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 Creating another Ronin 
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Data Realms Elite
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Joined: Mon Jul 12, 2010 5:39 am
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Post Re: Creating another Ronin
Just because he made ONE ronin doesn't mean everyone should have to ask for his permission to make another one.


Tue Sep 07, 2010 8:44 pm
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Post Re: Creating another Ronin
Gee, you don't think that they might have been implying that Fiona could be included in the expansion?


Tue Sep 07, 2010 9:12 pm
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Post Re: Creating another Ronin
That is exactly what I was insinuating. Just in case you missed that bit. I put two quotes RIGHT NEXT TO EACH OTHER but maybe you didn't notice the connection.


Tue Sep 07, 2010 9:40 pm
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Post Re: Creating another Ronin
Relax. It was just a misunderstanding. I've decided I might make more weapons, ships and actors, but I've been wondering what I should use for the hand cannon's (not giant pistol, it's like a cannon that shoots big stone balls) reload sounds. Should I just use nothing? Because hand cannons don't exactly click.


Tue Sep 07, 2010 11:37 pm
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Post Re: Creating another Ronin
Go with a scraping sound or a loud *thunk*, like a bowling ball being dropped.


Wed Sep 08, 2010 3:27 am
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Post Re: Creating another Ronin
Please.

Would be someone so gentle to provide concept arts to start spriting?


Thu Sep 09, 2010 2:00 pm
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Post Re: Creating another Ronin
Vintage rockets, next. We must do those too. Perhaps busted-up/repaired Tradestar Rockets.


Mon Sep 20, 2010 7:31 am
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Post Re: Creating another Ronin
DoctorMelon wrote:
Vintage rockets, next. We must do those too. Perhaps busted-up/repaired Tradestar Rockets.


Second post down.


Tue Sep 21, 2010 10:34 pm
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