20 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 57 posts ]  Go to page Previous  1, 2, 3, 4  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.037s | 14 Queries | GZIP : Off ]