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				 4zK 
				
				
					 Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
				 
				 
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				  TDExplosives that collide with actors  
					
						I like the not-colliding feature for the fact that grenades wont bounce off and possibly break when hitting enemies.
  I want to make a grenade that collides with actors, in similar manner to how the Ronin stone used to work.
  I want the TDExplosive itself to collide, so that it can be picked back up. 
					
  
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			| Thu Jul 26, 2012 11:50 pm | 
			
				
					 
					
					 
				  
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				 Dummy Commander 
				Banned 
				
					 Joined: Sun Jul 15, 2012 6:20 pm Posts: 41 Location: on my computer.
				 
				 
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				  Re: TDExplosives that collide with actors  
					
						like a knife on a soldier head? I remember the coalition grenade launcher have a thing like that. 
					
  
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			| Thu Jul 26, 2012 11:52 pm | 
			
				
					 
					
					 
				  
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				 4zK 
				
				
					 Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
				 
				 
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				  Re: TDExplosives that collide with actors  
					
						I'm not looking for a sticky script. I just want the 'grenade' to hit actors with the standard game physics. 
					
  
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			| Fri Jul 27, 2012 12:00 am | 
			
				
					 
					
					 
				  
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				 Dummy Commander 
				Banned 
				
					 Joined: Sun Jul 15, 2012 6:20 pm Posts: 41 Location: on my computer.
				 
				 
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				  Re: TDExplosives that collide with actors  
					
						I don't understand cause I'm too tired to making basics things. 
					
  
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			| Fri Jul 27, 2012 12:02 am | 
			
				
					 
					
					 
				  
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				 4zK 
				
				
					 Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
				 
				 
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				  Re: TDExplosives that collide with actors  
					
						Before build 27 grenades used to collide with enemies.
  Now they just pass through.
  Basically, I want a grenade that works like the pre-B27 grenades. 
					
  
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			| Fri Jul 27, 2012 12:08 am | 
			
				
					 
					
					 
				  
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				 Dummy Commander 
				Banned 
				
					 Joined: Sun Jul 15, 2012 6:20 pm Posts: 41 Location: on my computer.
				 
				 
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				  Re: TDExplosives that collide with actors  
					
						haw okay.I use B26 cause B27 wont work on computer. But I know what you would mean! a topic has been made for that,maybe there are the answers you need? 
					
  
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			| Fri Jul 27, 2012 12:12 am | 
			
				
					 
					
					 
				  
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				 4zK 
				
				
					 Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
				 
				 
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				  Re: TDExplosives that collide with actors  
					
						You could have at least given me a link to the thread.    
					
  
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			| Fri Jul 27, 2012 12:19 am | 
			
				
					 
					
					 
				  
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				 Dummy Commander 
				Banned 
				
					 Joined: Sun Jul 15, 2012 6:20 pm Posts: 41 Location: on my computer.
				 
				 
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				  Re: TDExplosives that collide with actors  
					
						too...tired...... no just srearch TDexplosives pass though actors or something else and go. 
					
  
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			| Fri Jul 27, 2012 12:22 am | 
			
				
					 
					
					 
				  
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				 CrazyMLC 
				
				
					 Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
				 
				 
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				  Re: TDExplosives that collide with actors  
					
						I haven't modded in a while, but I'm pretty sure you can do what you want by changing the HitsMOs and GetsHitByMOs settings on the grenade to 1 (aka yes) instead of 0 (which is synonymous with no).
  (MOs stands for Movable Objects - basically things that aren't terrain.)
  I can't tell you where the code for the grenades are, but that shouldn't be too hard to figure out if you have the files on hand. 
					
							
  
							
    							Last edited by CrazyMLC on Fri Jul 27, 2012 9:30 am, edited 1 time in total. 
    						 
						
  
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			| Fri Jul 27, 2012 9:26 am | 
			
				
					 
					
					 
				    
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				 Urch 
				
				
					 Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
				 
				 
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				  Re: TDExplosives that collide with actors  
					
						You might also need to mess with the deepgroup settings, not sure about this though. 
					
  
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			| Fri Jul 27, 2012 9:28 am | 
			
				
					 
					
					 
				  
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				 4zK 
				
				
					 Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
				 
				 
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				  Re: TDExplosives that collide with actors  
					
						I'm fairly experienced with modding, I know the HitsMOs properties, but it's not that.
  Grenades pass through actors by default now. I just wanted to know if this could be evaded.
  I don't think this has anything to do with DeepGroup either, I was rather expecting a script that fixes this. 
					
  
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			| Fri Jul 27, 2012 10:24 am | 
			
				
					 
					
					 
				  
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				 Dummy Commander 
				Banned 
				
					 Joined: Sun Jul 15, 2012 6:20 pm Posts: 41 Location: on my computer.
				 
				 
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				  Re: TDExplosives that collide with actors  
					
						well this is really a big problem... I don't think this is modifiable. but this is just me. 
					
  
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			| Fri Jul 27, 2012 10:38 am | 
			
				
					 
					
					 
				  
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				 Gotcha! 
				
				
					 Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
				 
				 
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				  Re: TDExplosives that collide with actors  
					
						TDExplosives currently pass through enemies like they aren't there. This is a confirmed bug.    
					
  
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			| Fri Jul 27, 2012 11:40 am | 
			
				
					 
					
					 
				  
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				 4zK 
				
				
					 Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
				 
				 
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				  Re: TDExplosives that collide with actors  
					
						HERP DERP I just wanted to know if there is a way for this  not to happen    
					
  
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			| Fri Jul 27, 2012 12:40 pm | 
			
				
					 
					
					 
				  
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				 Gotcha! 
				
				
					 Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
				 
				 
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				  Re: TDExplosives that collide with actors  
					
						No, because it's bugged. Derp. 
					
  
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			| Fri Jul 27, 2012 1:41 pm | 
			
				
					 
					
					 
				  
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