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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Zombie mods come back!!!
You're right, I forget to check that with everything I convert. It's fixed now. BTW, since the zombies aren't team 1 or 0, they aren't counted by the kill score. The only things that are counted are the "dropships" that belong to team 1; 34 x 3 is 102 zombies. And as long as you can aim pretty well, any weapon will work really. It only takes 2 or three headshots to down one (and I think we've all played enough CC to become crazy accurate, right?)
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Fri Nov 14, 2008 12:47 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Zombie mods come back!!!
oh, okay. that would be why it didnt get that much higher on a way smaller drop time. i was wondering weather they were team -1 or just charhight 9999999999999999. cool cool. the gattling gun makes for the lols. be better if someone redid all this spriting though, and made them gib.. gibs (plural). and yeah, sometimes you can take down one with a single headshot, if theyre jumping the extra impulse splatters them. best shot = 4 headshots with one deagle round.
but yes, i fixed the dependencies myself, it was just tiresome.
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Fri Nov 14, 2008 10:53 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Zombie mods come back!!!
I'd rather have Ronin zombies and a lua scene to replace the activities.
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Fri Nov 14, 2008 10:59 pm |
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Allen
Joined: Wed Apr 30, 2008 10:10 am Posts: 214 Location: Seattle, WA
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Re: Zombie mods come back!!!
I really enjoyed the mod.
Problems:
They got all the way inside my brain case and never killed it. They just aren't tall enough to reach.
They aren't tall enough to be either detailed or all that fun to fight. I don't expect them to look all techno-punk or photorealistic or anything, but they could at least be as tall as the things they're trying to eat. It invites a comparison that takes away from how much sense they make. They don't fit. I'd be willing to design them for you, and sprite them if you want. I just feel like i'm shooting an army of third graders. I shouldn't have to feel like that, i don't think.
When they spawn out of the ground they mangle the landscape. This doesn't need to happen. There are better ways of getting them onto the battlefield. Also, every time i sent a guy out to walk around, he'd just gib immediately when a zombie decided to pop up under his feet. While it was surprising the first few times, it feels like a cheapshot the more it happens.
The things i liked:
I loved the sheer number of zombies. I felt like i couldn't even access the buy menu for too long before i'd have to jump back into the game and start aiming again. This was very very fun.
They are hard to gib. This means they stack on top of each other without exploding, so you really have to choose your targets when they're close. It's good that they have skills that your men simply don't have. Anything to tip the scales in the zombies' favor (within reason) creates a better, more frantic mood.
I like that they jump really high, yet don't have jetpacks. It gave it a 28-days later/Vampire Hunter D feel. The ultimate way to fight them is using soldiers that don't use jetpacks.
Suggestions:
Have them spawn a different way. It could be a series of buildings (like apartment complexes or houses), it could be a tunnel at both ends of the map, Anything. Having them come out of the ground leaves something to be desired.
(this one is just be running with this idea, and i'm totally getting ahead of myself. Bear with me)
Make this mod f*cking huge. I'm talking about making a series of scenes, different types of survivors (riot police, farmers, doctors, accountants) each with different stats and abilities. Make unique weapons, go nuts on this. This is the best zombie mod i've played yet and it has lots and lots of potential. If you ran with this idea using the cortex command engine to its fullest then you'd put most zombie-action games to shame.
If you want to do this, i will help in all the ways that i can (design, spriting, moral support). Seriously, this could be great.
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Sun Nov 16, 2008 10:49 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Zombie mods come back!!!
its evilpony's old zombie mod, from when all actors were this short. doing a whone new epic rage zombie mod would be insane, id love it. that or more interesting demonic beings, but eh. a new zombie mod would be nice XD
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Mon Nov 17, 2008 1:35 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Zombie mods come back!!!
Ah, Evilponi's Zombie mod, I still didn't get the answer to why MY MEN KEPT RANDOMLY EXPLODING!
But the sprite revamp will be a beneficiary delight.
And code revamp, so they'll be destructible as the Klones, but the need to stay invincible, until the torso is destroyed, which is currently too easy to maim.
The feeling of launching an air-prone zombie from out of his strategic pounce is exhilarating, but having a zombie campaign scene would be fun, and having them as my activities, oh, how entertaining to relive the glory days of suspicious moaning, and getting eviscerated by a hidden zombie, I seriously need to find a worthy zombie movie.
And sorry for the text ladder.
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Mon Nov 17, 2008 2:44 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Zombie mods come back!!!
