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tosty
Joined: Fri Sep 21, 2007 4:45 am Posts: 324
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Re: The Riggers - Army idea
Ok, i made a weapon a while ago that OB is letting me post. He did help me with the name and the story behind it. The Nano Deconstructor: This was an exparemental tinkerer weapon that shoots out a canister of contained nano-machines. The nano-machine then violently deconstruct whatever they touch. But as a fail-safe, so they don't kill everything on the planet, they made the nano machines explode after only a few seconds & stay within a small area. Pics: File:
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Sat Mar 01, 2008 5:49 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: The Riggers - Army idea
I really like it actually, it looks good, has interesting fluff, and it's a useful weapon. And its function is very simple, it fires an emitter which looks like a cloud of little robots, which gibs into another emitter which looks like those robots activated and flying around.
Well done.
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Sun Mar 02, 2008 12:05 am |
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Kowie654
Joined: Tue Apr 24, 2007 12:48 pm Posts: 149 Location: In a Lab deep underground researching the secrets of tha whoop
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Re: The Riggers - Army idea
Ok this looks cool and I would like to contribute sprites to this but I don't know what to sprite can sum1 tell me what needs to be sprited
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Sun Mar 02, 2008 3:00 pm |
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Ocular Bleeding
Joined: Thu Feb 14, 2008 9:05 am Posts: 124
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Re: The Riggers - Army idea
Just updated the first post with two new bruiser weapon descriptions and a concept drawing of the Bruiser Pistol. I wouldn't mind some help with the Bruiser cannon concept. I keep drawing a blank when I sit down to design it.
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Tue Mar 04, 2008 3:39 am |
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Kowie654
Joined: Tue Apr 24, 2007 12:48 pm Posts: 149 Location: In a Lab deep underground researching the secrets of tha whoop
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Re: The Riggers - Army idea
Okay so I tried to make it fit with the Bruiser pistol so just tell me if your going to use this so that I can make a sprite. Oh and the hinge is for reloading Had to make the Drawing a bit smaller Hope you like it
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Tue Mar 04, 2008 5:44 pm |
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Ocular Bleeding
Joined: Thu Feb 14, 2008 9:05 am Posts: 124
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Re: The Riggers - Army idea
Not bad. I suppose that could work, and if it doesn't, could always just be a different weapon.
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Wed Mar 05, 2008 1:04 am |
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Kowie654
Joined: Tue Apr 24, 2007 12:48 pm Posts: 149 Location: In a Lab deep underground researching the secrets of tha whoop
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Re: The Riggers - Army idea
So want me to sprite it
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Wed Mar 05, 2008 5:20 am |
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Ocular Bleeding
Joined: Thu Feb 14, 2008 9:05 am Posts: 124
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Re: The Riggers - Army idea
Feel free.
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Wed Mar 05, 2008 5:32 am |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: The Riggers - Army idea
So am I correct in understanding that, for the most part, the Riggers develop their own technologies? What about the technology of those they capture/kill/enslave? Do they assimilate other technologies or just destroy it all together?
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Wed Mar 05, 2008 5:56 am |
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Ocular Bleeding
Joined: Thu Feb 14, 2008 9:05 am Posts: 124
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Re: The Riggers - Army idea
That you are. It really depends on the technology. Riggers prefer using solid slugs as opposed to energy weapons as there's not much more painful than having a metal object enter your body and fragment. Rigger technology is actually more high tech than they let on. They're actually capable of making use of antimatter. They simply don't as the instantaneous annihilation of the target isn't very fun for them.
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Wed Mar 05, 2008 7:14 am |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: The Riggers - Army idea
Haha, that's so cool. Oh by the way, with the permission of yourself, and all those that made these mods I'd like to release a single RTE with the mods featured on your front page. It isn't the cleanest but works well, oh and its ONE RTE. cough. I wouldn't mind keeping up with new content and putting it into one RTE and giving to you to release in the mods section once you feel it's complete.
For those who need to ask, I have no idea what drove me to do 2 hours of work.
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Wed Mar 05, 2008 7:49 am |
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Ocular Bleeding
Joined: Thu Feb 14, 2008 9:05 am Posts: 124
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Re: The Riggers - Army idea
That's a particularly good idea in my opinion. Go right ahead.
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Wed Mar 05, 2008 8:10 am |
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Kowie654
Joined: Tue Apr 24, 2007 12:48 pm Posts: 149 Location: In a Lab deep underground researching the secrets of tha whoop
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Re: The Riggers - Army idea
Can someone please sprite the weapon I drew can't get it right
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Wed Mar 05, 2008 1:01 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: The Riggers - Army idea
The single RTE version. Tested.
To tell you the truth, some of the weapons seem unbalanced. The fletchette has too long of a reload time for three shots, and the riggers are a tad expensive, for having only one unit type. So I dunno. Some of the offsets seem wierd, too, when in Sharp-Mode the weapons are above their eyelines.
Last edited by ppiksmada on Wed Mar 05, 2008 6:11 pm, edited 1 time in total.
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Wed Mar 05, 2008 5:08 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: The Riggers - Army idea
Tosty is a good spriter, no doubt, but could get a bit more color into his sprites?
I mean, shades of gray get kinda boring after a while.
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Wed Mar 05, 2008 5:13 pm |
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