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 Collideable MOSRotating? 
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Collideable MOSRotating?
Or you could just spawn invisible terrain behind/around a plain old MOSRotating.


Mon Jun 07, 2010 4:02 pm
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Post Re: Collideable MOSRotating?
Isn't that what a door does anyway?


Mon Jun 07, 2010 5:40 pm
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Post Re: Collideable MOSRotating?
Spawning invisible terrain via Lua would mean LB (or someone else) would have to either plot each pixel one at a time, or stick with rectagular shapes only. A combination of the two methods could probably work out, but if he/she changed the sprite, then the Lua would need to be adjusted as well. The method I used is to settle a MOSParticle, since they can have sprites and they maintain their sprite shapes when they settle.


Tue Jun 08, 2010 2:32 am
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Post Re: Collideable MOSRotating?
SOmething that bothers me though, is that it breaks easily, and the terrain keeps getting worn out by steps and doesnt regenerates...


Tue Jun 08, 2010 2:28 pm
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Post Re: Collideable MOSRotating?
There's an MOSParticle in the ini file. Change the material of the MOSParticle to change the strength of the terrain.


Tue Jun 08, 2010 9:26 pm
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Post Re: Collideable MOSRotating?
It still likes to disappear when someone jetpacks it or ducks on it...


Fri Jun 11, 2010 8:03 pm
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Post Re: Collideable MOSRotating?
If you're talking about the tunnel MOSRotating breaking and not terrain, just increase GibImpulseLimit and/or GibWoundLimit. If you mean the terrain, turn it to a stronger material like Mega Metal.


Fri Jun 11, 2010 8:42 pm
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Post Re: Collideable MOSRotating?
Code:
   GibWoundLimit = 9999999
   GibImpulseLimit = 9999999


Seems like Jetpacks give unlimited kin.force.


Fri Jun 11, 2010 9:42 pm
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Post Re: Collideable MOSRotating?
What's the material of the MOSRotating and MOSParticle?


Fri Jun 11, 2010 9:47 pm
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Post Re: Collideable MOSRotating?
Mega Metal. Both.

Code:
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Mega Metal
      Resolution = 1
      Depth = 1
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Mega Metal
      Resolution = 1
      Depth = 1


Fri Jun 11, 2010 10:53 pm
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Post Re: Collideable MOSRotating?
Wierd, not sure what's going on.


Fri Jun 11, 2010 11:01 pm
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Post Re: Collideable MOSRotating?
Oughta be IsScrap acting up again.


Sat Jun 12, 2010 1:51 am
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Post Re: Collideable MOSRotating?
He says that the MOSRotating is also breaking. IsSrap wouldn't do that.


Sat Jun 12, 2010 2:35 am
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Post Re: Collideable MOSRotating?
Try changing it to door metal.


Sat Jun 12, 2010 2:39 am
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Post Re: Collideable MOSRotating?
Same effect.

[edit] Awesomedummy-effect may be the reason?


Sat Jun 12, 2010 11:17 am
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