Thank you very much, unerhen!!! You made my day! It was fun fending them off with a solid snake actor in a pillbox with nothing but shotguns and pistols. Loved it I wouldn't mind if anyone do a new zombie mod. But for now, I'm sticking with this mod! To me, I like how your men get exploded when a zombie spawn under them. This adds in the element of surprise. And if you don't like them spawn from the ground, why not have a lump of zombie meat ball fall from the sky, and releases zombies from it. I saw a similar sprite in the mod, but it wasn't used, shame.
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Wed Nov 19, 2008 9:14 am |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Zombie mods come back!!!
Allen wrote: Have them spawn a different way. It could be a series of buildings (like apartment complexes or houses), it could be a tunnel at both ends of the map, Anything. Having them come out of the ground leaves something to be desired. ... If you want to do this, i will help in all the ways that i can (design, spriting, moral support). Seriously, this could be great. Thank you for your kind words, but MrEvilPoni deserves the credit. I only used what he gave me to work with. I agree that this could become an awesome full-fledged mod, and by the looks of the unused content, Poni intended it to be a large mod anyway. I was working on a scene for this mod (in my sig), but you know how things are; it was never completed, and even though I made a few revisions to the map, I eventually lost interest and never released them (the one available for DL is outdated). After seeing the official zombies, though (they're still awesome in their own regards, but they play just like skeletons), I'm motivated to continue where Poni left off and revamp the sprites, and like you suggested, create a new spawning system such as a subway entrance, etc. If I get the time, I'll take you up on your offer and we could co-design a new zombie mod. Oh, and you're welcome Decaying Soldat.
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Fri Nov 21, 2008 10:44 am |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: Zombie mods come back!!!
Foa wrote: Ah, Evilponi's Zombie mod, I still didn't get the answer to why MY MEN KEPT RANDOMLY EXPLODING!
It's because they come in invisible dropships/rockets, and when they land and chuck out all the zombies, their weight will gib you soldiers. Allen wrote: Have them spawn a different way. It could be a series of buildings (like apartment complexes or houses), it could be a tunnel at both ends of the map, Anything. Having them come out of the ground leaves something to be desired. This. I think it'd have to involve Lua to work like the Zombie tubes in the campaign scene though, or just be pinned rockets with buggerloads of zombies in the inventory. I think it'd have to use the ABomb idea to get them on the green team, in that case.
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Sat Nov 22, 2008 10:09 pm |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Zombie mods come back!!!
Actually, I made a bunkermodule with an attached aemitter that creates zombies in increments that you can change (every 10 sec, etc). No lua needed (I don't know anything about it anyway). I think I'll start working on new sprites in the mean time, though.
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Sun Nov 23, 2008 12:30 am |
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Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
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Re: Zombie mods come back!!!
I've got some extremely incomplete zombie sprites on my main computer that I may or may not make into a mod, just for a heads-up
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Sun Nov 23, 2008 2:52 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Zombie mods come back!!!
Time to start a zombie jamboree! Back to back! Belly to belly...
Good to see zombie mods comin' back.
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Sun Nov 23, 2008 9:16 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Zombie mods come back!!!
I just set hitsmos and getshitbymos = 0... No more death by invisible rocket?
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Mon Nov 24, 2008 5:27 pm |
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Manticore
Joined: Tue Nov 18, 2008 1:03 am Posts: 342 Location: Spathiwa
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Re: Zombie mods come back!!!
The Decaying Soldat wrote: why not have a lump of zombie meat ball fall from the sky, and releases zombies from it. I saw a similar sprite in the mod, but it wasn't used, shame. i agree but possibly have it be a boss zombie that when you shoot it zombies would fall off as gibs and/or attachables. make some zombies from different games/movies -tank, boomer, hunter, and smoker(if you are AMAZING) from left 4 dead(cause l4d is awesome) -los plagas style zombies from Resident evil 4(cause they would scare people) -smart zombies(would pick up guns[or melee weapons] and shoot[swing] wildly) http://en.wikipedia.org/wiki/List_of_Resident_Evil_4_creatureshttp://en.wikipedia.org/wiki/Left_4_Dead#Infected_characters
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Sat Nov 29, 2008 11:41 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Zombie mods come back!!!
The zombie meatball is what that zombie mod used to deliver zombies in. Nobody liked it, so once he'd worked out how, he made them spawn in the ground.
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Sun Nov 30, 2008 1:31 am |
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