Re: knocking a weapon out of an actor's hands?
CaveCricket48 wrote:
JointStrength and JointStiffness, which are defined in the HDFirearm's/TDExplosive's/HeldDevice's code.
As far as I know, there isn't a way to change how well an actor can hold onto a device using Lua.
just want to ask why there is no way to change it?is there any possibilities that they can make a way?