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				 Alenth Eneil 
				
				
					 Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
				 
				 
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				  Re: Sprite Bullets  
					
						blipflip wrote: You could do it if you used the magazine as the projectile - have the bullet hit the magazine, dislodging it and starting an entrywound emitter that pushes it fowards - in the direction that the gun is pointing, since magazines rotate with the gun. It would make it spin.  
					
  
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			| Fri Aug 29, 2008 1:29 am | 
			
				
					 
					
					 
				  
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				 MooCow13 
				
				
					 Joined: Wed Aug 27, 2008 6:44 am Posts: 20
				 
				 
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				  Re: Sprite Bullets  
					
						well i have it sorta working, but i dont know how to change the direction of the emitter emission, could someone post the command/tell me how 
					
  
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			| Fri Aug 29, 2008 4:12 am | 
			
				
					 
					
					 
				  
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				 DSMK2 
				
				
					 Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
				 
				 
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				  Re: Sprite Bullets  
					
						Code: AddEffect = AEmitter    InstanceName = Some emitter    Mass = .01    LifeTime = 200    RestThreshold = -500    HitsMOs = 0    GetsHitByMOs = 0    SpriteFile = ContentFile       FilePath = Somesprite.bmp    FrameCount = 1    SpriteOffset = Vector       X = -2       Y = -2    AtomGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Mega Metal          Bounce = -1          Friction = 1       Resolution = 2       Depth = 5    DeepGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Mega Metal          Bounce = -1          Friction = 1       Resolution = 3       Depth = 5    DeepCheck = 0    JointStrength = 10000    JointStiffness = 1    DrawAfterParent = 1 //   EmissionSound = Sound //      AddSample = ContentFile //         FilePath = Somesound.wav //      LoopSetting = -1 // Means loop infinitely until stopped //   BurstSound = Sound //      CopyOf = Flesh Penetration Hit //   EndSound = Sound //      AddSample = ContentFile //         FilePath = Base.rte/    EmissionAngle = Matrix                     <---- Here        AngleDegrees = 90    EmissionEnabled = 1    EmissionsIgnoreThis = 1    ParticlesPerMinute = 10000    BurstSize = 1    BurstScale = 2    BurstTriggered = 1    BurstSpacing = 500    EmissionDamage = 0    FlashOnlyOnBurst = 0  
					
  
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			| Fri Aug 29, 2008 3:46 pm | 
			
				
					 
					
					 
				  
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				 Shook 
				
				
					 Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
				 
				 
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				  Re: Sprite Bullets  
					
						Well, i tried it, and it works, apart from the fact that shells always rotate  more or less when ejected... Right here if you want to try it or even fix it. 
					
  
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			| Fri Aug 29, 2008 5:33 pm | 
			
				
					 
					
					 
				    
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				 Exalion 
				
				
					 Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
				 
				 
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				  Re: Sprite Bullets  
					
						So what they're saying is there's no way to do it unless you could write your own artificial intelligence base in your sleep. Without a computer. 
					
  
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			| Wed Sep 03, 2008 6:56 am | 
			
				
					 
					
					 
				  
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				 molemian 
				
				
					 Joined: Thu May 08, 2008 8:12 am Posts: 61 Location: sweden
				 
				 
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				  Re: Sprite Bullets  
					
						blipflip wrote: You could do it if you used the magazine as the projectile - have the bullet hit the magazine, dislodging it and starting an entrywound emitter that pushes it fowards - in the direction that the gun is pointing, since magazines rotate with the gun. If that would work..... I wonder what people would do.....  
					
  
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			| Mon Sep 15, 2008 1:30 pm | 
			
				
					 
					
					 
				  
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