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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: I have a question.
Use the [code ] [/code ] tags or use PasteBin.
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Mon Jan 31, 2011 9:44 pm |
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General_Party
Joined: Fri Jan 28, 2011 3:47 am Posts: 42
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Re: I have a question.
Code: AddActor = ACrab PresetName = Light Turret PinStrength = 1000 Mass = 15 GlobalAccScalar = 0 Buyable = 0 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = A&CMods.rte/Weapons/MiniTurret/Images/MiniTurretBase.bmp FrameCount = 1 SpriteOffset = Vector X = -7 Y = -21 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Bounce = 0.1 StructuralIntegrity = 135 Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Bounce = 0.1 StructuralIntegrity = 135 Resolution = 6 Depth = 0 DeepCheck = 0 BodyHitSound = Sound CopyOf = Metal Body Blunt Hit DeathSound = Sound CopyOf = Ship Explosion Health = 100 ImpulseDamageThreshold = 3500 GibImpulseLimit = 15000 GibWoundLimit = 7 AimRange = 1.5708 AimDistance = 350 Perceptiveness = 0.975 CharHeight = 100 AddActor = Turret CopyOf = MiniTurretBase ParentOffset = Vector X = -1 Y = -16 LFGLeg = Leg CopyOf = Null Leg ParentOffset = Vector X = -5 Y = 1 LBGLeg = Leg CopyOf = Null Leg ParentOffset = Vector X = -5 Y = 1 RFGLeg = Leg CopyOf = Null Leg ParentOffset = Vector X = 5 Y = 1 RBGLeg = Leg CopyOf = Null Leg ParentOffset = Vector X = 5 Y = 1 LFootGroup = AtomGroup CopyOf = CrabFootGroup RFootGroup = AtomGroup CopyOf = CrabFootGroup LStandLimbPath = LimbPath PresetName = 0 Stand Path Left StartOffset = Vector X = 0 Y = 0 PushForce = 0 LWalkLimbPath = LimbPath PresetName = 0 Walk Path Left StartOffset = Vector X = 0 Y = 0 PushForce = 0 LDislodgeLimbPath = LimbPath PresetName = 0 Dislodge Path Left StartOffset = Vector X = -1 Y = -10 StartSegCount = 0 AddSegment = Vector X = 0 Y = 6 PushForce = 0 RStandLimbPath = LimbPath CopyOf = 0 Stand Path Left PresetName = 0 Stand Path Right StartOffset = Vector X = 6 Y = 6 RWalkLimbPath = LimbPath CopyOf = 0 Walk Path Left PresetName = 0 Walk Path Right StartOffset = Vector X = -2 Y = -12 RDislodgeLimbPath = LimbPath CopyOf = 0 Dislodge Path Left PresetName = 0 Dislodge Path Right StartOffset = Vector X = 2 Y = -10 AddGib = Gib GibParticle = MOPixel CopyOf = Glow Particle Yellow Huge Count = 2 MinVelocity = 5 MaxVelocity = 15 InheritsVel = 0 AddGib = Gib GibParticle = AEmitter CopyOf = Fuel Fire Trace Gray PresetName = Ship Explosion LifeTime = 175 Count = 8 MaxVelocity = 14 MinVelocity = 7 LifeVariation = 0.2 AddGib = Gib GibParticle = MOSRotating CopyOf = Flame Ball 1 Count = 10 Spread = 3.1 MaxVelocity = 16 MinVelocity = 4 AddGib = Gib GibParticle = MOSParticle CopyOf = Explosion Smoke 1 Count = 20 Spread = 3.1 MaxVelocity = 10 MinVelocity = 0 LifeVariation = 0.4 AddGib = Gib GibParticle = MOSParticle CopyOf = Explosion Smoke 2 Count = 15 Spread = 3.1 MaxVelocity = 15 MinVelocity = 5 LifeVariation = 0.5 AddGib = Gib GibParticle = MOSParticle CopyOf = Base.rte/Explosion Smoke 1 Offset = Vector X = 0 Y = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Base.rte/Explosion Smoke 2 Offset = Vector X = 0 Y = 0 There fixed. - CC48
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Mon Jan 31, 2011 9:47 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: I have a question.
It's "Turret = Turret" for attaching and "AddActor = Turret" for creating. Since you're attaching, use "Turret = Turret".
Also, if you have more errors, pleases post the exact error message that CC spits out.
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Mon Jan 31, 2011 9:51 pm |
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General_Party
Joined: Fri Jan 28, 2011 3:47 am Posts: 42
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Re: I have a question.
RTE Aborted! (x_x)
Abortion in file /Users/admin/Development/CortexCommand/cortex/System/Reader.cpp, line 543, because:
Referring to an instance ('MiniTurretBase') to copy from that hasn't been defined! in A&CMods.rte/Weapons/MiniTurret/MiniTurret.ini at line 375!
The last frame has been dumped to 'abortscreen.bmp'
That was the error message
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Mon Jan 31, 2011 9:56 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: I have a question.
You don't have a Turrent with the PresetName "MiniTurretBase". It's like the same thing with the HDFirearm, you have to have these objects created before using them.
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Mon Jan 31, 2011 9:58 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: I have a question.
Or create them as you're using them.
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Mon Jan 31, 2011 9:59 pm |
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General_Party
Joined: Fri Jan 28, 2011 3:47 am Posts: 42
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Re: I have a question.
