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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: aww noes my sniper rifle dun work
Why do guns have it? It's when the actor is holding the device normally(StanceOffset) and sharp(SharpStanceOffset). Unless Grif proves me wrong again.
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Fri Jul 18, 2008 3:51 am |
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fyher
Joined: Wed Aug 29, 2007 4:09 am Posts: 239 Location: The land of Pwnt
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Re: aww noes my sniper rifle dun work
no, the TDExplosive code has stance offset etc, why is it there, the shell isn't standing so why does it need it?
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Fri Jul 18, 2008 4:14 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: aww noes my sniper rifle dun work
Quote: It's when the actor is holding the device... Quote: It's when the actor is holding the device... Quote: It's when the actor is holding the device... It's when the actor (Actor, AHuman, bipedal CC characters) are holding the device. The device doesn't stand. Quote: It's when the actor is holding the device... (Also, I gotta stop logging off, or shorten my damn password...)
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Fri Jul 18, 2008 4:28 am |
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Xenomorph
Joined: Thu Jul 10, 2008 6:36 pm Posts: 24 Location: Planet Vegeta
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Re: aww noes my sniper rifle dun work
rofl cave cricket
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Fri Jul 18, 2008 4:30 am |
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fyher
Joined: Wed Aug 29, 2007 4:09 am Posts: 239 Location: The land of Pwnt
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Re: aww noes my sniper rifle dun work
the TDExplosive isn't the device tho, the HDFirearm is. Why would there be codes in the shell code, the round?
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Fri Jul 18, 2008 4:37 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: aww noes my sniper rifle dun work
The TDExplosive is a device. Look in the Base.rte Frag Grenade.ini. What does it say? Code: AddDevice = TDExplosive Just because it says "Shell" in the name, does NOT mean it isn't still a device Code: AddAmmo = TDExplosive This just means that the TDE won't add to the non-held device limit. But it's still a device. EDIT:ok, here's an example: Code: AddActor = AHuman [tab]InstanceName = AK-47 As you can see, I've made an actor, and named it "AK-47". Does it magicly turn into an HDFirearm AK-47? No. It's just a name.
Last edited by CaveCricket48 on Fri Jul 18, 2008 4:58 am, edited 1 time in total.
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Fri Jul 18, 2008 4:49 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: aww noes my sniper rifle dun work
TDExplosive = Grenade.
There's coding defaults, and one of many is that TDExplosives have a Stance, Start, and End throw offset. It doesn't have to be there; it'll set to zero if it's absent, but if you're just copying the frag grenade or whatever, it will be there. It doesn't affect the mod and it's not out of place.
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Fri Jul 18, 2008 4:55 am |
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fyher
Joined: Wed Aug 29, 2007 4:09 am Posts: 239 Location: The land of Pwnt
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Re: aww noes my sniper rifle dun work
so the guy making this mod is planning on throwing the shell as well, well, that clears things up.
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Fri Jul 18, 2008 4:58 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: aww noes my sniper rifle dun work
...
No, he just left the code in there.
It doesn't affect anything and there's no reason for it to be removed.
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Fri Jul 18, 2008 9:21 am |
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fyher
Joined: Wed Aug 29, 2007 4:09 am Posts: 239 Location: The land of Pwnt
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Re: aww noes my sniper rifle dun work
So then theres no reason for it to be there either. So everyones right in a way.
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Fri Jul 18, 2008 4:16 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: aww noes my sniper rifle dun work
fyher wrote: So then theres no reason for it to be there either. So everyones right in a way. Oh god, just agree with this retarded statement so we can all move on...
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Fri Jul 18, 2008 4:43 pm |
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fyher
Joined: Wed Aug 29, 2007 4:09 am Posts: 239 Location: The land of Pwnt
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Re: aww noes my sniper rifle dun work
ya really this needs a lock
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Fri Jul 18, 2008 8:54 pm |
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