View unanswered posts | View active topics It is currently Sun Jan 05, 2025 1:56 am



This topic is locked, you cannot edit posts or make further replies.  [ 177 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12  Next
 Aperture Laboratories -We do what we must, because we can! 
Author Message
User avatar

Joined: Mon Apr 13, 2009 12:27 pm
Posts: 813
Location: Yogyakarta, Indonesia. A slice o' paradise.
Post Re: Aperture Laboratories -We do what we must, because we can!
LowestFormOfWit wrote:
[img]GLaDOS[/img]

Pretty much final iteration of GLaDOS, after some delay.

Now to figure out how to get the Morality Core to look good in CC's purple-less palette.....

Glows maybe?


I think all the cores should have glows. Morality could be a blue glow on a reddish sprite, or something like that.


Fri Apr 23, 2010 11:38 am
Profile YIM WWW

Joined: Fri Apr 23, 2010 4:01 pm
Posts: 1
Post Re: Aperture Laboratories -We do what we must, because we can!
Oh god I'm foaming at the mouth in joy over this mod!!!


Fri Apr 23, 2010 4:04 pm
Profile
User avatar

Joined: Sat Jul 04, 2009 9:30 pm
Posts: 55
Location: Bangkok, Thailand
Post Re: Aperture Laboratories -We do what we must, because we can!
Holy Data, this getting more awesome by the minute (or post, I guess) . Is the sprite near completion? Looks really nice already.
About the Morality core, how about white (or gray) sprite with purple glow?


Fri Apr 23, 2010 4:31 pm
Profile
User avatar

Joined: Wed Feb 17, 2010 12:07 am
Posts: 1545
Location: That small peaceful place called Hell.
Post Re: Aperture Laboratories -We do what we must, because we can!
Sorry about the necro but im starting to get insanly curious on the progress on GLaDOS, Anything new since last report?


Mon May 17, 2010 3:39 am
Profile
User avatar

Joined: Wed May 19, 2010 8:22 pm
Posts: 1
Location: In a tree, stealing your WiFi
Post Re: Aperture Laboratories -We do what we must, because we can!
This was a triumph, i'm making a note here 'Huge success'
It's hard to overstate my satisfaction.

XD

Where can i download this awesome pile of win?


Wed May 19, 2010 8:30 pm
Profile
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Post Re: Aperture Laboratories -We do what we must, because we can!
I don't think it's been released yet.


Wed May 19, 2010 11:51 pm
Profile
User avatar

Joined: Mon Oct 06, 2008 2:04 am
Posts: 1559
Post Re: Aperture Laboratories -We do what we must, because we can!
It'll get there, someday. Honestly the spritework for GLaDOS herself is done (gibs aside) so I could probably just code her into a brain for now.


Thu May 20, 2010 2:01 am
Profile
User avatar

Joined: Mon Jun 29, 2009 2:40 am
Posts: 610
Location: Deep below The Map of Mars
Post Re: Aperture Laboratories -We do what we must, because we can!
A brain which, when killed, makes the world glow white and everything flies off into space?


Thu May 20, 2010 3:34 am
Profile
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Post Re: Aperture Laboratories -We do what we must, because we can!
PhantomAGN wrote:
A brain which, when killed, makes the world glow white and everything flies off into space?


And to be killed must destroy 4 eye ball thingies?


Thu May 20, 2010 4:41 am
Profile
User avatar

Joined: Sun Oct 11, 2009 4:48 am
Posts: 133
Post Re: Aperture Laboratories -We do what we must, because we can!
If this could have some sort of tie in with the portal gun that CC48 is making I think that would be extra cool. For instance, the cores can only be picked up by the portal gun. Even cooler would be to remake the entire final boss fight, but I do think that would require some Lua.


Thu May 20, 2010 4:47 am
Profile
User avatar

Joined: Sun Mar 14, 2010 6:33 am
Posts: 41
Post Re: Aperture Laboratories -We do what we must, because we can!
I think you would also need to build the room to put the boss fight in and the rocket turret. Speaking of Portal, later this year, Portal 2 is coming out... can't wait for it.


Fri May 21, 2010 4:45 am
Profile
User avatar

Joined: Mon Jun 28, 2010 10:06 pm
Posts: 461
Location: STEPPING INTO THE RING
Post Re: Aperture Laboratories -We do what we must, because we can!
This may have already been said (I didnt feel like reading 10 pages) but this wuld go great with some deadly neurotoxin emittors... cuase who doesnt love deadly neurotoxin?
also GLaDOS loves deadly neurotoxins.


Fri Jul 02, 2010 4:19 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
Post Re: Aperture Laboratories -We do what we must, because we can!
Will there be portal themed bunker modules (Experiment Chambers )? And maybe cake that does somthing special?


Sun Jul 04, 2010 12:40 pm
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Mon Jul 12, 2010 5:39 am
Posts: 4558
Post Re: Aperture Laboratories -We do what we must, because we can!
:shock:
This is REALLY great progress! I read all ten pages, and I must say, you are VERY talented! I can't wait till it's done!


Sun Jul 18, 2010 10:56 pm
Profile WWW
User avatar

Joined: Thu Jun 10, 2010 6:08 pm
Posts: 68
Post Re: Aperture Laboratories -We do what we must, because we can!
dragonxp wrote:
And to be killed must destroy 4 eye ball thingies?


Not sure about the flying off into space thing, but this would be possible if I am thinking right by simply making all 4 pieces (orbs) into brains as well, thanks to the support for multiple brains in Cortex.


Mon Jul 26, 2010 5:20 am
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 177 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.068s | 13 Queries | GZIP : Off ]