Announcing mechwarrior mod!
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: Announcing mechwarrior mod!
Just turned on my Mechwarrior 4 Mercs game, And this is the Flea's loadout. With subtitles for you non mechwarrior 4 players.Mind you I have the Mektek Mekpak in my Game.
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Wed Jul 22, 2009 5:29 am |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: Announcing mechwarrior mod!
Yay more giant robots for me to squish things with I can hardly wait *drools*.
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Wed Jul 22, 2009 6:11 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Announcing mechwarrior mod!
Duh102 wrote: Winterous wrote: The Flea only had single slots It's a really small clanner PPC Oh, and autocannons. Those things were the ♥♥♥♥. Actually, the bigger ones were really powerful. The little ones were weak though, but what can you expect from a 1 slot weapon? The Rotary AC were monsters though, heavy damage with a fast ROF, just jammed from time to time. *edit* Ooh, you posted a picture of the Flea loadout! Ok so, we've got 2 small lasers, 2 Machineguns / small Autocannon, and some missiles (best use for the omnis I think). How about for the weapons we do: Pulse lasers, because they'd be easier to do well than normal lasers, and would be more interesting. Machineguns, because you can't fit much in 1 Ballistic slot. Autocannon as an alternate choice, which would fire fairly slowly but be basically cannonballs, because they're huge bullets. SRMs, because MRMs or LRMs would be inappropriate for the scale. Artillery beacons, because air strikes rock.
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Wed Jul 22, 2009 8:29 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Announcing mechwarrior mod!
Siric wrote: Horrible, horrible customization screen That's no customization screen! This is a customization screen! How the mighty customization of the mech has fallen
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Wed Jul 22, 2009 1:42 pm |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: Announcing mechwarrior mod!
Duh102 wrote: MW3(?) Customization screen. I never played MW3 much, and I have never played MW 2 or 1 so that one looks Odd to me, and the MW4 one isn't That bad, Especially with Mekpak.
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Wed Jul 22, 2009 9:22 pm |
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VladDracul
Joined: Tue Apr 22, 2008 4:46 am Posts: 39 Location: A Gallikers MyTea
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Re: Announcing mechwarrior mod!
Ahhh, MechAssault 2.. I'll have to dig it out later and see if it' compatible with the 360.
Anywho, on-topic: What CC needs, is that Crab/Spider/wtfever boss from MechAssault 2. I'm not sure if it has a specific name, so I'm at a loss of example pix. I remember it being fudge huge, though.
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Thu Jul 23, 2009 7:09 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Announcing mechwarrior mod!
VladDracul wrote: Ahhh, MechAssault 2.. I'll have to dig it out later and see if it' compatible with the 360.
Anywho, on-topic: What CC needs, is that Crab/Spider/wtfever boss from MechAssault 2. I'm not sure if it has a specific name, so I'm at a loss of example pix. I remember it being fudge huge, though. That thing was a MONSTER! Seriously, it would take up half of the tutorial map. Srsly, dood, srsly.
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Thu Jul 23, 2009 11:32 am |
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nnninja
Joined: Wed Mar 25, 2009 9:49 pm Posts: 96
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Re: Announcing mechwarrior mod!
Yea, it was awesome, but this is a mechwarrior mod, so it is probably not going to be implemented. I think.
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Thu Jul 23, 2009 6:12 pm |
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Dragster
Joined: Thu Nov 30, 2006 8:49 pm Posts: 158
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Re: Announcing mechwarrior mod!
Unless someone else wants to make it, then no. XD
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Thu Jul 23, 2009 7:25 pm |
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kejting
Joined: Sun Jul 26, 2009 6:44 pm Posts: 14
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Re: Announcing mechwarrior mod!
This looks ♥♥♥♥ awesome (that is a test to see if it censors) I would be willing to beta test this and take a look through the Ini's for errors if you want. Im still learning how to sprite so I cant really help much on that. PM me if you need a beta tester and ini checker and crap. Also I would love a mad cat . Anyway PM ME.
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Sat Aug 01, 2009 10:02 pm |
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Fredrick
Joined: Tue Aug 21, 2007 12:51 am Posts: 128 Location: Raleigh, North Carolina, USA
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Re: Announcing mechwarrior mod!
How is this mod going? As someone who has repeatedly requested MechWarrior mods, I'm really hopeful for this one to come through. It'd be a good scout mech, while still inspiring the awe of a huge damn actor on the screen.
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Thu Sep 17, 2009 3:07 am |
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ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
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Re: Announcing mechwarrior mod!
Awesome! I am 100% going to download this when it comes out
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Thu Sep 17, 2009 3:51 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Announcing mechwarrior mod!
MW4:Mercenaries is the ♥♥♥♥. In MW2, a 'Mech filled entirely with MGs could destroy anything.
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Thu Sep 17, 2009 3:56 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Announcing mechwarrior mod!
I hope he doesn't mind me releasing what we have so far. Tbh, I kinda doubt it will be completed, neither of us is actively working on it, afaik. Anywho, here's what I cooked up with his sprites.
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Thu Sep 17, 2009 3:58 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Announcing mechwarrior mod!
3POK_PHALE wrote: MW4:Mercenaries is the ♥♥♥♥. In MW2, a 'Mech filled entirely with MGs could destroy anything. Really? Wow. In MW4, machineguns are practically worthless I do remember that I absolutely ADORED filling a Catapult up with Artillery beacons, popping them on a Mech that had been knocked down, and laughing my dear ass off as he got nukes by 8 massive bombs!
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Thu Sep 17, 2009 4:14 am |
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