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 Weapon fire mode 
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Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
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Post Re: Weapon fire mode
Again, my weapon is a good base. Maybe if I get bored enough, I'll code up a toggle.


Wed Aug 12, 2009 6:18 pm
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Joined: Fri May 11, 2007 4:30 pm
Posts: 1040
Location: England
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Post Re: Weapon fire mode
it's really easy to make a weapon with as many fire-modes as you want

Code:
if (UInputMan:KeyReleased(26) ) then--z
   if (mode==0) then
      mode = 1;
   end
   if (mode==1) then
      mode = 2;
   end
   if (mode==2) then
      mode = 3;
   end
   if (mode==3) then
      mode = 0;
   end
end
if (mode==0) then
   default action do whatever here;
end


Last edited by robolee on Wed Aug 12, 2009 8:30 pm, edited 2 times in total.



Wed Aug 12, 2009 6:25 pm
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Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
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Post Re: Weapon fire mode
Really won't work too well with multiple units.


Wed Aug 12, 2009 7:27 pm
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Joined: Fri May 11, 2007 4:30 pm
Posts: 1040
Location: England
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Post Re: Weapon fire mode
for actor in MovableMan.Actors do
if (#actor in box check#) and (actor == ControlledActor) then
*changing mode code*
end
end

this will only make it change the mode of the gun if held by and actor that you are controlling


Wed Aug 12, 2009 8:37 pm
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Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
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Post Re: Weapon fire mode
And if you want ROF changes?


Wed Aug 12, 2009 8:54 pm
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