Community Art Sharing Space (artist work-order thread)
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Art Woes? I Present the Artist Work-Order Thread
I could be doing the steam crab, not firm though. How big would it be?
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Sun Oct 04, 2009 1:26 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Art Woes? I Present the Artist Work-Order Thread
EDIT: Sorry for double post One steam-powered crab comin' up. May not be exactly what you want, gtaiiilc, but this is what I see most fitting for a mobile steam boiler. In my impression, long spidery legs usually fail in CC, so I shortened them, despite the fact that I want to make it taller. I accept redoing art if requested.
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Sun Oct 04, 2009 3:52 pm |
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Allen
Joined: Wed Apr 30, 2008 10:10 am Posts: 214 Location: Seattle, WA
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Re: Art Woes? I Present the Artist Work-Order Thread
areku, how would you feel about bearstronauts? I'll do a sheet of cool astronauts for you probably later on today. I normally do a big series of small sketches going in all directions that you can cherry-pick from.
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Sun Oct 04, 2009 10:05 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Art Woes? I Present the Artist Work-Order Thread
Heh. That is an... interesting concept. And don't worry, I'm not in a rush. Thanks for your effort.
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Mon Oct 05, 2009 2:22 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Art Woes? I Present the Artist Work-Order Thread
Bah didn't follow Gtaiiilc's post, but I'll just post my idea for kicks.
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Mon Oct 05, 2009 11:33 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Art Woes? I Present the Artist Work-Order Thread
I smell a nice artillery crab design.
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Tue Oct 06, 2009 4:49 pm |
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MSB3000
Joined: Tue Oct 06, 2009 2:24 am Posts: 13
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Re: Art Woes? I Present the Artist Work-Order Thread
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Tue Oct 06, 2009 8:30 pm |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: Art Woes? I Present the Artist Work-Order Thread
Oh god, please do. I love Brad Neely. And yes, he was the first one to mention bearstronauts.
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Tue Oct 06, 2009 9:53 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: Art Woes? I Present the Artist Work-Order Thread
DSMK2 and The Decaying Soldat I just have to say DAMN GET OUT OF MY HEAD! I sent a PM to The Decaying Soldat telling him more about how it works and it's story and DSMK2 you must have got it to here is the line that is relevant Quote: The Battlefield Boiler is made up from outdated factory boilers mounted onto the hull of Herbert's failed mobile artillery platform I think Herbert will now be working on V2 of the mobile artillery platform or "Snipder" (ya I know lame name) thank both of you for the art but if anyone else wants to draw there ideas for the boiler (or any steampunk units ) go for it I want Ragnar's army to BE a army with a lot of units each with its own use and fun factor!
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Wed Oct 07, 2009 4:16 am |
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Allen
Joined: Wed Apr 30, 2008 10:10 am Posts: 214 Location: Seattle, WA
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Re: Art Woes? I Present the Artist Work-Order Thread
yep, and he made that photo collage, too. He's the man.
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Wed Oct 07, 2009 5:40 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Art Woes? I Present the Artist Work-Order Thread
A simple suit, I was thinking it would be more functional. Not very intricate. Would come with an short-barreled automatic shotgun of sorts. It would use the code that allows you to enter and control it with another actor, and possibly have a version where a robot is automatically inserted inside but it more expensive. But it can be used any way anyone likes.
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Wed Oct 07, 2009 7:34 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Art Woes? I Present the Artist Work-Order Thread
Hey folks, some of you may remember my Cordyc Amalgam faction ( viewtopic.php?f=1&t=16505) mod, I plan to revive it after I've learned better sparkle magic... so for you concept artists out there, here's a challenge of sorts: draw the following actors. (yes I said draw, I'll sprite them myself, actually) Use these words to guide you: fungus, not mushroom, infection, recycled, biomatter, alien. Now, for the actors: -an initial infector (ACrab). -an infested AHuman. -an infested ACrab. -a stationary turret. -a kamikaze version of the infested AHuman. well, I think that's it... but if you want to pitch your own idea, go ahead! I give you a free rein on the matter.
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Sat Oct 10, 2009 2:47 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Art Woes? I Present the Artist Work-Order Thread
Hrm, my rendition of the fungus, parasite things <turret + basic infector>. The turret fires semi-homing infector/acid bombs. As for the basic infector, it emits a spore cloud that instantly converts any AHuman regardless of health, though once that spore cloud is released, the basic infector slowly dies. Idea for a level two infected type, organic AHumans are converted into this type if hit by a basic infector, or as a level one infected type <Doesn't look infected at all> that has survived long enough. Level two infected can transform into a stationary turret, or a kamikaze infected. Might update this post as I come up with more ideas.
Last edited by DSMK2 on Sun Oct 11, 2009 8:40 am, edited 1 time in total.
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Sun Oct 11, 2009 5:39 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Art Woes? I Present the Artist Work-Order Thread
just thought i'd point out: carriontrooper wrote: (yes I said draw, I'll sprite them myself, actually) thats the idea of this thread, not sprites but concepts. DSMK2, awesome idea for the basic infestor, i like units that are inherently expendable
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Sun Oct 11, 2009 7:45 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Art Woes? I Present the Artist Work-Order Thread
I'll throw in some of my ideas too. The colors are not firm, they only make different parts more apparent. White hypha entangle the target and convert all of it into gray/brown fungus parts. Infector: Source of infection, semi-airborne, nurtures parasitic spores on its back. Parasite: Spores, launches itself towards enemy units from the infector. Needler: Infected AHuman, hand/weapon converted into needle projectile weapon. Spitter: Turret, attack from unknown. Walking Spitter: Infected ACrab/evolved spitter. Burster: Enlarged head and arms carrying explosive chemicals, the only safe way to engage it is to aim for the neck or legs. ?: Possibly an infected disembodied head. ??: Possibly a mine, laid by infector/burster. ???: I really have no idea what this is.
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Sun Oct 11, 2009 8:45 am |
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