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 Asseiger Armament - WIP Faction 
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Joined: Tue May 27, 2008 4:54 pm
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Post Re: Asseiger Armament - WIP Faction
uberhen wrote:
Not bad; this is one of the better first mods in a while IMO. As for the helghast-style eye glows, go for it. The only problem I see is in the last pic you posted - the actor's legs look like they're almost detached from his body. You should add some more pixels to that area, or change the offsets a bit. I hope this gets turned into a full faction someday. :)



Hehe thanks, I never noticed the legs problem before, imma run off and fix my offsets.


Fri Aug 01, 2008 6:59 pm
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Joined: Mon Feb 11, 2008 11:11 pm
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Location: East of Applachia, West of the Mississippi
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Post Re: Asseiger Armament - WIP Faction
I think you should use the Light Coalition's legs instead of the Heavy's. They seem like they'd fit better. Other than that, this mod is actually quite good.


Fri Aug 01, 2008 10:37 pm
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Post Re: Asseiger Armament - WIP Faction
Hey I never thought about that, good idea.


Fri Aug 01, 2008 10:39 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: Asseiger Armament - WIP Faction
dale181 wrote:
For the knife should I maybe add different sounds so it picks at random?


That's up to you, but I'd try picking a sound that does not make some sort of 'hit' sound when you swing it. After all, it already makes a hit sound when you slice some poor soul in pieces.
When you swing it around in the air it should at most make a soft swooshing sound.

Edit: I added some sounds. Perhaps you like them. (They're ripped from a game.)


Fri Aug 01, 2008 11:02 pm
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Joined: Wed Mar 21, 2007 10:15 pm
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Location: Dublin, Ireland
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Post Re: Asseiger Armament - WIP Faction
Great mod man. I really like your style. I hope your mod improves. Also, May I ask what's the point of the AT rifle? A cool weapon and all, But its not like most average games have you fighting tanks or anything...


Fri Aug 01, 2008 11:25 pm
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Post Re: Asseiger Armament - WIP Faction
Orindell wrote:
Great mod man. I really like your style. I hope your mod improves. Also, May I ask what's the point of the AT rifle? A cool weapon and all, But its not like most average games have you fighting tanks or anything...



Fighting against mods, think MPAMS, Opressors, MARS's and so on.


Fri Aug 01, 2008 11:26 pm
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Post Re: Asseiger Armament - WIP Faction
If its meant for them, Then the bullets better be on crack cocaine cause it often takes a WMD to take out those beasts. Also, Are you planning any other actors? (*Hint*Crabs/Mechs/Dreadnoughts*Hint*Hint*)


Fri Aug 01, 2008 11:31 pm
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Post Re: Asseiger Armament - WIP Faction
Orindell wrote:
If its meant for them, Then the bullets better be on crack cocaine cause it often takes a WMD to take out those beasts. Also, Are you planning any other actors? (*Hint*Crabs/Mechs/Dreadnoughts*Hint*Hint*)


Hehe, that might be viable, I want to get the bulk of the weapons and perfect & add more varied human actors before I start going down the techie line of things.

If I do make a mech type thing I might do it similar to that Coalition Artillery Walker thing that was on the Devlog.


Fri Aug 01, 2008 11:38 pm
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Post Re: Asseiger Armament - WIP Faction
Hmmm....Very nice. But I would not advise overreaching your goals. There have a been other modders like you before, Who have shown skill and worked well on making there their first pack/faction, But then made their goals too big. Some gave up, Others left the forum. The short version is, Make goals that you can keep.


Sat Aug 02, 2008 12:02 am
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Post Re: Asseiger Armament - WIP Faction
Oi, FlyingDog here, the one drawing the concept art, not really my finest work up there but, the man behind the curtain, chained to the wall in Dale's basement.

Anyhow, your mod is looking awesome, I wish to take up modding too, but I really don't have the patience needed.
Anyway, fire away if you want any more concept art done, shame you couldn't use my armor design anywhere.


Sat Aug 02, 2008 12:33 am
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Joined: Wed Jan 24, 2007 11:53 pm
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Location: Silicon Valley, California
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Post Re: Asseiger Armament - WIP Faction
Hey dale, here's some glows that I added to the gas mask.
Image
I used purple's psyblade code to get the Helghast-esque blur effect (it looks a lot better in-game). Since this emitter is attached to the mask and is always on, it doesn't have any "particle buildup while not in use" problems. Is this the kind of effect you were looking for?


Sat Aug 02, 2008 3:47 am
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Post Re: Asseiger Armament - WIP Faction
The body and legs should be more proportioned to the actor as a whole. Other than that I like the concept and your weapon sprites remind me of metal slug :grin: .


Sat Aug 02, 2008 5:09 pm
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Post Re: Asseiger Armament - WIP Faction
uberhen wrote:
Hey dale, here's some glows that I added to the gas mask.
Image
I used purple's psyblade code to get the Helghast-esque blur effect (it looks a lot better in-game). Since this emitter is attached to the mask and is always on, it doesn't have any "particle buildup while not in use" problems. Is this the kind of effect you were looking for?



Holy flunks, that looks awesome, run my through how you did that please :grin:


Sat Aug 02, 2008 5:58 pm
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Post Re: Asseiger Armament - WIP Faction
Gotcha! wrote:
dale181 wrote:
For the knife should I maybe add different sounds so it picks at random?


That's up to you, but I'd try picking a sound that does not make some sort of 'hit' sound when you swing it. After all, it already makes a hit sound when you slice some poor soul in pieces.
When you swing it around in the air it should at most make a soft swooshing sound.

Edit: I added some sounds. Perhaps you like them. (They're ripped from a game.)



Many thanks Gotcha, I tried everywhere liek Flashkit and nothing had a knife slash sound


Sat Aug 02, 2008 6:44 pm
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Post Re: Asseiger Armament - WIP Faction
dale181 wrote:
Holy flunks, that looks awesome, run my through how you did that please :grin:

I used code from purple's psyblade; the emitter emits pinned particles with glows. I'll put the file up so you can see it for yourself. To use it, simply drag it to where your mod's file is (AsseigerArnaments.rte), and when asked, overwrite everything. I'd recommend that you backup your existing files if you've made any changes.


Sun Aug 03, 2008 1:38 am
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