Re: Shaped charges / directional gibbing
Mingebag7 wrote:
The only thing is, I'd like to know how those work. Also, is it possible to adapt those to bullets?
In that case you would need:
_Either a bullet that is an mosrotating with gibs with InheritsVel = 1, the GibImpulseLimit should be very low, but that may not work very well.
_Or a bullet that is an MOSRotating that gibs into an AEmitter with InheritsVel = 1 and has a directional emission and OrientToVel = 0.0, the MOSRotating however should have
OrientToVel = 1.0, also the MOS would need to gib before its center ( spriteoffset) actually hits the target, so that the emitter would have time to act, that can be done either by lua(complicated) or by making the spriteoffset a dozen pixels left from the right end of your sprite, depending on the velocity more or less pixels would be needed,
I did that for my HEAT rocket launchers in this mod:
viewtopic.php?f=61&t=19433&p=366115#p366115It involves absolutely no lua.
You are free to use it if you want to, but please credit me.
PM me if you want more information.
Edit:You could also do it with lua I think.