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 Mod Hype Thread 
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Joined: Wed Feb 04, 2009 4:07 pm
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Post Re: Mod Hype Thread
Probably an actor, seeing as how the clone doesn't bleed.


Tue Sep 29, 2009 4:53 pm
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Post Re: Mod Hype Thread
It's the weapon, actually. The bullets, to be accurate. They don't care much about what they hit, though.


Tue Sep 29, 2009 5:09 pm
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Post Re: Mod Hype Thread
So it is kinda like my Plasma Rifle


Tue Sep 29, 2009 5:46 pm
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Post Re: Mod Hype Thread
So it'll show that text no matter what it hits?


Tue Sep 29, 2009 6:40 pm
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Post Re: Mod Hype Thread
@p3lb0x: I guess so, but that wasn't exactly what i had on mind while making it. My guess is that these guns also have a much more varying damage range. (The shown gun does 2-20 damage per shot, for instance)

@Rawtoast: Well, any actor, yes. It doesn't hit anything else than actors and terrain, though. And it totally disregards the size and toughness of the actor.


Tue Sep 29, 2009 6:50 pm
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Post Re: Mod Hype Thread
The only difference is variable damage (And that is kinda cool). Doing damage this way would also allow "upgrading" wouldn't it? I mean, in theory you could use the closest actors preset name for stats and add a multiplier to the fired shots

edit: Also noticed some shots missing, that is kinda cool too!


Tue Sep 29, 2009 7:24 pm
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Post Re: Mod Hype Thread
Shook wrote:
And it totally disregards the size and toughness of the actor.


(Assuming you plan on fixing this) are you going to modify the gun or the actor to adjust this problem?

Also, sneak peak at next project. VERY rough sketch, obviously:

Image

Edit: yeah, just ignore that finger there.


Wed Sep 30, 2009 6:32 pm
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Post Re: Mod Hype Thread
Rawtoast wrote:
(Assuming you plan on fixing this) are you going to modify the gun or the actor to adjust this problem?

The weapon, since i want it to be as flexible as possible. It'd probably have something to do with the radius of the actor, compared to what i'll define as standard size.
Also, that thing looks demented. o_o

@p3lb0x: Upgrading shots, you say? Now there's a nifty idea. :D
Instead of making it actor-based, however, i'll make it a buyable item that applies a certain bonus to all your guns when firing. It'll probably smack on a good bit of Lua code to the already long script, but ehh... At least i can just copy-paste the vast majority of it.


Wed Sep 30, 2009 7:58 pm
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Post Multi-Tech *Dev Thread*
Multi-Tech

Description:
Code:
An extension that adds new things for coalition,dummy etc. but at the same time a new faction with new things only things im making for others would be stuff that was left out or something i just come up with for example dummy drop crate was never made ill make that.

Pictures:
Code:
Currently No Pictures Coming Soon!


New Things:
Code:
Tunnel Digger: Easy to dig tunnels with and almost no kick back but at the same time costs alot
Drop Pod: Almost the same as the drop crate but a pod and can deeper into the ground while going faster.
Dummy Drop Crate: A cheaper drop crate and weaker made by the dummys.
Invasion Drop Ship: If you have 2 of these they follow each other so you can invade with them!
Digger Naught: A dreadnaught meant for digging.
Heavy Naught: A dreadnaught with a strong gun and a little stronger.
Medic Naught: Heals Nearby Dreadnaughts.
Dumb Naught: Follows your troops.
Dummy Mecha Crab: A machine crab that has a turret.
Brain Transport Mecha Crab: Currently has your brain connected to it but ill make it so if it touches the brain it takes it so you can actually transport it.
Coalition Mecha Crab: A machine crab that has a turret and is stronger then the Dummys but is heavy.
Thick Brain Case: A brain case that has thicker glass.
Hanging Brain Case: A brain case with chains keeping it up.
Thermal Injection Brain Case: Press "B" to toggle healing but at the same time its so big its an easy target.
Genetically Enhanced Crab: A crab that walks on 2 legs and can hold weaponry but is still weak.
Thick Brain Bot: Same as the normal brain bot but with a thick brain case.
Heavy Dummy: A heavy dummy duh lol.


Yet to Come:
Code:
RailBot: A small and easy to kill robot that shoots rail shots.
Mini Tank: A Medium Size tank that shoots bullets.
Plasma Rifle: Shoots Green Plasma Bolts.
Core Tentacle: A tentacle that shoots beams of light from its 1 eye and cant move.
Chain Saw: Duh.
Budget Soldier: A cheap and weak soldier that has no arrmor what so ever and it can run fast but doesnt have a jet pack so he has to jump.
Shock Trooper:  A Semi strong soldier that has a fast jet pack,Assault Rifle and can run really fast!
Carbine Assault Rifle: Shoots heavy rounds that do alot of damage but at the same time slow at fireing.
Healing Beads: Every second you hold this you gain 2 health.
Throwing Disk: Auto kill if hits some one.
Air Fist: Throws People far and does some damage.
Freeze Cannon: Freezes enemys in carbonite.
Proximity Mines: A launcher that shoots mines that if some one gets in its radius they blow up.
Head Lopper: a sub machine gun that shoots head hoaming bullets.
Pumpkin: Throwable :D (press Z to eat it)
Telekentic Weaponry: shoot a weapon with this gun and you can use it from the ground.
FlashBang: Only good for multiplayer. Makes every other players screen white for 5 seconds if one of there guys are close to the flash bang.
Plasma Cutter:You can mine with this (doesnt pickup gold) and it shoots the projectile its looks like this --->   )
Arc Rifle: shoots an arc of electricity.
Tactical Shield: A light shield that can take alot of damage.
Scythe: OMG THATS AWSOME!
Canister: if shot exploads.
Rotary Cannon: Shoots milk
Brick Launcher: HAHA!
Binoculars: Sees real far!
Mortar Launcher: Shoots mortars.
Remotely Detonated Explosive: Throw a bomb and then blow it up.
Energy Sheild: An awsome shield that reflects bullets but not bombs or missiles.
Crabinator: Turns the shot enemy into a crab.
Growable Troops: Place these seeds and after a designated ammount of time they turn into the troop that was in the name of the seed (better the guy longer the see takes to grow) (Growable Troops by Contrary.



Please Give Ideas for weapons etc.


Thu Oct 01, 2009 10:41 am
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Post Re: Multi-Tech *Dev Thread*
I might want to see some finished product first. Sprites are important (except when it's zalo maybe).


Thu Oct 01, 2009 10:48 am
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Post Re: Multi-Tech *Dev Thread*
Im redoing most of the sprites:

Invasion DropShip (its the original sprite)
Dread Naughts (they use just diffrent legs or are just not diffrent at all)

Pictures:

Image


Thu Oct 01, 2009 8:30 pm
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Post Re: Mod Hype Thread
Hey, he merged it! Anyway, what are you using the jet for?


Thu Oct 01, 2009 9:14 pm
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Post Re: Multi-Tech *Dev Thread*
Jadestone wrote:

[img]Weird_Stuff[/img]

Honestly, I am not worried by the sprites, but by the fact that those seem like normal dreddies with different weapons. And I'm going to have to take a stab in the dark at this, but I assume the invasion dropship is a team 0 craft that follows around the closest rocket/dropship.


Thu Oct 01, 2009 9:35 pm
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Post Re: Mod Hype Thread
Shook: That would go perfectly with CCRPG.


Thu Oct 01, 2009 11:03 pm
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Post Re: Mod Hype Thread
Haha! I like the little crab man. Cute.

Nice watercooler, too.


Thu Oct 01, 2009 11:26 pm
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