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 Sprite Bullets 
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Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
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Post Re: Sprite Bullets
blipflip wrote:
You could do it if you used the magazine as the projectile - have the bullet hit the magazine, dislodging it and starting an entrywound emitter that pushes it fowards - in the direction that the gun is pointing, since magazines rotate with the gun.


It would make it spin.


Fri Aug 29, 2008 1:29 am
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Joined: Wed Aug 27, 2008 6:44 am
Posts: 20
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Post Re: Sprite Bullets
well i have it sorta working, but i dont know how to change the direction of the emitter emission, could someone post the command/tell me how


Fri Aug 29, 2008 4:12 am
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Joined: Fri Dec 28, 2007 4:19 am
Posts: 1119
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Post Re: Sprite Bullets
Code:
AddEffect = AEmitter
   InstanceName = Some emitter
   Mass = .01
   LifeTime = 200
   RestThreshold = -500
   HitsMOs = 0
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = Somesprite.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = -2
      Y = -2
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Mega Metal
         Bounce = -1
         Friction = 1
      Resolution = 2
      Depth = 5
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Mega Metal
         Bounce = -1
         Friction = 1
      Resolution = 3
      Depth = 5
   DeepCheck = 0
   JointStrength = 10000
   JointStiffness = 1
   DrawAfterParent = 1
//   EmissionSound = Sound
//      AddSample = ContentFile
//         FilePath = Somesound.wav
//      LoopSetting = -1 // Means loop infinitely until stopped
//   BurstSound = Sound
//      CopyOf = Flesh Penetration Hit
//   EndSound = Sound
//      AddSample = ContentFile
//         FilePath = Base.rte/
   EmissionAngle = Matrix                     <---- Here
      AngleDegrees = 90
   EmissionEnabled = 1
   EmissionsIgnoreThis = 1
   ParticlesPerMinute = 10000
   BurstSize = 1
   BurstScale = 2
   BurstTriggered = 1
   BurstSpacing = 500
   EmissionDamage = 0
   FlashOnlyOnBurst = 0


Fri Aug 29, 2008 3:46 pm
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Joined: Fri Feb 16, 2007 8:43 pm
Posts: 1695
Location: AH SHIT FUCK AUGH
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Post Re: Sprite Bullets
Well, i tried it, and it works, apart from the fact that shells always rotate
more or less when ejected...
Right here if you want to try it or even fix it.


Fri Aug 29, 2008 5:33 pm
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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Post Re: Sprite Bullets
So what they're saying is there's no way to do it unless you could write your own artificial intelligence base in your sleep. Without a computer.


Wed Sep 03, 2008 6:56 am
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Joined: Thu May 08, 2008 8:12 am
Posts: 61
Location: sweden
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Post Re: Sprite Bullets
blipflip wrote:
You could do it if you used the magazine as the projectile - have the bullet hit the magazine, dislodging it and starting an entrywound emitter that pushes it fowards - in the direction that the gun is pointing, since magazines rotate with the gun.

If that would work..... I wonder what people would do.....


Mon Sep 15, 2008 1:30 pm
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