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 Spontaneous Dismemberment... 
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REAL AMERICAN HERO
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Post Re: Spontaneous Dismemberment...
Try making your JointStrength and etc ZERO.

On nearly all variables, zero means infinite.


Wed Apr 30, 2008 1:41 am
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Post Re: Spontaneous Dismemberment...
So, huh... Nobody remembers the materials updates?
There's a reason materials have all these other values.

GibImpulseLimitPerVolumeL, The amount of force per liter an actor can take before limbs are torn.

GibWoundLimitPerVolumeL, The amount of wounds per liter an actor can take before breaking.
Larger guys can take more punishment.


blah blah blah
StructuralIntegrity = 20
DensityKGPerVolumeL = 1.0
GibImpulseLimitPerVolumeL = 15 // right here
GibWoundLimitPerVolumeL = 0.1 // and here.
ect ect ect




Tell me if that solves it.


Wed Apr 30, 2008 2:10 am
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Post Re: Spontaneous Dismemberment...
Thanatos wrote:
So, huh... Nobody remembers the materials updates?
There's a reason materials have all these other values.

GibImpulseLimitPerVolumeL, The amount of force per liter an actor can take before limbs are torn.

GibWoundLimitPerVolumeL, The amount of wounds per liter an actor can take before breaking.
Larger guys can take more punishment.


blah blah blah
StructuralIntegrity = 20
DensityKGPerVolumeL = 1.0
GibImpulseLimitPerVolumeL = 15 // right here
GibWoundLimitPerVolumeL = 0.1 // and here.
ect ect ect




Tell me if that solves it.

Well, that sounds handy...


Wed Apr 30, 2008 4:52 am
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REAL AMERICAN HERO
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Post Re: Spontaneous Dismemberment...
Thanatos you're really dumb.

Those control MATERIAL values. The only way that would affect an actor is if it were dead long enough to become terrain. GWL and GIL on Materials govern how hard it is to knock loose the PIXELS. Not the MOs; the dead terrain pixels.


Wed Apr 30, 2008 6:17 am
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Post Re: Spontaneous Dismemberment...
Quote:
GibImpulseLimitPerVolumeL, The amount of force per liter an ACTOR can take before limbs are torn.

GibWoundLimitPerVolumeL, The amount of wounds per liter an ACTOR can take before breaking.
Larger guys can take more punishment.


Wed Apr 30, 2008 8:50 pm
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Post Re: Spontaneous Dismemberment...
Grif, stop calling people dumb for no apparent reason. Just because you disagree with someone doesn't necessarily mean that they're wrong. If what material an actor is made of doesn't affect how it interacts with the environment, (besides just not making sense) then why do the .inis use materials when defining actors?

Actually keep calling people dumb, it turns me on.


Thu May 01, 2008 2:31 am
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Post Re: Spontaneous Dismemberment...
Thoughtprocess wrote:
Grif, stop calling people dumb for no apparent reason.

Grif is smart, he knows when to flame apropriatly.
You could make the arms HitMOS = 0 and GetHitMyMOS = 0.


Thu May 01, 2008 2:55 am
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Post Re: Spontaneous Dismemberment...
Grif wrote:
Thanatos you're really dumb.

Those control MATERIAL values. The only way that would affect an actor is if it were dead long enough to become terrain. GWL and GIL on Materials govern how hard it is to knock loose the PIXELS. Not the MOs; the dead terrain pixels.

Hey, guess what? I tried it out, and it worked 100%. The arms don't fall off for no reason now. Happy times are ahead!


Thu May 01, 2008 3:59 am
Profile YIM
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Post Re: Spontaneous Dismemberment...
Darlos9D wrote:
Grif wrote:
Thanatos you're really dumb.

Those control MATERIAL values. The only way that would affect an actor is if it were dead long enough to become terrain. GWL and GIL on Materials govern how hard it is to knock loose the PIXELS. Not the MOs; the dead terrain pixels.

Hey, guess what? I tried it out, and it worked 100%. The arms don't fall off for no reason now. Happy times are ahead!

..
I think Grif just got served...

RUN FOR COVER!
THE END IS NIGH!


Thu May 01, 2008 7:52 am
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Post Re: Spontaneous Dismemberment...
Darlos9D wrote:
Hey, guess what? I tried it out, and it worked 100%. The arms don't fall off for no reason now. Happy times are ahead!

O_O

O_o

o_O

Omfg. Maybe i can finally make the Reflective Robot as tough as i initially wanted. Awesome.
Maybe. Only if it works.


Thu May 01, 2008 12:43 pm
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Post Re: Spontaneous Dismemberment...
And maybe the aegis shield might work this time on my side too. AWESOME.

All hail thanatos!


Thu May 01, 2008 2:08 pm
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Post Re: Spontaneous Dismemberment...
I put that on the wiki (a while ago), but when I tried it out I couldn't make an invincible man with the materials alone... so it somehow relies on both?

"The GibWound and GibImpulse limits are used for actors."


Thu May 01, 2008 4:45 pm
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Post Re: Spontaneous Dismemberment...
robolee wrote:
I put that on the wiki (a while ago), but when I tried it out I couldn't make an invincible man with the materials alone... so it somehow relies on both?

"The GibWound and GibImpulse limits are used for actors."

For an actual live actor, GibImpulseLimit only matters for the torso/main body. For every other part, its JointStrength and JointStiffness. GibImpulseLimit, in those cases, just determines whether or not the part gibs AFTER its been blown off.


Thu May 01, 2008 4:56 pm
Profile YIM

Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Spontaneous Dismemberment...
Holy ♥♥♥♥, I just realized I can fix the MPAM's head problem!
To this day, it could be easily busted off by craft or other heavy gibs.


Thu May 01, 2008 6:58 pm
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Post Re: Spontaneous Dismemberment...
Anything else you guys need me to magically fix? hehe.
Grif: Owned


Thu May 01, 2008 8:44 pm
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