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 Hardcore Mod(e) and Capture the Flag (concepts). 
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Joined: Sat Jan 06, 2007 3:58 am
Posts: 346
Location: Germany
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Post Re: Hardcore Mod(e) and CTC.
I know that.
I meant Purple meant he wanted the ammo not to be visible.


Thu Apr 10, 2008 10:02 pm
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Joined: Fri May 11, 2007 4:30 pm
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Location: England
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Post Re: Hardcore Mod(e) and CTC.
Guess I need to go to bed, keep having to reread sentences because I missed a word :lol: however I don't think that is what purple meant, I think he was replying to the charheight making the ammo (and jetpack for that matter) go off-screen aswell.


Thu Apr 10, 2008 10:16 pm
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Post Re: Hardcore Mod(e) and CTC.
Well, we'll just have to wait and see then.

And yes, sleep is good.


Thu Apr 10, 2008 10:34 pm
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Joined: Fri Aug 31, 2007 3:57 am
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Location: Canada
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Post Re: Hardcore Mod(e) and Capture the Flag (concepts).
Just to let you know, i updated the first post to have my CTF concept.


Thu Apr 10, 2008 11:51 pm
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Joined: Fri Apr 27, 2007 4:55 pm
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Location: America!
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Post Re: Hardcore Mod(e) and Capture the Flag (concepts).
Tested it. Doesn't work. Your brain has to be an actor. Actors can't be held. Plus, it also doesn't count as a brain.


Fri Apr 11, 2008 1:30 am
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Joined: Sun Mar 18, 2007 5:35 am
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Location: Largo, Florida
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Post Re: Hardcore Mod(e) and Capture the Flag (concepts).
So about the hardcore mode.

It's essentially taking CoD4's hardcore mode, and slapping it into CC form?

I could really get into that...


Fri Apr 11, 2008 1:36 am
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Post Re: Hardcore Mod(e) and Capture the Flag (concepts).
DAMNIT... How should i do it? any ideas?


Fri Apr 11, 2008 1:55 am
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Joined: Sun Mar 30, 2008 10:04 am
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Post Re: Hardcore Mod(e) and CTC.
Winterous wrote:
About robots - clones comparison.
I think I just out-logic'd you two.

Oh its on!

Robots can self repair if programed to,
Robots can also be programed to adapt Other tech into their Bodies, Or adapt other robots to join up with them and become massive robots.
Robots could be run off solar power or something like that and would not need to return to base to be resupplied or fed.
Robots wouldn't need to carry food or medical supplies with them.
Robots can be built with interchangeable parts, replaceable arms and legs, parts could be mass produced from molds.
Robots can survive without oxygen
Humans aren't that strong, It wouldn't have to be a massive robot to out strength a human,
Robots can be as Big or as small as they need, They could be smaller than a fly and fly into the nose of a clone and mess things up in there.
Fleash = Weaker than Steel.
Robots can Self Destruct >:D
Robots can Survive in Nuclear fallout and biohazard enviroment.

Ok granted both have their Virtues, You obviously like clones, i prefer robots.
We agree though, that robots are cheaper


Fri Apr 11, 2008 2:03 am
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Post Re: Hardcore Mod(e) and Capture the Flag (concepts).
octyl wrote:
DAMNIT... How should i do it? any ideas?


If I knew how to do it, I'd make it myself and release it. I'm waiting for Lua. You can totally make a cool CTF gametype in Lua.


Fri Apr 11, 2008 3:48 am
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Joined: Tue Jul 03, 2007 12:33 am
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Post Re: Hardcore Mod(e) and CTC.
Ax_Dude wrote:
Winterous wrote:
About robots - clones comparison.
I think I just out-logic'd you two.

Oh its on!

Robots can self repair if programed to,
Robots can also be programed to adapt Other tech into their Bodies, Or adapt other robots to join up with them and become massive robots.
Robots could be run off solar power or something like that and would not need to return to base to be resupplied or fed.
Robots wouldn't need to carry food or medical supplies with them.
Robots can be built with interchangeable parts, replaceable arms and legs, parts could be mass produced from molds.
Robots can survive without oxygen
Humans aren't that strong, It wouldn't have to be a massive robot to out strength a human,
Robots can be as Big or as small as they need, They could be smaller than a fly and fly into the nose of a clone and mess things up in there.
Fleash = Weaker than Steel.
Robots can Self Destruct >:D
Robots can Survive in Nuclear fallout and biohazard enviroment.

Ok granted both have their Virtues, You obviously like clones, i prefer robots.
We agree though, that robots are cheaper


Many of those point are true, I didn't think of modular limbs and such.
But a clone could definitely be stronger than a robot, and with drugs they could be ridiculous.

*gets ideas*



With the CTF mode, that could work really well!
You would need to make a super-strong box with an unkillable door for the capture point though, so you can't take their flag to their capture point.


Fri Apr 11, 2008 7:02 am
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Post Re: Hardcore Mod(e) and Capture the Flag (concepts).
Is there a way you could have brain A able to be killed by gun A, but not by gun B? And brain B able to killed by gun B but not by Gun A?


Fri Apr 11, 2008 1:52 pm
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Post Re: Hardcore Mod(e) and Capture the Flag (concepts).
No.
(Although with whitty's radiation trooper, somehow the radiation bullets didn't hurt the trooper, ask him)


Fri Apr 11, 2008 2:43 pm
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Post Re: Hardcore Mod(e) and Capture the Flag (concepts).
that would have been... i dunno. But theres one code that makes a gun you fire not hurt you, i think.


Fri Apr 11, 2008 3:03 pm
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Post Re: Hardcore Mod(e) and Capture the Flag (concepts).
just make it have the correct material strengths etc.


Fri Apr 11, 2008 4:06 pm
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Joined: Tue Aug 21, 2007 2:55 pm
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Post Re: Hardcore Mod(e) and Capture the Flag (concepts).
Ever shooted across the map with your fancy sniper? The rounds of your weapons wont affect you (This doesn't mean gibs or TDEs).


Fri Apr 11, 2008 4:48 pm
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