the "tau 4-4-09" file has been tested, and here is what I feel, about everything.
In general :
1) Huge problem, you can't buy any of the weapons, they are
only available on the actors. this is horrible.
2) none of the bullets work right, some of them fall short of the sights, and others always seem to fall short.
3) some of the glows and MOPixel/Particle colors are HORRIBLE, like neon blue and murky oil water... its nasty.
Specific things
Pulse Pistol - Sprite is still old, and needs updated to the new one
- the ammo functions tough for a pistol, which is correct for the tau, but it always falls short.
- The ammo is to dark
Pulse Rifle - Sprite is old, needs updated
- Same problem with the ammo the pistol has.
- the range is a little short
Pulse Carbine - Simply does not work, I pull the trigger, and the gun
Exploded, it was just ♥♥♥♥ gone.
- The sprite is hideous and needs replaced. Primarily because of the color and bulkiness.
-unable to test beyond that
Fusion blaster - Does not do what a fusion blaster is supposed to do. At all
- The glows, cut off on squares because the .bmp is to small for the size of the glow
- The glows don't match any tau weapon, except maybe the Plasma Rifle
- Doesn't function, I couldn't kill even dummys with it.
Burst cannon - I am impressed, It actually does exactly what its supposed to
- I
Love the sprite, except its to light, 411570N3, Please darken it a bit, between the fusion blaster and what it is somewhere. I say for you to do it because I've seen your sprites.
- The AMMO has 2 problems though
- 1) The ammo doesn't go far enough, add +50% to the lifetime,
- 2) the ammo is of a horrifyingly ugly color
I'm gonna stop here for a moment to say something that needs said.
The strength of the weapons (barring the fusion blaster) is pretty good, but here's whats wrong with them
they all fall short, and should at least travel a decent distance offscreen while sharp-aiming. they are all an ugly ugly color that should be wiped from the face of the earth. They don't glow or anything, but thats easy to fix, but we might have to make a custom glow, if someone gets a glow to the right size I'll change the Hue to make it nice, but the trail also needs changed, its ugly as all sin.
Apart from falling short (in all of them), firing to fast (pistol) or to slow (pulse rifle) the ammo is fantastic for stats. in fact, the RoF for the burst cannon is perfect, don't touch the burst cannons code, just change the colors and bullet lifetimes, and touch up the sprites and its done.
Next thing that needs done to the above weapons are MUZZLE FLASHES! They can't all have the same muzzle flash because there different sizes, the burst cannon should have the most unique flash, and it can't be a single circle ring thing around it cause its a multi-barrel Weapon.
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I would now like to take a moment to talk about something that is important as hell.
Most of the names are wrong. The correct names are as follows
Pulse Rifle
Pulse Pistol
Pulse Carbine
Fusion Blaster - Not cutter
Plasma Rifle
Marker Light - not sight, also, calling down Seeker Missiles.
Burst Cannon
Fire Warrior - (shas'la rank) Fire warriors may be Shas'Ui, but are still fire warriors, or honor guard
Path Finder - (also shas'la) May be shas'ui but are still just pathfinders.
Spotter - Pathfinders may also be Spotters for Sniper Drones, but that is only 1 per squad.
---There are no heavy pathfinders, artillery, or any other such teams. tau do not get heavy weapons teams, or specialists. they are a communist empire, and do NOT have any variety. That's not to say they don't have heavy units, or unique units, just that they are specifically lain out and cannot be changed.
Honor guard - (Or Shas'Ui, because it states there firewarriors that forgo crisis suits)
XV 15 - Stealth Suit
XV 25 - Stealth Suit
XV 22 - Experimental Stealth Suit
there are not more than 1 kind of XV 15, XV 25, or 22. It simply is that model, no variation beyond wargear, and they have the same exact name and designation regardless of said wargear and upgrades.
/Name Rant
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Back to the mod
Marker Light - This is a fantastic weapon, BUT the sprite is wrong. there is very little explenation of how a markerlight should look, and each different squad type gets a different design of a markerlight.
We must decide on the use of fire warrior, pathfinder, XV 15, XV 25, XV 22, or Drone Marker lights, as they all look different. It's an inconsistency in 40K, and it
Is Games workshop's fault, not yours.
That part aside, I LOVE the markerlight, it is fantastic. We need to make a few minor tweaks though
When the actual 'light' appears, I can see the TDE appearing, and hitting, Not the sprite, but the red arrows and the name of the object because its a TDE. If you can replace it with an MOSR or AEmitter and still work it is fantastic, just duplicate the effect and test it. If you can't make it work with another object type then its fine as is.
The missile sprite. I didn't get a good look at it while using it. for now it can stay. The only thing about the markerlight I have a complaint for other than sprite, are A) sound and B) range. Yes, the markerlight is supposed to have a 36" range, which is more than even the Rail Rifle, so the Sight range should be LONGER THAN THE RAIL RIFLE. Mind you I think now the rail rifle's scope is a tad bit to long, but we can work those out later.
/markerlight ramblings - TLDR it's fantastic but needs minor tweaks otherwise perfect, and I am impressed
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The Bombs
WTF does that Photon grenade DO?!
I threw it and was like WTF Giant blue sperm flying about?! It made no sense.
Then I realized
My own actors where shooting at the balls. I thought that they where actors for the wrong team, then noticed the Enemy AI was
ALSO shooting them. It didn't lag my game, it looked bizar as hell and would certainly catch another play offguard, AND it works on the AI. I was gonna make some weird reppeler bomb but this works better, and lags less.
