Author |
Message |
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: Black Market: Neat idea for comunity faction
Lafe you won't ever be connected in any way with first party content so you can stop acting as content director now
|
Sat Dec 05, 2009 9:41 pm |
|
|
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
|
Re: Black Market: Neat idea for comunity faction
As good as I think this would be, Grif has a good point. Besides, if we want this actually done, Capnbubs or TLB would be a better one to contact.
|
Sun Dec 06, 2009 12:14 am |
|
|
Captain Kicktar
Joined: Wed Feb 04, 2009 4:07 pm Posts: 380 Location: Galacia
|
Re: Black Market: Neat idea for comunity faction
Why don't we make it and not bother Data about it? After all,I don't think it fits to well at the moment.
|
Sun Dec 06, 2009 3:37 am |
|
|
Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
|
Re: Black Market: Neat idea for comunity faction
as opposed to a "black market" wouldn't it make more sense to just make a sort of "opposing company" to tradestar? you could still keep the theme of "cheaper for a reason", and it would make more sense.
|
Sun Dec 06, 2009 4:10 am |
|
|
TomThom
Joined: Sun Oct 18, 2009 1:54 am Posts: 139
|
Re: Black Market: Neat idea for comunity faction
in a mass reasource war you always want the best equipment. such as the reverse engineered DStech robot. the smugglers and engineers will always have a place when it comes to those things.
|
Sun Dec 06, 2009 5:16 am |
|
|
mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
|
Re: Black Market: Neat idea for comunity faction
p3lb0x wrote: This game is about fierce warfare between entrepreneurs on some frontier world bristling with gold. I sincerely doubt that there's any politicians involved I'm sure that there are some sort of interstellar conventions on weaponry.
|
Sun Dec 06, 2009 10:44 am |
|
|
Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
|
Re: Black Market: Neat idea for comunity faction
Less interstellar convention and more 'If you use these weapons we will be seriously pissed and you'll pay for it' If some goofball brainjar cruises around with neurotoxin Fuel Air Bombs, he's bound to upset the wrong people. 'We catch you using this and we'll anti-planet kinetic thruster-ise your planet INTO A STAR'
|
Sun Dec 06, 2009 11:45 am |
|
|
Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
|
Re: Black Market: Neat idea for comunity faction
Exalion wrote: Less interstellar convention and more 'If you use these weapons we will be seriously pissed and you'll pay for it' If some goofball brainjar cruises around with neurotoxin Fuel Air Bombs, he's bound to upset the wrong people. 'We catch you using this and we'll anti-planet kinetic thruster-ise your planet INTO A STAR' but like, doesn't cortex command take place on one planet?
|
Sun Dec 06, 2009 6:40 pm |
|
|
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
|
Re: Black Market: Neat idea for comunity faction
Yes, but this doesnt mean we arent fighting other recource was somewhere else. This could be one of thje hundreds of planets we are fighting for.
Just a thought.
|
Sun Dec 06, 2009 6:44 pm |
|
|
lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
|
Re: Black Market: Neat idea for comunity faction
hay Guyz! Attachment:
Chute.gif [ 719.56 KiB | Viewed 3675 times ]
|
Sun Dec 06, 2009 10:04 pm |
|
|
TomThom
Joined: Sun Oct 18, 2009 1:54 am Posts: 139
|
Re: Black Market: Neat idea for comunity faction
so lafe, does it actually slow down the actor? because i actually think it would be pretty cool to have parachutes.
|
Sun Dec 06, 2009 10:22 pm |
|
|
matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
|
Re: Black Market: Neat idea for comunity faction
Now i can drop my troops from a great hight WITH NO FEAR OF DEATH!
Edit: UNTIL IT RIPS!
|
Sun Dec 06, 2009 10:27 pm |
|
|
lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
|
Re: Black Market: Neat idea for comunity faction
TomThom wrote: so lafe, does it actually slow down the actor? because i actually think it would be pretty cool to have parachutes. matty406 wrote: Now i can drop my troops from a great hight WITH NO FEAR OF DEATH!
Edit: UNTIL IT RIPS! Yeap, does both! and more! you can stear left and right, and you can shoot on your way down! an earlier version of it can be found in my lafetastic mods pack, but this more polished version will be animated, has no second heart, can be purchased as backpack found under tools, or brought in as a craft. also, this version will (maby) be destructible. and i might make it so that it can deliver bombs or guns with this method too! btw, tomthom, you like the gorrilaz to?
|
Mon Dec 07, 2009 12:43 am |
|
|
TomThom
Joined: Sun Oct 18, 2009 1:54 am Posts: 139
|
Re: Black Market: Neat idea for comunity faction
indeed i do, a shame they don't make anything now.
that's pretty sick actually, i would love a fully working backpack parachute with multiple uses. it would be helpful when i'm trying to divebomb an enemy and find out i'm going to miss.
|
Mon Dec 07, 2009 1:31 am |
|
|
lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
|
Re: Black Market: Neat idea for comunity faction
TomThom wrote: indeed i do, a shame they don't make anything now.
that's pretty sick actually, i would love a fully working backpack parachute with multiple uses. it would be helpful when i'm trying to divebomb an enemy and find out i'm going to miss. yeah, i just got D-Sides, and i own most of their hits from i-tunes. ontopic: the pack would be great for those: "O NOES MY DROPSHIP JUST ASPLODED AND I HAS TO MANY GUNZ TO FLY!" situations. another preview: Attachment:
File comment: CRAB STOMP!
STOMP.gif [373.77 KiB]
Not downloaded yet
|
Mon Dec 07, 2009 1:47 am |
|
|
|