Mod Contest 6 | Voting NOW
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Mod Contest 6 | Starts NOW
So, does it have to look like an acrab, can it just be an acrab, can it just use acrabs, or what?
I suppose this depends more on how voters decide the whole theme-relatedness business.
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Sat Feb 13, 2010 2:39 am |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Mod Contest 6 | Starts NOW
Seriously, has the mod contest denigrated itself to this level?
Not to play Demosthenes here, Duh, but I warned you this was going to happen. Too much, too fast. There wasn't (and still isn't) a significant amount of supporting content to continue at the frenetic pace at which you conducted these contests.
And now, in the twilight years of the Mod Contest, we see it at its most base and--frankly--boring.
tl;dr: stupid theme.
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Sat Feb 13, 2010 2:40 am |
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The ClamV2 [Bot]
Joined: Sun Mar 30, 2008 6:08 pm Posts: 408
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Re: Mod Contest 6 | Starts NOW
Can I make a crab with guitars for legs, a walkpath that makes them fly into the sky, and the offsets of a green clone? EDIT: And win?
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Sat Feb 13, 2010 2:41 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Mod Contest 6 | Starts NOW
If you actually make it, I'll vote for you.
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Sat Feb 13, 2010 2:44 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Mod Contest 6 | Starts NOW
I'm going to have to agree with Grif and THOR. Too general a theme, and honestly not enough interest in a mod contest in my opinion.
Crabs are the worst actors in the game, closely followed by dropships.
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Sat Feb 13, 2010 2:46 am |
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salt_1219
Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
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Re: Mod Contest 6 | Starts NOW
I think I will have to try my hand at making a crab now
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Sat Feb 13, 2010 3:30 am |
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Pyrokinesis1019
Joined: Sat Sep 12, 2009 4:08 am Posts: 61 Location: Corellia
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Re: Mod Contest 6 | Starts NOW
I have an idea. I think. . . I think I'll actually find some time to figure out modding. Hm. This should be interesting.
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Sat Feb 13, 2010 3:55 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Mod Contest 6 | Starts NOW
Oh boy immobile heaps that take twice the legs to walk half as well.
Nonetheless I might enter anyways.
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Sat Feb 13, 2010 4:23 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Mod Contest 6 | Starts NOW
Santa Turret, if it could've been entered again, would've won.
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Sat Feb 13, 2010 4:34 am |
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findude
Joined: Tue Dec 12, 2006 3:10 pm Posts: 495 Location: Uncertain quantum state
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Re: Mod Contest 6 | Starts NOW
And how exactly is ACrab a worse theme than, say, Craft or Shields or Explosives?
And this theme also includes things such as bunker modules or gunships. And I'm pretty sure the contests aren't held so we get bucketloads of trivial mods, it's a bloody modding competition, f sakes.
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Sat Feb 13, 2010 10:45 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Mod Contest 6 | Starts NOW
For the next contest I'd vote the theme to be "superweapons". I'd like to see how that would turn out.
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Sat Feb 13, 2010 1:24 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Mod Contest 6 | Starts NOW
Wd'd get three bullet hoses, two ypsilion cannon copies and one giant mech.
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Sat Feb 13, 2010 1:37 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Mod Contest 6 | Starts NOW
That maniacal laughter smilie simply is not enough to show how I feel now. Just you wait. *Insert maniacal laughter image here*
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Sat Feb 13, 2010 2:31 pm |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Mod Contest 6 | Starts NOW
I can not do any of the actor types, No AHuman, ARocket, ADropship, or ACrab. I can't do them, and you went with the most complex of any of them. for this reason, and this reason alone, I will not be participating. Just thought I'd let you know why. now if it had simply been crabs, AND require that it be some type of actor, I'd have considered crab people, and went, 'ah, no wait, it's been done' and proably move to some sort of crab craft.
The only thing I can think of to make that is within my skill-range would be a dreadnought Launcher, but I think that's been done.
So i'm out, ACrabs suck, Noone uses them, because they are trash. 'make some doors' would have been better than this.
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Sat Feb 13, 2010 3:37 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Mod Contest 6 | Starts NOW
I wish the theme was an actual theme, rather than a class of actor. ;__;
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Sat Feb 13, 2010 6:02 pm |
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