Author |
Message |
TheFanciestOfPants
Joined: Wed Apr 16, 2008 9:33 am Posts: 36
|
Re: Upcoming faction - NVC *Beta updated*
There ya go, new build up shortly
|
Tue Apr 22, 2008 5:04 pm |
|
|
ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
|
Re: Upcoming faction - NVC *Beta updated*
Sure is a big gun. Does it bury people in sludge or rip em apart?
|
Tue Apr 22, 2008 5:19 pm |
|
|
bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
|
Re: Upcoming faction - NVC *Beta updated*
it looks kinda like the missle pod from h3.
|
Tue Apr 22, 2008 6:10 pm |
|
|
NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
|
Re: Upcoming faction - NVC *Beta updated*
lol, your muzzleflashes are all pretty off dude.
I already did three of them cause i like the pack but crappy offsets put me off, if you give me credit i'll give them to you :p
also, make the at cannon's rounds slightly explosive.
Last edited by NeoSeeker on Wed Apr 23, 2008 1:02 am, edited 1 time in total.
|
Wed Apr 23, 2008 12:53 am |
|
|
Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
|
Re: Upcoming faction - NVC *Beta updated*
bbbzzz234 wrote: it looks kinda like the missle pod from h3. Good Idea! Make a missle pod!
|
Wed Apr 23, 2008 12:57 am |
|
|
Jehutus
Joined: Fri Apr 18, 2008 4:53 pm Posts: 26 Location: Washington, PA
|
Re: Upcoming faction - NVC *Beta updated*
Sir if you are any more win I may be forced to stalk you.
But don't worry, I don't kill and eat, just torture
Keep up the sweet work!
|
Wed Apr 23, 2008 3:11 am |
|
|
Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
|
Re: Upcoming faction - NVC *Beta updated*
Yey, totally testing!
|
Wed Apr 23, 2008 6:39 am |
|
|
Ocular Bleeding
Joined: Thu Feb 14, 2008 9:05 am Posts: 124
|
Re: Upcoming faction - NVC *Beta updated*
The minigun is quite well done. It turns infantry into mush, like a weapon firing that many rounds of that size and caliber should. The anti-tank rifle is a bit disappointing in that when I fire it at infantry, they don't explode into gibs, 'course I use KMF as my enemies and they have that layered armor that screws with everything. Even still, it seems as though it should just hit harder, rather than being sharp. I for one, like the bulky weapons. These are really powerful guns, and should resemble such.
|
Wed Apr 23, 2008 8:12 am |
|
|
TheFanciestOfPants
Joined: Wed Apr 16, 2008 9:33 am Posts: 36
|
Re: Upcoming faction - NVC *Beta updated*
Thanks for the comments fellas. Ocular Bleeding wrote: The anti-tank rifle is a bit disappointing in that when I fire it at infantry, they don't explode into gibs, 'course I use KMF as my enemies and they have that layered armor that screws with everything. Even still, it seems as though it should just hit harder, rather than being sharp. The AT cannon's ammo ISN'T sharp at all though see below, note i've only shown the pertinent information. Quote: AddAmmo = Round InstanceName = NVCAT ParticleCount = 10 Particle = MOPixel InstanceName = Particle NVCAT Mass = .8 LifeTime = 500 Sharpness = 10 FireVelocity = 250
It's pretty much all blunt force trauma, not really sure how to make it any blunter'er. Any ideas? If you reall want to gib damn near anything, put the particle mass up to 3. The firer will be sent flying though Ocular Bleeding wrote: I for one, like the bulky weapons. These are really powerful guns, and should resemble such. Glad some people like it. It's a clear style choice for me.. not for everyone I guess but I'm not trying to win a popularity contest here Anyway, I'm continuing to work on the Cyclops and pilot, oh and I finished an RPG, which I'll upload in a bit, hang tight.
|
Wed Apr 23, 2008 9:01 am |
|
|
Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
|
Re: Upcoming faction - NVC *Beta updated*
You should probably reduce the sharpness to 5 or even 3, currently it goes through heaps of everything. I thought it was supposed to be a piercer, but apparently not.
|
Wed Apr 23, 2008 9:45 am |
|
|
Haskeer
Joined: Fri Mar 30, 2007 9:07 pm Posts: 18
|
Re: Upcoming faction - NVC *Beta updated*
Or make explosive round ...
|
Wed Apr 23, 2008 10:45 am |
|
|
Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
|
Re: Upcoming faction - NVC *Beta updated*
Why does anti-tank have to automatically mean explosive? A railgun would be much better at destroying armour than a rocket launcher, it'd go straight through the hull and mess ♥♥♥♥ up.
|
Wed Apr 23, 2008 10:56 am |
|
|
Ocular Bleeding
Joined: Thu Feb 14, 2008 9:05 am Posts: 124
|
Re: Upcoming faction - NVC *Beta updated*
Most think that anti-vehicular explosives will be replaced with lasers and other energy weapons with high penetrating power. One would really only use explosive weapons for anti-infantry purposes after that.
|
Wed Apr 23, 2008 11:23 am |
|
|
Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
|
Re: Upcoming faction - NVC *Beta updated*
Ballistic cannon still have their place though, they can blow the ♥♥♥♥ outta vehicles.
|
Wed Apr 23, 2008 11:35 am |
|
|
Tendrop
Joined: Sat May 05, 2007 7:21 am Posts: 662 Location: The Zone
|
Re: Upcoming faction - NVC *Beta updated*
Silenced pistol's sounds are awesome.
|
Wed Apr 23, 2008 12:30 pm |
|
|
|