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 Imperial Guard. Still WIP. 
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Post Imperial Guard. Still WIP.
Just pix for now.
Since most of the troops are busy getting torn to shreds by the Necrons (and the base's internet connection is busted... AGAIN), this Guardsman thought he'd try out some of the weapons while he's alone.

So far, I've made a Guardsman (with significant help from Ork-Gothic) Cadia and Kentrael Pattern Lasguns, a Mars Pattern Shotgun, a Laspistol, a Kentrael Pattern LongLas and a Rocket Launcher. Also, Frag and Krak grenades.
The guardsman's shoulder offsets are still a bit off (you can plainly see that in the rocket demonstration-Second post... damned size limit), but I'll fix that soon.

But, on to the credits:
The guardsman sprites were made by Ivan, the sounds were "harvested" by War_man, Duh showed me how to make continuous lasers, Inuyashe fixed the LongLas damage and Ork-Gothic put the hands in the right place.
Oh, and not to forget the people who had the patience to answer my questions: Miles_T3h_R4t, Flammablezombie, piipu and numgun
And those who were brutally mistreated by beta-testing this: Boba Fett, WingWolf, Inuyashe and War_man.


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Weapons....jpg [3.14 KiB]
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Lasgun.gif [821.87 KiB]
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LongLas.gif
LongLas.gif [ 239.31 KiB | Viewed 8950 times ]
Sat May 30, 2009 2:01 pm
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Post Re: Imperial Guard. Still WIP.
Moar pix.
Ok, one more pic. For now, anyway.


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Rocket Launcher.gif
Rocket Launcher.gif [ 833.13 KiB | Viewed 8940 times ]
Sat May 30, 2009 2:10 pm
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Post Re: Imperial Guard. Still WIP.
=))))) good Image


Sat May 30, 2009 2:56 pm
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Post Re: Imperial Guard. Still WIP.
They shall be the Emperor's hammer!
Looking forward to it.


Sat May 30, 2009 6:48 pm
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Post Re: Imperial Guard. Still WIP.
Looks damn nice!
I hope this will get released.... as so many has been just cancelled.


Sat May 30, 2009 7:34 pm
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Post Re: Imperial Guard. Still WIP.
Ok. I need opinions on sprites.
The first one is the classic Plasma Gun, the Cadian issue Magnacore, and the second one is a combination of the Games Workshop version and the handle I gave every single other Imperial weapon I've ever made.
Which is better?
(and before anyone makes any smart-ass remarks about the fact that I should upload pix as .jpgs, the last time I did that, the colors got a bit... fudged up)


Attachments:
File comment: Magnacore.
Plasma Gun -W.Flask.bmp [1.58 KiB]
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File comment: Games Workshop.
Plasma Gun2 -W.Flask.bmp [1.52 KiB]
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Wed Jun 03, 2009 1:09 pm
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Post Re: Imperial Guard. Still WIP.
Metal Meltdown wrote:
Ok. I need opinions on sprites.
The first one is the classic Plasma Gun, the Cadian issue Magnacore, and the second one is a combination of the Games Workshop version and the handle I gave every single other Imperial weapon I've ever made.
Which is better?
(and before anyone makes any smart-ass remarks about the fact that I should upload pix as .jpgs, the last time I did that, the colors got a bit... fudged up)


not bad, but need little correct sprites


Wed Jun 03, 2009 2:26 pm
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Post Re: Imperial Guard. Still WIP.
Classic one looks more original but the stock looks wierd on it.

T-like stock doesn't look good.


Wed Jun 03, 2009 5:27 pm
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Post Re: Imperial Guard. Still WIP.
Manbearpig wrote:
Classic one looks more original but the stock looks wierd on it.

T-like stock doesn't look good.

It's not a stock, it's a hydrogen-flask-holdy-thingy. Unless you like (most likely) burning hydrogen, glass shards and white-hot pieces of metal on your shoulder, I wouldn't recommend using it to aim the thing (read: the guardsman fires the gun from the hip even in sharp aim.)
Also:
http://wh40k.lexicanum.com/wiki/Plasma_gun
But I guess I could remove the thing, then it would stop looking odd when used with the Plasma Trooper.


Wed Jun 03, 2009 5:41 pm
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Post Re: Imperial Guard. Still WIP.
So umm.... about this mod and such... Is there any date you might release this?


Fri Jun 05, 2009 7:48 pm
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Post Re: Imperial Guard. Still WIP.
As soon as it's decent enough (read: proper explosions and gibs) and I make a Sentinel plus a couple of more actors and weapons. But one of the actors will have to wait 'till Ivan's back, as I doubt I can sprite big, muscle-y arms too well.
Also, a slight update, besides the fact that I got the mod to work again.


Attachments:
File comment: A digger! Moar specifically, a Lascutter.
Lascutter.bmp [1.52 KiB]
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Fri Jun 05, 2009 7:54 pm
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Post Re: Imperial Guard. Still WIP.
these do not ( =( ) look like real Wimperial Guard
But their weapons are worthy of waiting


Wed Jun 10, 2009 3:43 pm
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Post Re: Imperial Guard. Still WIP.
What do you mean by "They do not look like the Imperial Guard"?
Ivan sprited those actors, I just coded them and made (i.e. also sprited) the weapons. And Ivan's sprites are pure win, as usual.


Wed Jun 10, 2009 3:53 pm
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Post Re: Imperial Guard. Still WIP.
Metal Meltdown wrote:
What do you mean by "They do not look like the Imperial Guard"?
Ivan sprited those actors, I just coded them and made (i.e. also sprited) the weapons. And Ivan's sprites are pure win, as usual.

What I think he means is that the actor shown in the gifs looks quite different from the cadian imperial guardsmen we are used to see (both in the tabletop game and Dawn of War) due mainly to the ovesized things that I think are supposed to look like the imperial eagle you've got on him, the fact that the helmet is covering his eyes (looks weird), and the antenna on the helmet.
It's still a good actor, it's just that it doesn't look 100% like the real thing


Wed Jun 10, 2009 4:18 pm
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Post Re: Imperial Guard. Still WIP.
So the antennas must go. About the helmet covering the eyes... look at the lasgun demonstration to see what would happen if I'd move the helmet a single pixel up. But, if he looks better like that, I'll adjust accordingly. Can't do that with the Plasma Trooper's helmet, though, because, well... But I will delete the antennas.


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File comment: This.
GuardsmanHeadPlasma.bmp [1.35 KiB]
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Wed Jun 10, 2009 4:30 pm
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