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 Debugging an Index 
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Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Post Re: Debugging an Index
Lol i would not steal sprites.
Besides, i have a spriter on my team already.

Anyways ill take a look.

List of Errors:
Code:
//PHOTON PISTOL//

IncludeFile = APPARATUSUNUM.rte/Weapons/Apothecore/Photon Pistol/PhotonPistol.ini


//PLASMA BLADE//

[b]IncludeFile = APPARATUSUNUM.rte/Weapons/Apothecore/Plasma Blade/PlasmaBlade.ini[/b]


Theres nothing there. Though i don't know if it affects anything. [might not be a error]

Well anyways heres the mistake Possibly:
Code:
DataModule
   ModuleName = APPARATUS UNUM
   IconFile = ContentFile
      Path = APPARATUSUNUM.rte/ModuleIcon.bmp

   IncludeFile = APPARATUSUNUM.rte/Actors/Actors.ini
   IncludeFile = APPARATUSUNUM.rte/Weapons/Weapons.ini


I don't think the space is necessary, but, it works fine for me.


GoodLuck!

I look forward to the release.


Mon Jan 18, 2010 1:59 am
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Joined: Tue Jul 21, 2009 4:36 am
Posts: 347
Location: The place where asses go to be bad
Post Re: Debugging an Index
When you say it works for you, do you mean that you can run CC and it won't cause an error?


Mon Jan 18, 2010 2:21 am
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Joined: Mon Jun 29, 2009 2:40 am
Posts: 610
Location: Deep below The Map of Mars
Post Re: Debugging an Index
Made it work.
Here.

I reorganized it, and commented out the blank ini includes.
Have a look at it.

Also, that pistol is nice looking, I hope this goes with a big ol' mech to kill things with.
Though the muzzle flash seemed to be too low, and it does not do very much damage for such a large weapon.
You did not post it for review though, so go ahead and ignore that until the code is fleshed out.


Mon Jan 18, 2010 4:22 am
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Joined: Tue Jul 21, 2009 4:36 am
Posts: 347
Location: The place where asses go to be bad
Post Re: Debugging an Index
YES!!! Thank you good sir, for I am in debt to thee!

PhantomAGN wrote:
Also, that pistol is nice looking, I hope this goes with a big ol' mech to kill things with.


How right you are! The folder you saw, the "Apothecore", that's the medic unit, it's going to be 1.5 times the size of a vanilla actor, and its the smallest one by far.

PhantomAGN wrote:
and it does not do very much damage for such a large weapon.


At this point it's a blaster pistol with a f**ked up muzzle flash, will change that soon.

Thank you all again (especially PhantomAGN) for fixing this, it was driving me crazy.

Now if I could get some kind Moderator to lock this topic...


Mon Jan 18, 2010 4:49 am
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