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				 wiffles 
				
				
					 Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
				 
				 
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				  coding problems....  
					
						sup, I'm making a mod of the ronin tommy gun, to test my ability to sprite and mod, and its pretty obvious i can sprit A LOT better than i can mod, because my mods dont load. It's probably a begginer mistake so any modding god who sees this will whve no trouble, and probably flame me for being such a noob, but please help!!! it just wont load, nd it gives me this in the abort screen : Failed to load datafile object with following path and name : Dt. then i got to abortscreen .bmp and it says thatit stoppend at : Devices/Dtommy.ini at line 100. when i checked that it turned out to be: (line98)ParentOffset = Vector 		(line99)X = -2 		(line100)Y = 1 please help, i dont know what the heck to do    oops forgot to put up the folder lols  
					
						
  
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				Dt.rte.rar [205.83 KiB]
			
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    							Last edited by wiffles on Thu Jul 09, 2009 1:51 am, edited 1 time in total. 
    						 
						
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			| Thu Jul 09, 2009 1:47 am | 
			
				
					 
					
					 
				  
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				 mail2345 
				
				
					 Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
				 
				 
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				  Re: coding problems....  
					
						Use code blocks to clarify. 
					
  
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			| Thu Jul 09, 2009 1:51 am | 
			
				
					 
					
					 
				  
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				 Grif 
				REAL AMERICAN HERO 
				
					 Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
				 
				 
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				  Re: coding problems....  
					
						Failed to load object means that you're referencing something that doesn't exist.
  Check your code read order; if it's a gun it should go particle > round > magazine > gun 
					
  
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			| Thu Jul 09, 2009 1:51 am | 
			
				
					 
					
					 
				  
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				 wiffles 
				
				
					 Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
				 
				 
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				  Re: coding problems....  
					
						yeah i just noticed that    
					
  
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			| Thu Jul 09, 2009 1:52 am | 
			
				
					 
					
					 
				  
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				 wiffles 
				
				
					 Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
				 
				 
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				  Re: coding problems....  
					
						the order is fine, i borrowed the code from the ronin tommygun so....... 
					
  
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			| Thu Jul 09, 2009 1:54 am | 
			
				
					 
					
					 
				  
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				 Grif 
				REAL AMERICAN HERO 
				
					 Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
				 
				 
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				  Re: coding problems....  
					
						Then check capitalization and make sure that particle types match. 
					
  
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			| Thu Jul 09, 2009 2:07 am | 
			
				
					 
					
					 
				  
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				 wiffles 
				
				
					 Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
				 
				 
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				  Re: coding problems....  
					
						thanx grif ill give that a try!
 
 
  bonus point and an imaginary cookie to the first person to geuss what made me want to make a tommygun! 
					
  
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			| Thu Jul 09, 2009 2:14 am | 
			
				
					 
					
					 
				  
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				 Grif 
				REAL AMERICAN HERO 
				
					 Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
				 
				 
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				  Re: coding problems....  
					
						Your name is tommy.
  Spoilers: no one cares 
					
  
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			| Thu Jul 09, 2009 2:15 am | 
			
				
					 
					
					 
				  
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				 wiffles 
				
				
					 Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
				 
				 
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				  Re: coding problems....  
					
						since i still have no idea on what to do heres the text for anyone awesome enough to be bothered to read it { Code: AddEffect = MOPixel    PresetName = Bullet DTommyGun    Mass = 0.03    LifeTime = 690    Sharpness = 75    HitsMOs = 1    GetsHitByMOs = 0    Color = Color       R = 210       G = 198       B = 178    Atom = Atom       Material = Material          CopyOf = Bullet Metal       TrailColor = Color          R = 210          G = 120          B = 180       TrailLength = 25
 
  AddEffect = MOPixel    CopyOf = Bullet DTommyGun    PresetName = Tracer DTommyGun    Mass = 0.04    Sharpness = 75    Color = Color       R = 255       G = 226       B = 0    Atom = Atom       Material = Material          CopyOf = Bullet Metal       TrailColor = Color          R = 255          G = 226          B = 0       TrailLength = 35
 
