Re: Making Rounds hit harder
KaiserKuns wrote:
That is a wonderful explanation Azukki, thanks. I'll look into making Anti-Material Rifles delimbing actors and things like that. Guess realism with damage is just too hard to implement for a first mod, eh? ^^
YOu can have "realism" by imparting script damage [which amounts to \target.health = target.health -
[whatever]\] based on several factors, but at the end of the day, it's never going to be an intuitive experience.