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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Modder's block.
whitty wrote: dragonxp wrote: NUMGUN OMG, HES BACK *Hails him* *Shoots dxp* Ahem. Now then. DS, I know exactly what you're going through. What I do when this happens is just take a little break or work on a little tiny project for fun. Like, something that you think is cool and you don't care how it turns out. Just a little fun something for yourself. *shoots you back after resurrecting self* Ds, make something awesome like TLB's hoverboards.
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Wed Dec 30, 2009 5:56 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Modder's block.
I've already completed spriting a sort of fembot that's loosely related to DSTech, gonna be spriting some unique weapons and effects for this particular robot... Coding will be done tomorrow, loving the design actually... Kinda refreshing from the red eyed cyclopian robot theme, and the DSTech theme in general.
EDIT: Is it possible that Numgun is pulling the "Dark Knight"?
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Wed Dec 30, 2009 6:05 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Modder's block.
Just ignore him, he wants attention.
Also, you have modders block because you only make things for DSTech. You aren't mixing things up. If I only worked on one thing I would be bored outta my mind. This is one reason WWM is full of such random ♥♥♥♥.
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Wed Dec 30, 2009 6:07 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Modder's block.
Heh, I'm going to pretty much make my own sort of mod dump <which I'm assuming you, Whitty, pretty much did>, but I'm going to need to redo the DSTech main story, as to really create the "race". I'm finding calling the dump "DSTech Extras" a bit too simplistic for my tastes, I'd rather have it named after the "race" that DSTech really comes from. I'm brainstorming having the "DSTech Corp" as the handle of the splinter faction that's making its presence in the CC game world. Though coming up with the name is hard when the supposed "race" has a plethora of robot personalities, I could go straight with more bastardized latin, or attempt to make up my own original name for it...
Thanks the tips and advice, I'm feeling pretty released right now!
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Wed Dec 30, 2009 6:16 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Modder's block.
DSMK2 wrote: "DSTech Extras" DSTextras. Don't you dare even think of using that name. Seriously though, random crap from the guy who made DSTech? Scary, and extremely enticing.
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Wed Dec 30, 2009 6:27 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Modder's block.
Hyperkultra wrote: DSMK2 wrote: "DSTech Extras" DSTextras. DSTras No but serious, I look at a bunch of examples of thing I'm making. For example when I'm spriting pistols I google "pistols", "handguns", and "scifi pistols" and when I find an interesting concept or design I smash into another interesting concept or design and sprite it.
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Thu Dec 31, 2009 2:50 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Modder's block.
If you're really stuck, just ask for ideas on the thread. There'll probably be a load of crap, but there could be something there that you like.
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Thu Dec 31, 2009 9:33 am |
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Jon
Joined: Thu Aug 06, 2009 8:34 pm Posts: 143
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Re: Modder's block.
How about 'DSTech+ Pro Edition'? But seriously, whenever I have any kind of lack of inspiration, I do a random sprite. I don't start with a concept (because there are generally no concepts in mind) but just see what shape it takes. Often all I am thinking is: it's going to be a weapon, or a dropship. Generally, the biggest thing people care about here are sprites, so it's a good place to start. I don't know if this is helpful or not. Oh, and +1 to everything Geti said.
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Thu Dec 31, 2009 1:21 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Modder's block.
I seriously consider this thread a great example of how helpful and nice this community can be when it wants to. I mean, we've made some good points, helped DS solve his block, and brought a tear to Nummy's eye (He's back, yay! *Double backflip*). So I guess we are not as bad as people think, right?
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Fri Jan 01, 2010 12:49 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Modder's block.
Areku wrote: brought a tear to Nummy's eye (He's back, yay! *Double backflip*). So I guess we are not as bad as people think, right? *click* *bang*
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Fri Jan 01, 2010 12:54 am |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: Modder's block.
*bang bang bang* Overkill!
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Fri Jan 01, 2010 1:44 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Modder's block.
*Ching* Guillotine
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Fri Jan 01, 2010 5:00 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Modder's block.
*BOOM* Sub-Orbital Railgun Mortar AKA "Thorsecutioner". Now stop being stupid.
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Fri Jan 01, 2010 6:06 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Modder's block.
He only deserves praise if, AND ♥♥♥♥ only if, he releases that mod update, he said he was almost done making, and uploaded three videos. WE WANT THOSE VEHICLES MANG!!!
Anyways, I see your are doing something, I guarantee you that you'll recover if you do something that is completely inane, and not DSTech related.
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Fri Jan 01, 2010 6:26 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Modder's block.
DO AN INACTION MAN THAT STARES PEOPLE TO DEATH.
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Fri Jan 01, 2010 9:23 am |
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