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Ork-Gothic
Joined: Mon May 12, 2008 11:54 am Posts: 256 Location: Ukraine
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Re: Begin work on Beta Version Ork GaRgAnT
already works at 50%
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Fri Jul 04, 2008 8:51 am |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Begin work on Beta Version Ork GaRgAnT
I don't like the goblin head at the top, but otherwise it's good. Looking forward to completion.
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Fri Jul 04, 2008 9:22 am |
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Ocular Bleeding
Joined: Thu Feb 14, 2008 9:05 am Posts: 124
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Re: Begin work on Beta Version Ork GaRgAnT
Wot we 'ave 'ere is somfin' ded stompy. Dat boss'll 'ave all da boyz followin' 'im right quick.
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Fri Jul 04, 2008 10:16 am |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: Begin work on Beta Version Ork GaRgAnT
Please empty your mouth and then post again.
I think it looks rather good, but the head doesn't seam to keep up with the rest of the sprite in terms of quality. Otherwise I'm looking forward to it.
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Fri Jul 04, 2008 10:38 am |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Begin work on Beta Version Ork GaRgAnT
That there was sum mighty fine ork talk. Da big boss'll be givin' 'em plenty o' dakka wiv this 'ere 'gant.
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Fri Jul 04, 2008 1:15 pm |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: Begin work on Beta Version Ork GaRgAnT
Hmm... really nice! But I do thiunk that the Ork sign on his shoulder should be shaded more, and that his head seems a little bland, especially with that goblin upon it.
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Fri Jul 04, 2008 1:26 pm |
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mini-whitty
Joined: Wed Nov 07, 2007 4:59 am Posts: 44 Location: I cant tell you where I am, but if you tell me where you live I could tell you where I will be.
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Re: Begin work on Beta Version Ork GaRgAnT
This looks pretty good, although I think it needs a new head and a bit more shading. Also, it looks weird with those little feet things. You should make it so it rolls, like that parcel wars fedex truck.
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Sat Jul 05, 2008 2:53 pm |
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Ork-Gothic
Joined: Mon May 12, 2008 11:54 am Posts: 256 Location: Ukraine
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Re: Begin work on Beta Version Ork GaRgAnT
without words
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Fri Jul 11, 2008 8:10 am |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: Begin work on Beta Version Ork GaRgAnT
Very nice improvements!
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Fri Jul 11, 2008 4:49 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Begin work on Beta Version Ork GaRgAnT
Very nice mod sir, I can't wait 'till it's done!
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Fri Jul 11, 2008 7:40 pm |
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Ork-Gothic
Joined: Mon May 12, 2008 11:54 am Posts: 256 Location: Ukraine
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Re: Begin work on Beta Version Ork GaRgAnT
help me with my Gargant, I do not know that to do he bursts simple garnets, will prompt please what do his body toughness
sorry =)
help me to find my problem Gargant
Last edited by Ork-Gothic on Thu Jul 17, 2008 2:43 pm, edited 1 time in total.
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Thu Jul 17, 2008 10:08 am |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Begin work on Beta Version Ork GaRgAnT
Attach the file, don't paste the code. That post is so long that it glitches halfway.
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Thu Jul 17, 2008 2:15 pm |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: Begin work on Beta Version Ork GaRgAnT
Ork-Gothic wrote: help me with my Gargant, I do not know that to do he bursts simple garnets, will prompt please what do his body toughness
sorry =)
help me to find my problem Gargant So what you're saying is he gets destroyed easily? Have you tried changing the GibWoundLimit? I just looked at the '.ini', and I noticed you are using a material called 'Ork Metal' quite often. could we get this material's code? Maybe that's where the problem is.
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Thu Jul 17, 2008 3:17 pm |
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Ork-Gothic
Joined: Mon May 12, 2008 11:54 am Posts: 256 Location: Ukraine
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Re: Begin work on Beta Version Ork GaRgAnT
file with material normal, GaRgAnT body eats from simple garnets and rockets, and me it is necessary to correct his toughness. and I can not understand as this correct
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Thu Jul 17, 2008 4:12 pm |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: Begin work on Beta Version Ork GaRgAnT
I think you should raise the GibWoundLimit to something around 2000.
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Thu Jul 17, 2008 4:16 pm |
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