But i have the picture called MiniTurretBase.
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Mon Jan 31, 2011 10:00 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: I have a question.
Pictures are not objects. You need actual code of the object.
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Mon Jan 31, 2011 10:06 pm |
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General_Party
Joined: Fri Jan 28, 2011 3:47 am Posts: 42
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Re: I have a question.
Could you help me with that code please? Code: AddActor = ACrab PresetName = Light Turret PinStrength = 1000 Mass = 15 GlobalAccScalar = 0 Buyable = 0 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = A&CMods.rte/Weapons/MiniTurret/Images/MiniTurretBase.bmp FrameCount = 1 SpriteOffset = Vector X = -7 Y = -21 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Bounce = 0.1 StructuralIntegrity = 135 Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Bounce = 0.1 StructuralIntegrity = 135 Resolution = 6 Depth = 0 DeepCheck = 0 BodyHitSound = Sound CopyOf = Metal Body Blunt Hit DeathSound = Sound CopyOf = Ship Explosion Health = 100 ImpulseDamageThreshold = 3500 GibImpulseLimit = 15000 GibWoundLimit = 7 AimRange = 1.5708 AimDistance = 350 Perceptiveness = 0.975 CharHeight = 100 Turret = Turret CopyOf = MiniTurretBase ParentOffset = Vector X = -1 Y = -16 LFGLeg = Leg CopyOf = Null Leg ParentOffset = Vector X = -5 Y = 1 LBGLeg = Leg CopyOf = Null Leg ParentOffset = Vector X = -5 Y = 1 RFGLeg = Leg CopyOf = Null Leg ParentOffset = Vector X = 5 Y = 1 RBGLeg = Leg CopyOf = Null Leg ParentOffset = Vector X = 5 Y = 1 LFootGroup = AtomGroup CopyOf = CrabFootGroup RFootGroup = AtomGroup CopyOf = CrabFootGroup LStandLimbPath = LimbPath PresetName = 0 Stand Path Left StartOffset = Vector X = 0 Y = 0 PushForce = 0 LWalkLimbPath = LimbPath PresetName = 0 Walk Path Left StartOffset = Vector X = 0 Y = 0 PushForce = 0 LDislodgeLimbPath = LimbPath PresetName = 0 Dislodge Path Left StartOffset = Vector X = -1 Y = -10 StartSegCount = 0 AddSegment = Vector X = 0 Y = 6 PushForce = 0 RStandLimbPath = LimbPath CopyOf = 0 Stand Path Left PresetName = 0 Stand Path Right StartOffset = Vector X = 6 Y = 6 RWalkLimbPath = LimbPath CopyOf = 0 Walk Path Left PresetName = 0 Walk Path Right StartOffset = Vector X = -2 Y = -12 RDislodgeLimbPath = LimbPath CopyOf = 0 Dislodge Path Left PresetName = 0 Dislodge Path Right StartOffset = Vector X = 2 Y = -10 AddGib = Gib GibParticle = MOPixel CopyOf = Glow Particle Yellow Huge Count = 2 MinVelocity = 5 MaxVelocity = 15 InheritsVel = 0 AddGib = Gib GibParticle = AEmitter CopyOf = Fuel Fire Trace Gray PresetName = Ship Explosion LifeTime = 175 Count = 8 MaxVelocity = 14 MinVelocity = 7 LifeVariation = 0.2 AddGib = Gib GibParticle = MOSRotating CopyOf = Flame Ball 1 Count = 10 Spread = 3.1 MaxVelocity = 16 MinVelocity = 4 AddGib = Gib GibParticle = MOSParticle CopyOf = Explosion Smoke 1 Count = 20 Spread = 3.1 MaxVelocity = 10 MinVelocity = 0 LifeVariation = 0.4 AddGib = Gib GibParticle = MOSParticle CopyOf = Explosion Smoke 2 Count = 15 Spread = 3.1 MaxVelocity = 15 MinVelocity = 5 LifeVariation = 0.5 AddGib = Gib GibParticle = MOSParticle CopyOf = Base.rte/Explosion Smoke 1 Offset = Vector X = 0 Y = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Base.rte/Explosion Smoke 2 Offset = Vector X = 0 Y = 0 Code: AddActor = Turret PresetName = Turret Mass = 0 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = A&CMods.rte/null.bmp FrameCount = 1 SpriteOffset = Vector X = 0 Y = 0 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Air Resolution = 2 Depth = 1 DeepCheck = 0 JointStrength = 20000 JointStiffness = 0.95 DrawAfterParent = 1 MountedMO = HDFirearm CopyOf = Beast Thanks
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Mon Jan 31, 2011 10:08 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: I have a question.
Change the PresetName to the desired name of your turret. Then use that PresetName in Code: Turret = Turret CopyOf = <PresetName of Turret Here>
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Mon Jan 31, 2011 10:28 pm |
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General_Party
Joined: Fri Jan 28, 2011 3:47 am Posts: 42
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Re: I have a question.
Ok. Thats all?
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Mon Jan 31, 2011 10:30 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: I have a question.
To get it working, yes.
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Mon Jan 31, 2011 10:32 pm |
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General_Party
Joined: Fri Jan 28, 2011 3:47 am Posts: 42
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Re: I have a question.
Ok thanks that really helped A LOT!
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Mon Jan 31, 2011 11:06 pm |
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