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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Collideable MOSRotating?
Or you could just spawn invisible terrain behind/around a plain old MOSRotating.
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Mon Jun 07, 2010 4:02 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: Collideable MOSRotating?
Isn't that what a door does anyway?
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Mon Jun 07, 2010 5:40 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Collideable MOSRotating?
Spawning invisible terrain via Lua would mean LB (or someone else) would have to either plot each pixel one at a time, or stick with rectagular shapes only. A combination of the two methods could probably work out, but if he/she changed the sprite, then the Lua would need to be adjusted as well. The method I used is to settle a MOSParticle, since they can have sprites and they maintain their sprite shapes when they settle.
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Tue Jun 08, 2010 2:32 am |
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LordBistian
Joined: Wed Jun 02, 2010 8:05 pm Posts: 31
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Re: Collideable MOSRotating?
SOmething that bothers me though, is that it breaks easily, and the terrain keeps getting worn out by steps and doesnt regenerates...
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Tue Jun 08, 2010 2:28 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Collideable MOSRotating?
There's an MOSParticle in the ini file. Change the material of the MOSParticle to change the strength of the terrain.
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Tue Jun 08, 2010 9:26 pm |
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LordBistian
Joined: Wed Jun 02, 2010 8:05 pm Posts: 31
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Re: Collideable MOSRotating?
It still likes to disappear when someone jetpacks it or ducks on it...
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Fri Jun 11, 2010 8:03 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Collideable MOSRotating?
If you're talking about the tunnel MOSRotating breaking and not terrain, just increase GibImpulseLimit and/or GibWoundLimit. If you mean the terrain, turn it to a stronger material like Mega Metal.
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Fri Jun 11, 2010 8:42 pm |
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LordBistian
Joined: Wed Jun 02, 2010 8:05 pm Posts: 31
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Re: Collideable MOSRotating?
Code: GibWoundLimit = 9999999 GibImpulseLimit = 9999999
Seems like Jetpacks give unlimited kin.force.
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Fri Jun 11, 2010 9:42 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Collideable MOSRotating?
What's the material of the MOSRotating and MOSParticle?
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Fri Jun 11, 2010 9:47 pm |
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LordBistian
Joined: Wed Jun 02, 2010 8:05 pm Posts: 31
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Re: Collideable MOSRotating?
Mega Metal. Both. Code: AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Mega Metal Resolution = 1 Depth = 1 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Mega Metal Resolution = 1 Depth = 1
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Fri Jun 11, 2010 10:53 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Collideable MOSRotating?
Wierd, not sure what's going on.
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Fri Jun 11, 2010 11:01 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Collideable MOSRotating?
Oughta be IsScrap acting up again.
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Sat Jun 12, 2010 1:51 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Collideable MOSRotating?
He says that the MOSRotating is also breaking. IsSrap wouldn't do that.
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Sat Jun 12, 2010 2:35 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Collideable MOSRotating?
Try changing it to door metal.
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Sat Jun 12, 2010 2:39 am |
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LordBistian
Joined: Wed Jun 02, 2010 8:05 pm Posts: 31
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Re: Collideable MOSRotating?
Same effect. [edit] Awesomedummy-effect may be the reason?
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Sat Jun 12, 2010 11:17 am |
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