  AddAmmo = Round    PresetName = Round DTommyGun    ParticleCount = 1    Particle = MOPixel       CopyOf = Bullet DTommyGun    Shell = MOSParticle       CopyOf = Casing    FireVelocity = 95    ShellVelocity = 12    Separation = 0
 
  AddAmmo = Round    PresetName = Tracer DTommyGun    ParticleCount = 1    Particle = MOPixel       CopyOf = Tracer DTommyGun    Shell = MOSParticle       CopyOf = Casing    FireVelocity = 90    ShellVelocity = 12    Separation = 0
 
  AddAmmo = Magazine    PresetName = Magazine DTommyGun    Mass = 3    HitsMOs = 0    GetsHitByMOs = 0    SpriteFile = ContentFile       FilePath = Dt.rte/Sprites/MagazineTommygunFGB    FrameCount = 1    SpriteOffset = Vector       X = -1       Y = -4    EntryWound = AEmitter       CopyOf = Dent Metal    ExitWound = AEmitter       CopyOf = Dent Metal    AtomGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Military Stuff       Resolution = 2       Depth = 0    DeepGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Military Stuff       Resolution = 3       Depth = 1    DeepCheck = 0    JointStrength = 200    JointStiffness = 1    JointOffset = Vector       X = 0       Y = -3    ParentOffset = Vector       X = -2       Y = 1    DrawAfterParent = 0    RoundCount = 100    RTTRatio = 5    RegularRound = Round       CopyOf = Round DTommyGun    TracerRound = Round       CopyOf = Tracer DTommyGun    AddGib = Gib       GibParticle = MOPixel          CopyOf = Spark Yellow 1       Count = 3       Spread = 2.25       MaxVelocity = 20       MinVelocity = 8    AddGib = Gib       GibParticle = MOSParticle          CopyOf = Gib Metal Rust Micro A       Count = 5       Spread = 2.25       MaxVelocity = 15       MinVelocity = 5    GibWoundLimit = 2
 
 
  AddDevice = HDFirearm    PresetName = DTommyGun    Description = the John Dillinger tommygun which almost never reloads, but when it does, youre boned!turn up the sound and turn on the 100 round full auto!!    AddToGroup = Weapons
     Mass = 10    HitsMOs = 0    GetsHitByMOs = 1    SpriteFile = ContentFile       FilePath = Dt.rte/Sprites/TommyGunB.bmp    FrameCount = 2    SpriteOffset = Vector       X = -12       Y = -4    EntryWound = AEmitter       CopyOf = Dent Metal    ExitWound = AEmitter       CopyOf = Dent Metal    GoldValue = 100    AtomGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Military Stuff       Resolution = 4       Depth = 0    DeepGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Military Stuff       Resolution = 4       Depth = 10    DeepCheck = 0    JointStrength = 75    JointStiffness = 0.5    JointOffset = Vector       X = -3       Y = 2    DrawAfterParent = 0    StanceOffset = Vector       X = 3       Y = 8    SharpStanceOffset = Vector       X = 7       Y = 0    SupportOffset = Vector       X = 6       Y = 2    SharpLength = 100    Magazine = Magazine       CopyOf = Magazine DTommyGun    Flash = Attachable       CopyOf = Muzzle Flash Pistol    FireSound = Sound       AddSample = ContentFile          FilePath = Dt.rte/Thompsonfire.wav    EmptySound = Sound       AddSample = ContentFile          FilePath = Base.rte/Devices/EmptyClick3.wav    ReloadStartSound = Sound       AddSample = ContentFile          FilePath = Base.rte/Devices/ReloadStart.wav    ReloadEndSound = Sound       AddSample = ContentFile          FilePath = Base.rte/Devices/ReloadEnd.wav    RateOfFire = 500    ReloadTime = 2000    FullAuto = 1    FireIgnoresThis = 1    ShakeRange = 12    SharpShakeRange = 6    NoSupportFactor = 3.6    ParticleSpreadRange = 3    ShellSpreadRange = 7    ShellAngVelRange = 2    MuzzleOffset = Vector       X = 15       Y = 0    EjectionOffset = Vector       X = -2       Y = -1    AddGib = Gib       GibParticle = MOPixel          CopyOf = Spark Yellow 1       Count = 4       Spread = 2.25       MaxVelocity = 20       MinVelocity = 8    AddGib = Gib       GibParticle = MOPixel          CopyOf = Spark Yellow 2       Count = 5       Spread = 2.25       MaxVelocity = 20       MinVelocity = 8    AddGib = Gib       GibParticle = MOPixel          CopyOf = Drop Oil       Count = 4       Spread = 2.25       MaxVelocity = 10       MinVelocity = 1    AddGib = Gib       GibParticle = MOSParticle          CopyOf = Gib Metal Rust Micro A       Count = 9       Spread = 2.25       MaxVelocity = 15       MinVelocity = 5    AddGib = Gib       GibParticle = MOSParticle          CopyOf = Gib Metal Grey Micro A       Count = 12       Spread = 2.25       MaxVelocity = 15       MinVelocity = 5    AddGib = Gib       GibParticle = MOSRotating          CopyOf = Ronin Gib C       Count = 1       Spread = 2.25       MaxVelocity = 10       MinVelocity = 1    AddGib = Gib       GibParticle = MOSRotating          CopyOf = Ronin Gib I       Count = 1       Spread = 2.25       MaxVelocity = 10       MinVelocity = 1    GibWoundLimit = 3 thanx much to whoever fixes it, you will be put on the credit list if i release it oopas sorry, ty mind  
					
