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 Why doesnt my mine's explode?! 
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Joined: Fri Jan 18, 2008 4:23 am
Posts: 16
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Post Re: Why doesnt my mine's explode?!
Since walking doesn't actually raise a foot, and put it down, the movement doesn't apply pressure to the object beneath their feet. Make a door style actor, or something that will trigger a self-destructing gun when the enemy gets close enough. Something like that, otherwise they'll have to -land- on the mine for it to do something.


Fri May 30, 2008 3:35 pm
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Joined: Sun Jun 03, 2007 10:12 am
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Location: Finland
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Post Re: Why doesnt my mine's explode?!
Uprightpath: Where does that JointStiffness part go at the code?

Tea: Funny thing, because my mines looks like Mario mushrooms : DDD


Fri May 30, 2008 3:40 pm
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Why doesnt my mine's explode?!
Tealord wrote:
I dont think that gipimpulse works on explosive.


Attention.

This is why you people shouldn't make ♥♥♥♥ mods.

That will be all.

Also negative gibimpulse means it's probably never going to gib. GibImpulseLimit is not an integer. You can set it to decimals.


Sat May 31, 2008 1:07 am
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Joined: Fri Jan 18, 2008 4:23 am
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Post Re: Why doesnt my mine's explode?!
I was looking at the wrong code when I made the GibImpulse comment, sorry about that. But, yeah, I don't think that walking actually applies pressure in a way that causes damage, since it seems as though the game handles it more as a slide than a forceful down-pressing. The mines I have don't react when 'stepped' on, rather they react when landed on, or some other object with forces impacts against them.

I don't know for certain if that's the way it's supposed to work, but that's the way it seems to go when I've been working at it. Perhaps it's due to the fact that the game uses walk paths for the motion, rather than the specific physics of the walking action. A good way to test this would be to make a platform that will gib, make it a TDEplosive, or something, and see if an Actor walking across it will break it? Once you find a combination that works, use that for your mine, or something?

Don't mind me, I'm working on almost no sleep at this point.


Sat May 31, 2008 2:31 am
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Joined: Tue Jul 03, 2007 12:33 am
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Post Re: Why doesnt my mine's explode?!
My thoughts:

Go to the mine's DeepGroup code.
Make AutoGenerate = 0

That way it will not sink into the terrain, or at least won't destroy terrain.


Set the GibImpulseLimit to something very low.


Possibly make the device gib into a pinned mine, which would detonate easier.


Sat May 31, 2008 5:18 am
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Post Re: Why doesnt my mine's explode?!
AutoGenerate = 0 would mean it doesn't have an atomgroup.

Meaning it wouldn't collide with ground, sure, it would fall through it. If not that, it'd be totally impossible for it to collide with an actors foot.


Sat May 31, 2008 5:36 am
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Post Re: Why doesnt my mine's explode?!
DeepGroup.
As in, the thing that erases terrain inside the object.

I'm not that stupid.


Sat May 31, 2008 7:20 am
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