View unanswered posts | View active topics It is currently Thu Dec 26, 2024 3:34 am



Reply to topic  [ 3 posts ] 
 Formula for Rigid Arm Physics? 
Author Message
User avatar

Joined: Sun Dec 25, 2011 7:23 am
Posts: 269
Reply with quote
Post Formula for Rigid Arm Physics?
Good day CC modding community.

I'm trying to create a giant moving pendulum for a mod project of mine, but I'm not sure how to implement the proper movement physics. I know how to code the interaction physics for two objects attached to each other by a string(aka grappling hooks), but I'm at a loss at how to code a solid swinging arm. I've already taken a look at the hammerfight/hammerfall mod, but I'm not completely satisfied with the physics effects since the arms feel springy rather than solid.

So how should I code an object to behave as if it were attached to another object via a solid, rigid arm?


Sun Jun 02, 2013 1:30 pm
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Formula for Rigid Arm Physics?
The script used for the grappling hook works as a rigid restraint, and it probably won't be too hard to adapt it to prevent an actor from coming too close to the pivot as well as too far. It would also take a few tweaks to make it work for a mobile pivot.


Thu Jun 13, 2013 11:18 pm
Profile
User avatar

Joined: Sun Dec 25, 2011 7:23 am
Posts: 269
Reply with quote
Post Re: Formula for Rigid Arm Physics?
Really?
Guess I never noticed it then somehow.


Sun Jun 16, 2013 4:17 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 3 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.032s | 13 Queries | GZIP : Off ]