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 Exodus Campaign Dev (Need Spriters) 
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DRL Developer
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Joined: Fri May 15, 2009 10:29 am
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Location: Russia
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Post Re: Exodus Campaign Dev (Need Spriters)
what you wanna do with yours however azukki is to stretch the parts here:
I
I<x1.5
I<<x2
I<x1.5
I
and shrink the outer parts.


Wed Jun 30, 2010 1:22 am
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Joined: Sat Nov 03, 2007 9:44 pm
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Post Re: Exodus Campaign Dev (Need Spriters)
Yeah, that's kinda what I was getting at with the linear color ramp thing.

4 is the most recent, where I tried doing that. (about half the shades were lost in the lessening of contrast)

Again, if someone else want to take control on this sprite, go ahead.


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Wed Jun 30, 2010 1:44 am
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Joined: Wed May 20, 2009 3:10 pm
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Location: Århus, Denmark
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Post Re: Exodus Campaign Dev (Need Spriters)
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4 is the most recent, where I tried doing that. (about half the shades were lost in the lessening of contrast)


Awesome work.

I think number 1 looks, but remember to add some sludge at the bottom of the pipe. This is going to be in a sewer and it shouldn't be that clean. Also i have just finished the first part of the mission were you need to assemble the manta.


Wed Jun 30, 2010 5:01 am
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Post Re: Exodus Campaign Dev (Need Spriters)
I just don't like how it looks like it's popping out at me instead of being an indent... maybe it's just me.


Wed Jun 30, 2010 5:32 am
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Post Re: Exodus Campaign Dev (Need Spriters)
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I just don't like how it looks like it's popping out at me instead of being an indent... maybe it's just me.


I agree with CrazyMLC. Try experimenting a bit more with the indent design again.

Edit:
Recent pictures of the project.
Image
First gordon needs to assemble the manta.

Image
Assembled manta

Image
Gordon can enter and go out of the manta as he wants (you can even jump out of the vehicle in mid air for bonus stunts :P )

Image
Just another part of the map. Tested Azukki's pipes


Wed Jun 30, 2010 6:27 am
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Post Re: Exodus Campaign Dev (Need Spriters)
Image
?


Wed Jun 30, 2010 7:13 pm
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Post Re: Exodus Campaign Dev (Need Spriters)
Looks good, but try to make it more grayish because the blue makes it look like metal. The concrete/foreground part should be brighter (The shade should be between the middle and the brightest sample from the bottom left).

I'm actually nearly already finished with the first part of the sewers. Now i just need the more combat orientated part of the sewers and the end of the sewers (in the end there should be a sea and a small island right outside the sewer with small defenses and a plane to hijack)

Edit: MLC could you upload a bmp version of your sprite (just want to experiment a bit with it)

Edit: Just an update on the map Image

(Dylanhutch made the tree)

Tried experimenting a bit more with Azukki's pipe and it fits pretty good now and i think i'll just take over with the pipe sprite.


Wed Jun 30, 2010 7:27 pm
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Post Re: Exodus Campaign Dev (Need Spriters)
MLC your sprite looks really cool but the blue background in the tube makes it look metallic. Maybe try a more grayish color to make it feel more concrete like.


Thu Jul 08, 2010 12:22 pm
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Post Re: Exodus Campaign Dev (Need Spriters)
I think you guys are hitting the light a little bit wrong... The reason it looks unnatural is probably because it looks like light is hitting it from EXACTLY from the side. Look at the picture in the OP and see that the sun is hitting it from an angle at the entrance of the tube so make a shadow start to cast at the top left of the tube and slowly descend to the bottom at an angle. and rest just dark with maybe lights in it..

I'd sprite it but I dont have enough time right now..


Fri Jul 09, 2010 9:58 pm
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Post Re: Exodus Campaign Dev (Need Spriters)
Here's some junk I made. Since I haven't been spriting for too long, it it's pretty bad, though I can modify it or start again. Good luck on Exodus 2!


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Fri Jul 09, 2010 11:48 pm
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Post Re: Exodus Campaign Dev (Need Spriters)
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Here's some junk I made. Since I haven't been spriting for too long, it it's pretty bad, though I can modify it or start again. Good luck on Exodus 2!


Thanks. It'll work as a good WIP for now, but i was thinking this request a bit darker (dark blue for metal and light, dark gray for everything else) because it needs to be a background material and a bit bigger (Like some of the big piles on a classic junkyard).

Now i am finished with Exodus Ep2 Part 1, Exodus Ep2 Part 2 and I have just started making Part 3

Very early alpha of part 3 showing some of my fancy/not-so-fancy effects.

Image
Yay sea

Image
Cool color transition from waste/underground theme to fresh/original theme.


Sat Jul 10, 2010 7:49 am
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Post Re: Exodus Campaign Dev (Need Spriters)
Ok, here's the second pile with the new colour scheme. if you like it, I'll redo the first the same way and make them both larger.


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Sun Jul 11, 2010 1:21 am
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Post Re: Exodus Campaign Dev (Need Spriters)
You probably dont need another tree, but:
Image


Sun Jul 11, 2010 3:45 pm
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Post Re: Exodus Campaign Dev (Need Spriters)
Trees are always welcome, though the trees i need (mostly for ep3, but i got Dylanhutch too make those i need for ep2) should primarily be jungle style and/or beach style (palms and such).

The main problem that i can see with this tree is that it don't really look Cortex Command'ish. Like it needs a bit of an outline and the trunk is a bit too yellow. Also the point that the trees should be background and it might confuse people a bit if the bottom of the tree isn't normal background style (dark gray/dark blue).

With some small modifications this tree might become useful too bring some good atmosphere to the missions :smile:

Link too new screens for part 3
http://img12.imageshack.us/gal.php?g=screenthing.jpg

Edit: %¤#"/¤"%! Windows seems have removed all my ini's in Ep2 completely. Luckily i had a backup but i need to make all the scene objects in part 3 again (and it seriously big. First time it took 5-6 hours to make) D:


Sun Jul 11, 2010 4:09 pm
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Post Re: Exodus Campaign Dev (Need Spriters)
That doesnt sound good... Hope we get to see this soon though, its been quite some time.. Good job though..


Tue Jul 20, 2010 12:46 am
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