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 How to Pixel: The Basics 
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Post Re: How to Pixel: The Basics
It's generally the upper left or plain up. I would say a 45' swathe between up and to the upper left.


Tue May 04, 2010 8:11 pm
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Post Re: How to Pixel: The Basics
On crafts, it tends to be the middle. On actors, it tends to be upper right.


Tue May 04, 2010 11:05 pm
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Post Re: How to Pixel: The Basics
Pretty much anywhere from 45 to 135 degrees.


Wed May 05, 2010 12:59 am
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Post Re: How to Pixel: The Basics
Okay then, thanks.


Wed May 05, 2010 5:00 pm
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Post Re: How to Pixel: The Basics
I think your 4 looks slightly too bright, a thing to remember is the higher the brighness the darker the shadows, unless there is a lot of light being reflected of the surface behind it, ambient lightling, though I guess with pixel art it's better to just go for darker shadow because it makes the form of the object stand out more.
also number three has many "clusters", as helm says. and "banding" on the sphere
Image


Last edited by robolee on Wed May 05, 2010 10:49 pm, edited 1 time in total.



Wed May 05, 2010 10:44 pm
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Post Re: How to Pixel: The Basics
There aren't any banding at all on that sphere.


Wed May 05, 2010 10:48 pm
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Post Re: How to Pixel: The Basics
banding as in it's quite obvious that it's concentric circles and the distance between the circles stays about the same between each ...increment. I didn't fully read the guys post on pixelation but I'm pretty sure that's what he was pointing at, that's what I got from the diagrams at least. It's unnatural because being a sphere the distance between levels of shadow increases due to the light being spread across more of the surface.


Wed May 05, 2010 10:53 pm
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Post Re: How to Pixel: The Basics
No, THIS is banding:
Image
One pixel thick lines forming bands.


Thu May 06, 2010 1:33 am
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Post Re: How to Pixel: The Basics
robolee wrote:
banding as in it's quite obvious that it's concentric circles and the distance between the circles stays about the same between each ...increment. I didn't fully read the guys post on pixelation but I'm pretty sure that's what he was pointing at, that's what I got from the diagrams at least. It's unnatural because being a sphere the distance between levels of shadow increases due to the light being spread across more of the surface.

Unavoidable with a tight palette.


Thu May 06, 2010 2:31 am
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Post Re: How to Pixel: The Basics
No he's more talking about the surface area each shade has and the broadness of it.


Thu May 06, 2010 3:06 am
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Post Re: How to Pixel: The Basics
I tried to avoid graphical imperfections on my examples, but this is not a tutorial on banding.


Thu May 06, 2010 3:27 am
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Post Re: How to Pixel: The Basics
Check out Shook's tutorial on Toribash.com!
http://forums.toribash.com/showthread.php?t=119235


Sat May 22, 2010 8:54 pm
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Awesome! Why hasn' Shook shared this with us yet? :U


Sun May 23, 2010 6:28 am
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Post Re: How to Pixel: The Basics
Dunno. Silly me i guess. :U
I'm honored to have it mentioned as a good tutorial, though. Perhaps i should post it in its full length over here as well, maybe even add a few extra things that MLC mentioned over there. :)


Sun May 23, 2010 1:04 pm
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Post Re: How to Pixel: The Basics
Seriously, Shook, great job!


Sun Jun 06, 2010 6:29 am
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