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 Translating Muzzle Velocity to CC 
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: Translating Muzzle Velocity to CC
Well that's not against your contention here. The point is that the bullet is not that different from a Lua laser. One of the main differences is the gap in frames for it to hit, which is smaller by a single frame because of that fact. On these scales that frame is rather important, which further reduces the difference between an actual laser and a Lua'd super speed bullet.


Wed May 19, 2010 1:27 pm
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Joined: Fri Feb 16, 2007 8:43 pm
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Post Re: Translating Muzzle Velocity to CC
CaveCricket48 wrote:
Sadly, you can't attach Lua script to Magazines.

Ah crap, you're right. I tested it myself, it gave some queer error that i haven't even seen before. Then the only way i can think of is the attached emitter that constantly fires out invisible particles with a force that exceeds the magazines GibImpulseLimit. This has the unfortunate disadvantage of piling up the particles in the actors inventory, potentially causing a lagspike or worse when you pull out the gun.


Wed May 19, 2010 3:50 pm
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Joined: Sat Oct 10, 2009 3:03 am
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Location: Trade Star's Orbital Platform
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Post Re: Translating Muzzle Velocity to CC
Thanks guys, After more research, this gun can use Fullmoon clips, instead of Halfmoon. This means, it only needs to eject one item after all. I should know enough to make it work now. :) Further advice is welcome.


Thu May 20, 2010 1:17 am
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Post Re: Translating Muzzle Velocity to CC
I was pretty sure the emitter stacking was fixed for B23, wasn't it?


Thu May 20, 2010 7:38 am
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