Here's the code I used when making a Right Bunker Module:
Code:
AddTerrainObject = TerrainObject
   PresetName = Brain Vault
   GoldCost = 100
   AddToGroup = Bunker Modules
   // Foreground color bitmap
   FGColorFile = ContentFile
      Path = Base.rte/Scenes/Objects/BrainVaultFG.bmp
   // Material bitmap
   MaterialFile = ContentFile
      Path = Base.rte/Scenes/Objects/BrainVaultMat.bmp
   // Background color bitmap
   BGColorFile = ContentFile
      Path = Base.rte/Scenes/Objects/BrainVaultBG.bmp
   BitmapOffset = Vector
      X = -138
      Y = -94
   AddChildObject = SOPlacer
      PlacedObject = Actor
         CopyOf = Brain Case
      Offset = Vector
         X = 8      //More=Right(e.g. if I make 50, 500 it will be to the right)-Less=Left(e.g. if I make 500, 50 it will be to the left)
         Y = -38      //Less=Up(e.g. if I make 10, -10: it will be Up farther)-More=Down(e.g. if I make -10, 10 it will be Down the screen)
      Rotation = Matrix
         AngleDegrees = 180
EDIT:don't take any notice of that.
Coops9753 wrote:
A nice trick i like to use is I made an MOPixel, named it 'Sprite Offset Help' added it to a group then i go into the Gib editor and rid of all the gibs and place the MOPixel where i want the offset to be, save it, and check the .ini in the Newdata folder.. That way i dont have to repeatingly open and close CC and check..
My gib editor doesn't work 
