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 WIP Imperial Guard 5/12/09 
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Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
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Post Re: WIP Imperial Guard 4/28/09
Ghundio wrote:
And now I have a question about Lua and modding in general:
When B23 comes out will you be able to detect keystrokes that are separate from the main controls? And is it possible to add an attachable to Actor or really anything in the game using Lua.
Yes, I'm quite sure it can. Robolee's portal scene uses the r button to delete spawned portals for example.


Fri May 08, 2009 7:56 am
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Joined: Thu May 07, 2009 7:42 am
Posts: 47
Location: Russia
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Post Re: WIP Imperial Guard 4/28/09
Oh... VERY GOOD JOP !!!!!!
I wait this mod !!!!
:-P


Sat May 09, 2009 6:05 am
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Joined: Sun Aug 03, 2008 4:08 pm
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Location: Finland Winland!
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Post Re: WIP Imperial Guard 4/28/09
LtCORTES wrote:
Oh... VERY GOOD JOP !!!!!!
I wait this mod !!!!
:-P


You and me both man. :wink:

Heyy so you want some ideas about guards men huh?

well i got some crappy pic's from wiki to help you out a bit.... but yeah you should check wikipedia on imperial guards.

Remember in battle they are basicly like chess pawns they are plenty and disposable.

Image

Image


Mon May 11, 2009 8:56 pm
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