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 Is there...? 
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Joined: Fri Mar 19, 2010 5:00 pm
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Post Re: Is there...?
Right now i was thinking, Instead of just putting glows, how about doing a look alike effect like the darkstorm laser pointer but make it longer... this is what i mean :

Image

The glow its just a effect that i did... not the idea that i am talking


Thu Apr 01, 2010 1:10 pm
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REAL AMERICAN HERO
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Glows don't rotate.

And any sprite-based effect will look horrendous.


Thu Apr 01, 2010 7:17 pm
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Grif wrote:
Glows don't rotate.

And any sprite-based effect will look horrendous.



I'm not talking about glows but yes the white lines that i made on the flash light image...


Thu Apr 01, 2010 7:41 pm
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Joined: Sat Nov 03, 2007 9:44 pm
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Post Re: Is there...?
You could very well do that.
It wouldn't achieve anything, but it's doable.

411570N3 wrote:
You could probably make a black glow covered scene designed for use with the flashlight, but as explained before, it'd move slower than a morbidly obese child swimming through peanut butter.
You can't illuminate a black glow, add white to black and you get an even more opaque grey glow.
CC's glows are additive, like painting over a picture, white paint won't cancel out black paint.
The more glowing you add, the less visible things are.

You could make a massive black glow that covers the screen except for a missing bit to represent the lighting, and rotate that with the script I previously described. This would technically be adding shadows to everywhere but the flashlight's lighting area. That could maybe kinda work if it were in a mission made for the idea. You would still see through walls, though, and preventing that would likely be an even more complicated issue.


Thu Apr 01, 2010 11:55 pm
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I meant using Lua to remove the black glows in the scene.
And having each glow to be a pixel in size.
I generally don't exaggerate when I make similes.


Fri Apr 02, 2010 5:52 am
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Oh, I read it the wrong way.
That could work out to be functional... but I'm guessing it would be terribly laggy and/or ugly.


Sat Apr 03, 2010 5:34 pm
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