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 Mod Contest 6 | Voting NOW 
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REAL AMERICAN HERO
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Post Re: Mod Contest 6 | Starts NOW
So, does it have to look like an acrab, can it just be an acrab, can it just use acrabs, or what?

I suppose this depends more on how voters decide the whole theme-relatedness business.


Sat Feb 13, 2010 2:39 am
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Post Re: Mod Contest 6 | Starts NOW
Seriously, has the mod contest denigrated itself to this level?

Not to play Demosthenes here, Duh, but I warned you this was going to happen. Too much, too fast. There wasn't (and still isn't) a significant amount of supporting content to continue at the frenetic pace at which you conducted these contests.

And now, in the twilight years of the Mod Contest, we see it at its most base and--frankly--boring.

tl;dr: stupid theme.


Sat Feb 13, 2010 2:40 am
Profile YIM
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Post Re: Mod Contest 6 | Starts NOW
Can I make a crab with guitars for legs, a walkpath that makes them fly into the sky, and the offsets of a green clone?
EDIT: And win?


Sat Feb 13, 2010 2:41 am
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Loose Canon
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Post Re: Mod Contest 6 | Starts NOW
If you actually make it, I'll vote for you.


Sat Feb 13, 2010 2:44 am
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Post Re: Mod Contest 6 | Starts NOW
I'm going to have to agree with Grif and THOR. Too general a theme, and honestly not enough interest in a mod contest in my opinion.

Crabs are the worst actors in the game, closely followed by dropships.


Sat Feb 13, 2010 2:46 am
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Post Re: Mod Contest 6 | Starts NOW
I think I will have to try my hand at making a crab now :D


Sat Feb 13, 2010 3:30 am
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Post Re: Mod Contest 6 | Starts NOW
I have an idea. I think. . . I think I'll actually find some time to figure out modding.
Hm. This should be interesting.


Sat Feb 13, 2010 3:55 am
Profile YIM
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Post Re: Mod Contest 6 | Starts NOW
Oh boy immobile heaps that take twice the legs to walk half as well.

Nonetheless I might enter anyways.


Sat Feb 13, 2010 4:23 am
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Post Re: Mod Contest 6 | Starts NOW
Santa Turret, if it could've been entered again, would've won.


Sat Feb 13, 2010 4:34 am
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Post Re: Mod Contest 6 | Starts NOW
And how exactly is ACrab a worse theme than, say, Craft or Shields or Explosives?

And this theme also includes things such as bunker modules or gunships.
And I'm pretty sure the contests aren't held so we get bucketloads of trivial mods,
it's a bloody modding competition, f sakes.


Sat Feb 13, 2010 10:45 am
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Post Re: Mod Contest 6 | Starts NOW
For the next contest I'd vote the theme to be "superweapons". I'd like to see how that would turn out.


Sat Feb 13, 2010 1:24 pm
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DRL Developer
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Post Re: Mod Contest 6 | Starts NOW
Wd'd get three bullet hoses, two ypsilion cannon copies and one giant mech.


Sat Feb 13, 2010 1:37 pm
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Post Re: Mod Contest 6 | Starts NOW
:twisted:

That maniacal laughter smilie simply is not enough to show how I feel now. Just you wait. *Insert maniacal laughter image here*


Sat Feb 13, 2010 2:31 pm
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Post Re: Mod Contest 6 | Starts NOW
I can not do any of the actor types, No AHuman, ARocket, ADropship, or ACrab. I can't do them, and you went with the most complex of any of them. for this reason, and this reason alone, I will not be participating. Just thought I'd let you know why. now if it had simply been crabs, AND require that it be some type of actor, I'd have considered crab people, and went, 'ah, no wait, it's been done' and proably move to some sort of crab craft.

The only thing I can think of to make that is within my skill-range would be a dreadnought Launcher, but I think that's been done.

So i'm out, ACrabs suck, Noone uses them, because they are trash. 'make some doors' would have been better than this.


Sat Feb 13, 2010 3:37 pm
Profile YIM WWW
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Post Re: Mod Contest 6 | Starts NOW
I wish the theme was an actual theme, rather than a class of actor. ;__;


Sat Feb 13, 2010 6:02 pm
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