							
  
							
    							Last edited by wiffles on Thu Jul 09, 2009 5:46 pm, edited 2 times in total. 
    						 
						
  
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			| Thu Jul 09, 2009 3:59 am | 
			
				
					 
					
					 
				  
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				 Mind 
				
				
					 Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
				 
				 
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				  Re: coding problems....  
					
						Please.  Use [code][/code]  Put your code in there. 
					
  
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			| Thu Jul 09, 2009 4:01 am | 
			
				
					 
					
					 
				  
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				 Geti 
				
				
					 Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
				 
				 
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				  Re: coding problems....  
					
						GODDAMNIT [/CODE]! YOU NEED THE SLASH TO CLOSE IT!
  since i cant see anything wrong, its probably incorrect tabbing or caps, especially since you didnt try to copy DT. 
					
  
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			| Thu Jul 09, 2009 2:33 pm | 
			
				
					 
					
					 
				    
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				 Sean Mirrsen 
				
				
					 Joined: Fri Jun 19, 2009 5:57 pm Posts: 84
				 
				 
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				  Re: coding problems....  
					
						The magazine sprite doesn't have an extension. Maybe a problem, maybe not.
  Also, the abortscreen image shows you the loading process - it increments the loading line number in 100s, so your error isn't at 100. The error message should've told you the exact line. 
					
  
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			| Thu Jul 09, 2009 3:37 pm | 
			
				
					 
					
					 
				  
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				 wiffles 
				
				
					 Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
				 
				 
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				  Re: coding problems....  
					
						hurm i tried to fix it and when i turned cc on it gave me: could not match property in Dt.rte/Devices/Dtommy.ini at line 12 and the stuff on line 12 is :    Atom = Atom
 
 
  uugh 
					
  
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			| Thu Jul 09, 2009 5:54 pm | 
			
				
					 
					
					 
				  
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				 MaximDude 
				
				
					 Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
				 
				 
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				  Re: coding problems....  
					
						Just post the whole thing. 
					
  
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			| Thu Jul 09, 2009 6:05 pm | 
			
				
					 
					
					 
				  
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				 wiffles 
				
				
					 Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
				 
				 
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				  Re: coding problems....  
					
						er maxim dude look a few posts above you 
					
  
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			| Thu Jul 09, 2009 6:12 pm | 
			
				
					 
					
					 
				  
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