Here's the code I used when making a Right Bunker Module:
Code:
AddTerrainObject = TerrainObject
PresetName = Brain Vault
GoldCost = 100
AddToGroup = Bunker Modules
// Foreground color bitmap
FGColorFile = ContentFile
Path = Base.rte/Scenes/Objects/BrainVaultFG.bmp
// Material bitmap
MaterialFile = ContentFile
Path = Base.rte/Scenes/Objects/BrainVaultMat.bmp
// Background color bitmap
BGColorFile = ContentFile
Path = Base.rte/Scenes/Objects/BrainVaultBG.bmp
BitmapOffset = Vector
X = -138
Y = -94
AddChildObject = SOPlacer
PlacedObject = Actor
CopyOf = Brain Case
Offset = Vector
X = 8 //More=Right(e.g. if I make 50, 500 it will be to the right)-Less=Left(e.g. if I make 500, 50 it will be to the left)
Y = -38 //Less=Up(e.g. if I make 10, -10: it will be Up farther)-More=Down(e.g. if I make -10, 10 it will be Down the screen)
Rotation = Matrix
AngleDegrees = 180
EDIT:don't take any notice of that.
Coops9753 wrote:
A nice trick i like to use is I made an MOPixel, named it 'Sprite Offset Help' added it to a group then i go into the Gib editor and rid of all the gibs and place the MOPixel where i want the offset to be, save it, and check the .ini in the Newdata folder.. That way i dont have to repeatingly open and close CC and check..
My gib editor doesn't work