Make the balls smaller.
Make it create more of them
Make them move around a little more evenly- IE keep them on an even spread
Change the sprite for the TDE itself, and make the AEmitter (i think) persistent and visible.
Make one for each team so that either A) only the enemy will shoot or B) only you will shoot. If you can't do this without messing with the kill counts leave it as is for this part.
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Those OTHER bombs
The only words I have to express my absolute
LOATHING of them is the words "those
OTHER 'bombs'"
They do not work well, they lag like hell, they are ugly as sin, and they are not in ANY way REMOTELY cannon. Tau have 2 grenades. Photon grenades, and EMP grenades. This is neither. The basis for them is ONLY in DoW, and DoW is NOT exactly CANNON. Yes,
SOME of DoW is cannon, such as in most of the videos for the Bloodravens in DC they make mention of the unknown primarch, and well... thats it, thats about the only piece of cannon info I got from those games.
2ndly the suicide bomb I admit does have
some legitimate basis in game.
Before I talk about that I'd like to point out that it jsut DOESNT WORK. It blows up my helmet, If I have no helmet, I lose about 60 health... thats far from suicide, its an 'oh i take off my helmet and might lose an arm' pill.
Now the legitimate basis in game, is the Battlesuit Failsafe Detonator.
If this is what actually gave the idea for this, I am slightly impressed, although I doubt thats how it came to be.
First of all, the BFD is listed as for XV 8 and XV 88 ONLY, and is, AND I QUOTE
--
Quote:
This device is intended as the ultimate expression of the doctrine of the greater good, and is to be used only in the direst of circumstances. The failsafe detonator may be triggered if the bearer is part of a TEAM that is forced to make a fall back move, having lost an assault. The team is moved as normal, but the character stays where he is, and the enemy may NOT make a sweeping advance, Once his team has moved, and before the pile in moves, the charicter activates the detonator, - place a LARGE BLAST MARKER centered on the character, and roll for partial hits on other models as normal. Every model hit takes a single str 8 AP - hit, and the character is removed as a casualty. NOT that the enemy unit need not take a morale check should this inflict 25% casualties, as it occours outside the normal sequence in which checks are required.
The failsafe is not simply suicide, but is "i'm going to take all of you mother ♥♥♥♥ out! I am the bomb!"
It literally is a giant, mech-sized suicide bomber.
Secondly, it is a SPECIAL ISSUE ONLY wargear.
This means that A) Only a squad commander may take this upgrade, and B) Only one failsafe PER ARMY. Therefor, it should not be buyable en mass in cortex command, or at a minimum should be EXTREAMLY expensive. Also to give you an idea of scale, the Failsafe is a LARGE BLAST MAKRER. This is the same size template they use for ORDINANCE. which means take out 30 guys in one blast, it kills tanks outright, size explosion. In CC thats basically gonna be a 6" RADIUS around the bomb everything will just die, and about 2 inches of the map will be just GONE.
Remember my rule about no map rape? the BFD is map rape in CC unless we make it only hurt actors, by making it light, not very sharp, but very VERY fast (the blast).
2ndly Remember my rule about nothing bigger than the XV 22? I might allow the XV 22 to use one, but it would NOT be an equiped object, but rather, if the head, or torso gib, it will explode. IE 2 versions of the XV 22, the explosive one will be more expensive, but no harder to kill (this way its worth it, i'm sick of explosive actors that are made to just pop like baloons, it makes them useless)
Point is its a long way away to use such a thing.
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The Rail Rifle
I'm not even going to say anything here, its just not worth it.
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The actors.
the honor guard have a nice helmet.
apart from that, the actors entirely fail the sprite check for the following reasons
1) Ugly
2) inconsistent to the rest of the mod
3) wrong colors - some of the weapon sprites have the perfect colors, we need to change the colors and shading to match.
They fail code for the folowing reasons
- firewarriors die when shot in the chest, faster than with headshots
- weird walkgroups
They PASS on some of the code though
- I LOVE THE JUMP! add about 10% more distance to the jumps and I will giggle like a school girl.
The Stealth suit(s)
I like the jetpack, it is nice but it fails for the following reason-
-Inconsistent with the rest of the mod.
It
is nice though, I might try to use it for the flash on my fusion blaster, unless someone else makes better.
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In short
Pulse rifle/pistol/carbine - Use the new sprites, fix the ammo colors, fix the lifetimes on the ammo, make a new muzzle flash, fix the rates of fire on them. (they are single barrel guns for one) -maybe sound issues, I don't remember.
Burst cannon - Fix the color of the ammo, change the muzzle flash, make the ammo last longer. Darken up the sprite a bit, change the sound. otherwise perfect.
Fusion blaster - I think you where making something totaly different and just gave it the fusion blaster sprite and included it for no reason.
Markerlight - Re-sprite it, maybe fix it so we don't see the TDE. Perfect
Photon grenades - minor size issues, still WTFing about it, but I actually like it oddly enough.
actors - serious issues with them, but the jump is fantastic.
the rest is crap for now.
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After staring at this wall of text for this long, my eyes are killing me.
you think reading my posts is bad? Try
typing one!
I have to take a break for a while cause now I have a headache... I won't be working on the fusion blaster for longer now, but maybe for now it's for the better, I don't want to half-ass it.