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 Kustom - Necrons 
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Joined: Mon May 12, 2008 11:54 am
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Location: Ukraine
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Post Re: Kustom - Necrons
Metal Meltdown wrote:
So I see. It also happens to make the orks so overpowered that I doubt even the necrons would stand a chance against it. You can't claim that monstrosity (which I must agree that it's fun as hell to use) is balanced, when no one else, not even the AAL (except maybe the Tek Troopers) has anything to fight it with.


the necrons withstand Orkz Image


Thu Jun 11, 2009 1:03 pm
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: Kustom - Necrons
Clearly the same person balancing the mods he made is much easier than two people collaborating.

I'm not saying the Space Marines have to be as Godly as described, but come on! (In CC) An ork can withstand many shots from weaker vanilla stuff yet the marines barely hold their ground against the same weapons. Also, the only thing in the SM mod that is effective against the orkz is a melta, and that's all. The bolter is nothing in front of an ork shoota and that sound strange to me.


Thu Jun 11, 2009 1:11 pm
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The Decaying Soldat wrote:
Clearly the same person balancing the mods he made is much easier than two people collaborating.

I'm not saying the Space Marines have to be as Godly as described, but come on! (In CC) An ork can withstand many shots from weaker vanilla stuff yet the marines barely hold their ground against the same weapons. Also, the only thing in the SM mod that is effective against the orkz is a melta, and that's all. The bolter is nothing in front of an ork shoota and that sound strange to me.


yes.. but why you say this me??, you need say Ivan21 this he do little weapons and actors, all forum can remake Space Marines BUT someone does not want!!!


Space Marines and Orkz alike on hardness, Orkz even much weakling, he seve attachebls


Thu Jun 11, 2009 1:51 pm
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Post Re: Kustom - Necrons
FINAL NECRONS - viewtopic.php?f=61&t=15312&p=285423#p285423


Thu Jun 11, 2009 3:10 pm
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