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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Re: Zerg Bunkers
I can't tell the difference from the BG and FG.
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Sun May 11, 2008 11:57 pm |
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eternjc
Joined: Sun Aug 05, 2007 7:31 pm Posts: 81
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Re: Zerg Bunkers
Oh, nice! Are you going to make pieces that match SCraft buildings? As in, having actual SC buildings to place on top-of-ground for effect?
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Mon May 12, 2008 12:45 am |
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Kigali
Joined: Mon Feb 18, 2008 12:51 am Posts: 105 Location: A ninja never reveals their location...
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Re: Zerg Bunkers
Beowulf wrote: Thirdly, why is it like, kinda fuzzy? Fuzzy? Like a rabbit? "cause I don't see any hair, if you do why are you saying anything about anything's texture?
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Mon May 12, 2008 3:32 am |
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B.U.N.M.O.
Joined: Thu Jan 17, 2008 8:15 am Posts: 54 Location: Ground Control
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Re: Zerg Bunkers
Blargah unnecessary page-stretching picture. Lion's Fang has been working on alien/zerg-esq bunker modules. You might want to team up with him, or something.
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Mon May 12, 2008 3:40 am |
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Kigali
Joined: Mon Feb 18, 2008 12:51 am Posts: 105 Location: A ninja never reveals their location...
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Re: Zerg Bunkers
Really? Didn't know that anyone else would want to put up with such an annoying bunch of whining farts. Think you could send me a link?
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Mon May 12, 2008 4:18 am |
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B.U.N.M.O.
Joined: Thu Jan 17, 2008 8:15 am Posts: 54 Location: Ground Control
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Re: Zerg Bunkers
To be fair, you're pretty annoying. There's no thread or anything, Lion has just been working on it on and off. In hindsight, I kind of regret telling you of his project.
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Mon May 12, 2008 10:17 am |
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Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
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Re: Zerg Bunkers
Kigali wrote: Really? Didn't know that anyone else would want to put up with such an annoying bunch of whining farts. Think you could send me a link? Hey kids, lets look at his people skills! "I'm going to insult you based on personal opinion, then ask you to give me things!" Theres no flaws in that logic!
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Mon May 12, 2008 11:46 am |
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Beowulf
Joined: Mon Jan 07, 2008 3:22 am Posts: 55
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Re: Zerg Bunkers
Ohahaha, let's use the least relevant definition to disguise our lack of skills!
Fuzzy fuzzed: covering with fine light hairs; "his head fuzzed like a dandelion gone to seed" bleary: indistinct or hazy in outline; "a landscape of blurred outlines"; "the trees were just blurry shapes" confused and not coherent; not clearly thought out; "a vague and fuzzy idea of the world of finance"
I bet the second one makes more sense, eh?
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Mon May 12, 2008 4:43 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Zerg Bunkers
Kigali wrote: @Darlos9D: Now what was that about not being able to sprite? If you ask me that kicks your DarKlones' asses. And last night I was using that to emphasize how tired I was at 2:30AM when I wrote that message. Also my cortex file is over two gigs, that's 24,161 files in 1,609 folders that I had to search through, not to mention it takes a while to find what I need when everything has vague names. So take your pride and shove it. Pride? I cower before capnbubs. I've never considered my own sprites to be top-notch. NOR did I do any comparisons between what you've done and what I done, so I'm not really sure how your point is relevant. Seems you were just trying to find a way to hurt my feelings. I'm also not certain what you were searching your CC files FOR, if you were supposed to be making a sprite from scratch.
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Mon May 12, 2008 5:07 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: Zerg Bunkers
I think you make nice sprites Darlos
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Mon May 12, 2008 5:51 pm |
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sovietcommando
Joined: Sat May 03, 2008 9:54 am Posts: 17
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Re: Zerg Bunkers
Kigali wrote: Now what was that about not being able to sprite? If you ask me that kicks your DarKlones' asses. Your sprite has multiple light sources and looks blurry. It looks photo-realistic but stands out compared with other sprites in-game. I hardly say it's as great as you might have suggested.
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Mon May 12, 2008 7:10 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: Zerg Bunkers
It's true. It looks like some textures from the destroyed zerg buildings.
And nice avatar sovietcommando.
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Mon May 12, 2008 7:53 pm |
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Kigali
Joined: Mon Feb 18, 2008 12:51 am Posts: 105 Location: A ninja never reveals their location...
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Re: Zerg Bunkers
Sorry for overreacting guys, I just thought that the community would be willing to help me with my problem, and I felt a little disappointed when there was little useful in response to my plea. I may be new at this but I think that there are some out there, including myself, that argue based on more opinion than what's relevant. I'd appreciate it if there could be less of a community degrading conflict and more of an agreement to simply disagree and go back to what we were doing. Once again, I sincerely apologize for being rude and belligerent.
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Mon May 12, 2008 11:08 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Zerg Bunkers
Thank you. Anyway, I found some pictures for reference, I think this is a good idea. It just needs actors to go with it. Zerg tech tree. Nydus canal. So there you go.
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Tue May 13, 2008 5:59 am |
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Kigali
Joined: Mon Feb 18, 2008 12:51 am Posts: 105 Location: A ninja never reveals their location...
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Re: Zerg Bunkers
Hmm... think i should replace the muscle background with a greener one kinda like the pic you got there?
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Fri May 16, 2008 4:48 am |
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