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 GG Pallete 
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Joined: Sat Nov 01, 2008 4:34 am
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Post GG Pallete
Im starting to sprite, but I know the things I make will be useless unless I make in the CC pallete.

If anyone here is familiar with GraphicsGale then assistance would be nice on the subject of how to get the sprites into the CC pallete.

Thanks. :cry:


Fri Jan 02, 2009 1:18 am
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Joined: Sun Jun 10, 2007 2:05 am
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Post Re: GG Pallete
Well, in photoshop what you have to do is resize an existing CC sprite, rename it, then copy/paste things from existing sprites and/or use the color matcher thing to get the proper colors from the palette.bmp in base.rte. Maybe try that?


Fri Jan 02, 2009 2:00 am
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Post Re: GG Pallete
Oh.

My hope was that I could get the CC pallete out, get it to tell me what the colors are in it, and then use those as a Pallete.

Im using a completely different program. not photoshop, GraphicsGale.


Fri Jan 02, 2009 2:36 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: GG Pallete
You can tell GraphicsGale to use the CC palette.

I remember that it's possible, but I'm afraid I don't have the specific way you do it.

I'd suggest poking around the palette settings, and seeing if there's a Load From File or something like that.


Fri Jan 02, 2009 2:44 am
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Post Re: GG Pallete
Grif wrote:
You can tell GraphicsGale to use the CC palette.

I remember that it's possible, but I'm afraid I don't have the specific way you do it.

I'd suggest poking around the palette settings, and seeing if there's a Load From File or something like that.

Ok, thanks.

One other quick question: (I dont want to make another topic, and im sure this has been answered before.)

How do I make a shell casing? Are they MOSparticles?
Edit: Stupid question.

Il ask somewhere else to find out what is going on. nvm


Fri Jan 02, 2009 3:05 am
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Joined: Tue Jul 31, 2007 9:14 pm
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Post Re: GG Pallete
For graphics gale, I have set up the palette, although It doesn't work properly.

Just Import someone else's Image, and the palette should change. Then colour over It with the pink colour and draw your gun.


Fri Jan 02, 2009 2:20 pm
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Joined: Fri Jan 02, 2009 2:33 am
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Post Re: GG Pallete
all you have to do is download the pallete bmp and load it into GG.
loading the image will automaticly change the pallete to the right order, although it changes back when selecting a new file.

so you have to save the adjusted gg pallete

you do this with this button and then going to 'save pallete'

then when you select a new file all you have to do is pressing the same button on the pallete and then pressing 'load palete' ,then selecting the new pallete you just saved with the 'file' button and pressing the 'all' button

that way the pallete will be the cc way until you change it again

EDIT: ok this doesnt seem to work odly enough...i guess you have to copy paste it all into an already exsisting file like volt said


Fri Jan 02, 2009 7:50 pm
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Post Re: GG Pallete
go to File->Preferences->colour palette(or similar) and on the 8bpp one load the cc palette, every time you load GG the palette should be the cc palette... however it doesn't save the sprite in the palette and if you save as 8bpp it will mess up the colours, it's really retarded, but at least it loads the CC palette every time.


Sat Jan 03, 2009 1:52 am
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Post Re: GG Pallete
robolee wrote:
go to File->Preferences->colour palette(or similar) and on the 8bpp one load the cc palette, every time you load GG the palette should be the cc palette... however it doesn't save the sprite in the palette and if you save as 8bpp it will mess up the colours, it's really retarded, but at least it loads the CC palette every time.

I learned this the hard way.

I tried to get it back into the pallet using TD's method, but that didn't work, so I am starting to think that this program is retared. :?

Il go get somebody to help me with this.... preferably Lord Tim.


Sat Jan 03, 2009 5:27 am
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Joined: Fri Jan 02, 2009 2:33 am
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Post Re: GG Pallete
why does this thing have to be so stuborn when it comes to palletes :P its one of the most important things in any sprite

now im using paint.net


Sat Jan 03, 2009 1:44 pm
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Post Re: GG Pallete
I'm not really sure what the trouble is here. Here's what I do, and it has always worked without having to sort through menus.

Step 1: Open a .bmp thats in Base.rte, or really any working mod. (just as long as it isn't a terrain object material layer image, or a glow image like whats in Base.rte/Effects/Glows, but those aren't really frequent) Just pick a weapon sprite, or the part of an actor that you know already works.

Step 2: Do Save As with this image, naming it whatever you want and saving it wherever you want.

Step 3: Clear everything away with the default transparent color (the hot pink in the upper left of the palette) and go to work on your own sprite. Or if you intended to use that sprite as a base for editing, do that instead.

If you just keep making new sprites by opening old ones and doing Save As into a new file, you shouldn't ever have trouble.

So, basically, what Volt said.


Sat Jan 03, 2009 7:30 pm
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Post Re: GG Pallete
Yay, that's the second time I've been referred to. Anyway, I just found a reasonably nice sized gun, and worked from that for my guns.


Sat Jan 03, 2009 8:13 pm
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Post Re: GG Pallete
I've tried that graphics gale now and can't get the pallete work or.. actually nearly nothing at all. I'm not going to give it up yet but I think I'm too used to MSPaint and it's easyness and fastness.
The worst problem is that I can't find a pipet (or what ever it is in this program) anywhere. It's unbeliviable hard to fiind that exectly same colour cos the pallette has so many very similiar looking colours :-(


Sat Jan 03, 2009 9:00 pm
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Joined: Wed Dec 24, 2008 5:02 pm
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Post Re: GG Pallete
Right click.


Sat Jan 03, 2009 10:11 pm
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Joined: Fri Jan 02, 2009 2:33 am
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Post Re: GG Pallete
the problem with using a pre-exsisting sprite is the size

if you want a bigger sprite you cant and if you want a smaller one you will have allot of void space

its just sloppy


Sun Jan 04, 2009 1:11 am
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